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  1. Re: Please Make the Cost of Recruiting Units less Expensive

    Yeah, the game is easy enough. If anything, units and buildings should cost much more.
  2. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I will do so :) I don't suppose having four turns per year has ever been truly considered?
  3. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Just to make things clear, my feedback regarding the rebelling armies was referring to the latest experimental file posted by Vsivak.
  4. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I've tried a few turns with Byzantium. I like that loyalty is incredibly important now, but the file should be tweaked to make it a bit more forgiving, since you will lose your generals left and...
  5. Re: Announcement: Europa Barbarorum II 2.3 released!

    I see, thanks for the reply in any case. Will the changes be dramatic or am I ok starting a campaign under the current system?
  6. Re: Announcement: Europa Barbarorum II 2.3 released!

    Since I'm about to start a grand campaign (which has already integrated a few fixes), would it be possible for you to share anything that deals with the finance aspect? I remember there having been a...
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    Sticky: Re: Western Unit Overhaul v4.0 (Jan 26, 2015)

    Sorry if this isn't really the right place to ask, but any idea how to attach the Komnenian roster from the SSE submods to this? As Byzantines are one of my favourite factions it just pains me a bit...
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    Sticky: Re: Fans suggestion thread for future releases

    Here's the following idea that I came up after a Numidia game, discovering what humongous piles of money you can make if nobody ever threatens you (I'm looking at you, perpetually allied Carthage):
    ...
  9. Sticky: Re: Converting camps to cities and nomadic factions to settled ones

    And I did read the building browser, so often that I know Numidia's building capabilities by heart.
  10. Sticky: Re: Converting camps to cities and nomadic factions to settled ones

    Yes, I know it makes no sense, I only suggested it since at this point in time, it looks to be the only way through which the player can diminish the nomadic culture in Capsa from the start. In any...
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    Re: Help to change diplomacy

    Ah, I see. But that still doesn't explain why Carthage changes from Amiable to Distrustful almost immediately, even though we're allied and have military access. I assume it's because they keep...
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    Re: Help to change diplomacy

    Just wanted to mention that I've made the necessary changes with Notepad++ and deleted the four conditions, but the faction relations still start out and stay at Distrustful. The only change was in a...
  13. Sticky: Re: Converting camps to cities and nomadic factions to settled ones

    In that case, Capsa should start with an Allied Government, rather than offer you the chance to build Urban Administration from the get go - even though it says in the description that the Urban...
  14. Sticky: Re: Converting camps to cities and nomadic factions to settled ones

    Sorry for the double post - I meant Steppe Nomadism.
  15. Sticky: Re: Converting camps to cities and nomadic factions to settled ones

    Just tried a save where Capsa was at 1700 households. I destroyed the (very basic) herds building, still nothing. Western Nomadism is at 59%. (+18%)

    I actually started a short test game and built...
  16. Sticky: Re: Converting camps to cities and nomadic factions to settled ones

    Ok, so I tried converting Capsa with Numidia. No matter what I do, there is never the option to convert to a permanent settlement. At best, I can build Small-Scale Nomadic Farms, and that's it. The...
  17. Re: Gothic TW: CoM - DISCUSSION THREAD (please address here for comments. I'll happily answer)

    I tried and the problem persists. The only way to make it go away is - hilariously enough - to make a separate save during the auto-turn and, sometimes, toggle the fog of war off. The problem is...
  18. Re: Gothic TW: CoM - DISCUSSION THREAD (please address here for comments. I'll happily answer)

    At turn 71 I get a CTD during the Undead turn. Suggestions?
  19. Re: Gothic TW: CoM - DISCUSSION THREAD (please address here for comments. I'll happily answer)

    Yep, the supply issue is clear to me - and one of the reasons why I like this mod so much.

    The problem here is that the general maintains the maluses even if I let him stay in the monastery. After...
  20. Re: Gothic TW: CoM - DISCUSSION THREAD (please address here for comments. I'll happily answer)

    Hey, thanks for the reply!

    Will the new additions be save-game compatible? I want to restart a campaign tonight or tomorrow.

    Also, another question on the Brotherhood: the general who is...
  21. Re: Gothic TW: CoM - DISCUSSION THREAD (please address here for comments. I'll happily answer)

    First of all, let me congratulate the mod makers for the massive amount of content. I've played Gothic I and II many times so I know my lore. I started a campaign as the Brotherhood of the Sleeper...
  22. Sticky: Re: [Sub mod] Unofficial TES Patch 1.3 - DOWNLOAD LINK

    Jadil, I have a suggestion. Would it be possible to make the Redoran general unit an infantry unit? I've studied the Redorans for a long time and I think it would be more appropriate to their warrior...
  23. Sticky: Re: [Sub mod] Unofficial TES Patch 1.3 - DOWNLOAD LINK

    Wow, nevermind, found out the answer - in previous versions of the mod the action did not reveal itself. That escalated quickly.
  24. Sticky: Re: [Sub mod] Unofficial TES Patch 1.3 - DOWNLOAD LINK

    I'm thinking of starting a Great House Dres playthrough and in the first turn I get the option to choose the Nerevarine or "a darker path" to save Morrowind. What might this darker path be? I like...
  25. Sticky: Re: [Sub mod] Unofficial TES Patch 1.3 - DOWNLOAD LINK

    I've followed the installation instructions as found in the first post, yet something is wrong with the game. Namely, I've extracted the torrent link provided for 1.0, deleted the settlments folder,...
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    Re: EB-Twitter updates Discussion

    Understood.:) May it help you bring them to completion.
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    Re: EB-Twitter updates Discussion

    So which new factions are currently being planned out? Perhaps the Belgae, Galatoi, or, dare one hope, Syracuse?
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    Re: Europa Barbarorum II FAQ

    Well, their starting province certainly doesn't seem to. Thank you for the reply, I guess I'll wait for 2.2c for another campaign.
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    Re: Europa Barbarorum II FAQ

    A quick question about the Lugiones. Is it possible at this stage to convert their camps into proper towns? (I see that many buildings in the City option have proper descriptions) I suppose this be...
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    Re: EBII 2.2c Campaign & Battle AI

    To this I might add the following: Somehow, the AI seems to take into account their actual state more than previously. Example being my Nabatean campaign, where, after wiping out several Seleucid...
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    Re: EBII 2.2c Campaign & Battle AI

    I've done 70 turns with the Nabateans and the results have been...interesting - perhaps because the new Diplomacy AI isn't yet implemented, or am I missing something? I've managed to keep the ...
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