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  1. Replies
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    Re: Rome Remastered - is size indeed 40+GB?!

    You have ~45 factions each with their own rosters (As this is more or less 3 games of assets), you then have buildings etc. The original game has textures that are 256px or 512px in size, Rome...
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    [Resource] Re: Unit card generator - Blender based

    Was also posted here :)

    https://www.twcenter.net/forums/showthread.php?816963-Med-2-Mobile-Unit-Card-Generation-Tool

    The GitHub accepts pull requests so if people have their own tweaks and...
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    Med 2 Mobile + Unit Card Generation Tool

    Hey everyone,


    Firstly I wanted to let everyone know that the KINGDOMS expansion is coming to Total War: MEDIEVAL II iOS & Android on November 10th. For those who don't know about the mobile...
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    Re: Rome remasterd how to get meshes?

    https://github.com/FeralInteractive/romeremastered/blob/main/documentation/techart_guides/Characters.md This is what you want along with maybe IWTE
  5. Re: Buildingchain classifications for building browser

    Nope, that system is completely unrelated :)




    Pretty sure these got fixed as part of the issue with the lack of support for negative time and construction bonuses not working.
    ...
  6. [Tools] Re: Atlas - A new way to mod Rome Remastered much faster, easier and cleaner

    This is an amazingly cool tool for the community, congrats on all the hard work. I hope you and your family keep safe.
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    Re: Total War: Rome Refurbished

    The remaster has the same units, regions and core gameplay as the original (and most of the changes like improved AI or new feature like merchants can be toggled off before you start a campaign)....
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    Re: complex question

    Correct both where added to the game engine itself and cannot be modded into Med II.
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    Re: Hidden Resource CTD

    That log has loads of clues to the issue you should investigate, remember the initialisation near the beginning can be as useful if not more useful than the final line:

    Missing strings Warnings
    ...
  10. Re: Bugfixer for TWRR (2.0.4 version now available)

    Just as a note the BugFixer for 2.0.4 isn't really needed for 2.0.4/2.0.5. It will break the senate system as it removes the all the character traits for the senate (which were updated to support...
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    Re: RTW-Remastered HardCoded limits for modding

    For anyone else reading this in future you should check out the GitHub for modding details here:

    https://github.com/FeralInteractive/romeremastered/
    ...
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    Re: Where is Rome Remastered patch 2.0.4 ?

    If you check the game you'll be using 2.0.4 - Make sure you check the Total War ROME REMASTERED pre game options panel (the one after the CA launcher) that will always display the correct version...
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    Re: How is AI in RTWR?

    There have been a number of changes to RR to the Campaign AI and a lot of the general AI behaviour has been exposed to modders. I don't think you can do completely what you have suggested above but...
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    Re: Total War Rome: Remastered

    I believe can now go higher than 9 in RR but the Building Browser will have visual issues as it cannot support more than 9 levels.



    You can do things like make a building only available when a...
  15. Re: Does Rome Remastered have a slow-motion button like Medieval 2?

    Remastered added half speed as an option but not the 1/10th speed option from Med 2.
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