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  1. Re: Bodyguard Switcher 2.1.1 for MOS 1.6.2 [RELEASED/UPDATED]

    Try turning off fog of war* and seeing if any ships or characters are in the very bottom-left corner of the map (in the sea).

    * The ~ key (usually, depends on your keyboard) brings up the console....
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    [Tutorial] Re: How to disable autoresolve for the player

    Yes. Though I don't know if GeneralAssaultsGeneral fires on naval battles. Try it out and let us know.

    Hmm, not sure if it fires for settlement/fort battles either.
  3. Re: Single unit models: sometimes there are three

    You might be onto something there. Unit size is something that is stored in the save, right? So every time you reload it might be reapplying the unit size multiplier thing and it is that which turns...
  4. Re: Bodyguard Switcher 2.1.1 for MOS 1.6.2 [RELEASED/UPDATED]

    Hmm, no errors. So you loaded your save, tried using the switcher and this is the log after you exited the game?
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    [Tutorial] Re: How to disable autoresolve for the player

    Those should be restrict_autoresolve and no doubt the log will be reporting some kind of error.
  6. Re: Bodyguard Switcher 2.1.1 for MOS 1.6.2 [RELEASED/UPDATED]

    It will be near the end if anywhere. The best way is to zip it up and attach to a post.
  7. Poll: Re: DCI: Last Alliance Total War - Faction symbols & banners previewed 16th Oct

    Thanks for the comments/reps guys.

    We have since replaced the Dark Lord's symbol because the original Eye didn't fit with the visual theme of the others. The preview has been updated.
  8. Re: Single unit models: sometimes there are three

    Upon a reload do you mean? Because even on huge there is only one before the reload.
  9. Re: "FatherAnc" and "GeneralWithAncKilled" condition do not work

    I have it in my notes that GeneralWithAncKilled doesn't work. Somebody must have said it somewhere.

    TATW uses quite a few FatherAnc conditions and always with FatherDiesNatural but I can't confirm...
  10. Re: Single unit models: sometimes there are three

    Just tried it: yes it does. On small there is only one.
  11. Re: Bodyguard Switcher 2.1.1 for MOS 1.6.2 [RELEASED/UPDATED]

    I know; using it might report an error in the log that tells me where the problem is. It's in the "logs" folder under your M2TW install folder.
  12. Re: Bodyguard Switcher 2.1.1 for MOS 1.6.2 [RELEASED/UPDATED]

    Perhaps somebody with MOS could test Linhir to see if there's a problem with that settlement.

    Meanwhile, try using it again (anywhere) then exit the game and see if the log has any errors.
  13. Re: Bodyguard Switcher (change bodyguards in-game) v2.1.1 [3.2 compatible]

    Just one settlement? And you're playing MOS I take it - I saw this question in the other thread.
  14. Single unit models: sometimes there are three

    This tutorial explains how to get single unit models (or, rather, single soldier units: a general with no bodyguard soldiers) using elephants and the "soldiers 1" trick when spawning.

    TATW uses it...
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    Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    http://www.twcenter.net/forums/showthread.php?556705-Three-Sauron-Investigation

    I have only seen and heard of three, not four. Maybe that is a different problem.
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    Sticky: Re: Modding Questions and Help Thread

    I think you're missing the point of what the tool is for. See the second post of the tutorial.

    The tool generates script to perform the switch. That script goes into your campaign_script (CS)...
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    Sticky: Re: Modding Questions and Help Thread

    Then it looks like you have the factions the wrong way around in the tool. turks should be in the Target Factions list and normans in the Owner Factions list. Hover your mouse over the ? buttons in...
  18. Re: Silver Surfer Foot General(need help of course).

    I'd call it a fact. :) From my tests at least. I discovered this when experimenting with Unique Names (as linked in my first post) and found it to be true for 'direct' spawns as well.

    But, as I...
  19. Re: Silver Surfer Foot General(need help of course).

    Is anybody reading my post? :P

    The first unit in the army that has the general_unit attribute becomes the bodyguard. (For script at least - I don't know about descr_strat.) If the archers have...
  20. Re: Campaign_scrip not recognize after adding specific battle_models for heir and leader.

