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    [Tutorial] Re: Editing Mercenary Recruitment Using the Kit

    Great tutorial.
    I'm trying to do this with provinces and I have a separate pack file run when I create the start pos from the assembly kit. It seems to work because my units populate the start pos...
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    Re: Concern about battles in AE

    I came to the same conclusion modding attila lol. What engine are you going to use?
  3. AI stops building - Adding growth limit to buildings

    I am trying to add growth as a limiting factor to buildings. I have successfully done it but I have found that the AI will not build buildings after using it's initial starting growth points it gets...
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    Re: Custom character names in startpos?

    I was poking around in the lua files and I wonder if it can be done when a character is created in there. I have no idea how to make that happen tho. There's that one mod with traits and fake houses...
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    Re: Custom character names in startpos?

    This was a godsend lol. Did you ever figure out how to get the surnames to stay the same?
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    Re: Modding tutorials?

    The database stuff for now.
    Thanks for the suggestion, I'll start there.
    Also thanks for the tutorials you did, really helpful
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    Modding tutorials?

    Hey I know you guys are super busy with this and life but I was wondering if someone could do a tutorial on createing new buildings in attila/ is there a tutorial somewhere for buildings? And then...
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    Re: Rome II units in Attila + tutorial

    Why does this work? Can we just make units with Rome 2 skins by importing the man folder?
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Maybe create an informal resume thread? So that you know if the people offering to help can actually be productive.
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    Re: Faction Color on Campaign Map

    Ive been having this problem too. Any solutions?
  11. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    You say that shield wall is not used by the ai because you cant move with it. What if you just made it movable? Would they use it in a seige? And then it would not be op?
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    Sticky: Re: [CAMPAIGN] Split Army (WIP)

    I see. Thanks! I literally bought attila for this mod lol. So happy people are working on a conversion.
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    Re: Army Split and Population

    :happyno::happyno:

    Nice :). Super excited about it even if its not there initially.
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    Sticky: Re: [CAMPAIGN] Split Army (WIP)

    I feel like the issues you raised could be thought through pretty easily. I dont know about how hard the coding part would be but u could just make the captain a really weak unit or a unit with like...
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    Re: Army Split and Population

    Would the manpower system be like dei's population feature?
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    I guess. U have good points. I usually attack a city after seiging it one turn if that. The cai will smash u with reinforcements if you dont attack. Also, if u only have infantry, i have not come to...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Not really. Not all towers get destroyed and u still need an onager to break down walls
  18. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    Is this on steam? Or do u have to download it from here?
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    Re: Battle mods for Attila.

    Mitches mod manager works but u gotta do a workaround with "read only" https://steamcommunity.com/app/325610/discussions/0/523898291502298717/
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    Poll: Re: Rome II Complaint Thread

    The amount of mods you have to download to enjoy this game makes it unplayable. Especially when they dont work with each other and you have no :wub: idea which one is the bad egg...and then when u...
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    Sticky: [Tool] Re: Mod Manager [Updated 25/04/14]

    how do you stop this from cutting off the long list of mods you need for this game. i have the manager window expanded all the way but the list seems to go behind the window and get cut off.
    also...
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