Great tutorial.
I'm trying to do this with provinces and I have a separate pack file run when I create the start pos from the assembly kit. It seems to work because my units populate the start pos...
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Great tutorial.
I'm trying to do this with provinces and I have a separate pack file run when I create the start pos from the assembly kit. It seems to work because my units populate the start pos...
I came to the same conclusion modding attila lol. What engine are you going to use?
I am trying to add growth as a limiting factor to buildings. I have successfully done it but I have found that the AI will not build buildings after using it's initial starting growth points it gets...
I was poking around in the lua files and I wonder if it can be done when a character is created in there. I have no idea how to make that happen tho. There's that one mod with traits and fake houses...
This was a godsend lol. Did you ever figure out how to get the surnames to stay the same?
The database stuff for now.
Thanks for the suggestion, I'll start there.
Also thanks for the tutorials you did, really helpful
Hey I know you guys are super busy with this and life but I was wondering if someone could do a tutorial on createing new buildings in attila/ is there a tutorial somewhere for buildings? And then...
Why does this work? Can we just make units with Rome 2 skins by importing the man folder?
Maybe create an informal resume thread? So that you know if the people offering to help can actually be productive.
Ive been having this problem too. Any solutions?
You say that shield wall is not used by the ai because you cant move with it. What if you just made it movable? Would they use it in a seige? And then it would not be op?
I see. Thanks! I literally bought attila for this mod lol. So happy people are working on a conversion.
:happyno::happyno:
Nice :). Super excited about it even if its not there initially.
I feel like the issues you raised could be thought through pretty easily. I dont know about how hard the coding part would be but u could just make the captain a really weak unit or a unit with like...
Would the manpower system be like dei's population feature?
I guess. U have good points. I usually attack a city after seiging it one turn if that. The cai will smash u with reinforcements if you dont attack. Also, if u only have infantry, i have not come to...
Not really. Not all towers get destroyed and u still need an onager to break down walls
Is this on steam? Or do u have to download it from here?
Mitches mod manager works but u gotta do a workaround with "read only" https://steamcommunity.com/app/325610/discussions/0/523898291502298717/
The amount of mods you have to download to enjoy this game makes it unplayable. Especially when they dont work with each other and you have no :wub: idea which one is the bad egg...and then when u...
how do you stop this from cutting off the long list of mods you need for this game. i have the manager window expanded all the way but the list seems to go behind the window and get cut off.
also...