    Yep, the commas would break it for sure. I was just making a point that the log should always be checked when things don't work*. If it turns out that it was checked then I'd find it curious that...
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    Sticky: Re: Modding Questions and Help Thread

    As it says in the comments:



    So your script should look something like this...



    monitor_event FactionTurnStart FactionType turks
    and not IsFactionAIControlled
  22. Re: Campaign_scrip not recognize after adding specific battle_models for heir and leader.

    Surely the log would have reported that. Did you check the log at the time Ego123?
  23. Poll: Re: DCI: Last Alliance Total War - Dwarves of Khazd-dm preview released 28th Sept

    Thanks folks.



    All. We haven't done any strat models yet.

    I was wondering if that was ambiguous. I'll update the post.
  24. Poll: Re: DCI: Last Alliance Total War - Dwarves of Khazd-dm preview released 28th Sept

    Preview: Faction Symbols

    Time for another preview...

    http://www.twcenter.net/forums/attachment.php?attachmentid=315973&d=1413867416

    The above are actual in-game images, captured via...
  25. Re: "CharacterTurnEndInSettlement" vs "CharacterTurnEnd and EndedInSettlement"

    Ah, now I'm with ya. Good point. :thumbsup2
  26. Re: "CharacterTurnEndInSettlement" vs "CharacterTurnEnd and EndedInSettlement"

    They are two different events so one of them had to come first. I mean, they can't both fire at the same time. Still, good to know the order. CharacterTurnEndInSettlement always struck me as a...
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    Re: Tolkien General Discussion II

    So he was. Hmm, Gandalf missed the Fellowship in Lorien by a day. A day! He might have caught up with them if he tried.
  28. Re: Silver Surfer Foot General(need help of course).

    Does "Armenian Archers" have the general_unit attribute?

    When script-spawning the first unit with that attribute becomes the bodyguard, even if they're not the first unit listed in that army. If...
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    Re: Tolkien General Discussion II

    Did Galadriel know at the time of the wearing? Perhaps this is only something that she perceived when she later saw Frodo's thoughts upon their meeting.

    What state was Gandalf in at the time of...
  30. Re: [M2 Americas Modding]What's wrong with this EDU entry?

    Do they both have an entry in descr_off_map_models.txt and admirals in descr_character.txt & descr_model_strat.txt?

    Log errors?
  31. Re: Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 // V5.0 RELEASED!!! //

    Did you see the post just above yours?
  32. Thread: strange thing

    by Withwnar
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    Re: strange thing

    :hmm: Surely not. Why the blank lines between the "condition" line and the "and" lines? Maybe that has something to do with it.
  33. Thread: strange thing

    by Withwnar
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    Re: strange thing

    That doesn't sound right. Can you show how your triggers look now?
  34. Re: Help with editing game file export_descr_unit (stainless steel)

    We don't call newcomers noobs here in the workshop. We all started somewhere.

    There are plenty of unit tutorials but here is one I have bookmarked:...
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    Re: Script replacing factions?

    set_faction_banner changes the name and symbol to that of another faction. It is what TATW uses to turn Eriador into Arnor. If you don't have TATW then these are the relevant bits:


    ...
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    Poll: Re: If you had to play without....

    Spy. Without princesses diplomats are the only ones who can perform diplomat actions. If you need such an action then you're stuck if no diplomats. Whereas everybody can see - not as well as a spy...
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    Re: Is it possible to create new conditions?

    http://www.twcenter.net/forums/showthread.php?344341-The-use-of-destroy_units-in-the-campaign-script

    e.g. Give four england units the "kill_me" attribute then do this in script:

    destroy_units...
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    Re: Is it possible to delete armies in saves

    You're welcome.
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    Re: Is it possible to create new conditions?

    It is quite the rare treat, isn't it? Enjoy it. :) It is also handy for destroying multiple unit types via script.
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    Re: Is it possible to create new conditions?

    No such condition, no.

    However, you may invent your own attributes; PercentageUnitAttribute recognises them just fine. e.g. Give all skirmishers a "skirmisher" attribute or whatever you wish to...
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