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  1. Re: Any mods with the Mirkwood Armor from The Hobbit?

    Not yet, but soon enough there will be.
    http://www.twcenter.net/forums/showthread.php?689948-Baz44331-Elven-Armies-Remake
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    Re: Divide and Conquer - Version 0.52 Released

    OOTMM could use some more tribal orc units. Like a higher tier javelin thrower. And some good flanking infantry unit with like a tribal look, faster running infantry than the rest of their roster.
  3. Sticky: [Tool] Re: Pack File Manager 2.4.1 - Compatability Features added

    Where exactly can i edit the amount of cannons for a unit? I don't even know where i am supposed to look for the nessecary files.
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    Re: Baz44331 Elven Armies Remake.

    Mods don't have a release date unless they clearly state one.
  5. Re: Script Overload Submod(SOS)---For DAC 0.52(Part I: Resources)

    Ain't working on mine.
  6. Sticky: Re: Which sub-mods should I get and why?

    DaC adds a better overall experience, tweaked AI, new lore accurate map, more custom settlements, new factions, new units of which alot of them are unique to this mod, some cool scripts and events....
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    Re: Divide and Conquer - Version 0.52 Released

    To make the different dwarven units more unique i suggest to look at the ideas from this mod for BFME2:
    http://www.moddb.com/mods/edain-mod/images/veterans-of-khazad-dm3#imagebox

    I know you guys...
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    Re: Installation is to complicated

    Very nice, now up to installing MOS, DAC, or any of the submods and then you're done learning. :)
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    Re: Installation is to complicated

    You are the very first i know of that can't understand simple instructions like this to be honest. The common people understand it pretty easily overall.
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    Re: Divide and Conquer - Version 0.52 Released

    Tbh i think that port blocking the rivers like that makes them pretty important to have strategically. I always found it to be the sole reason to occupy those settlements. Irl you wouldn't be able to...
  11. Re: [OSP] [WIP Release 0.8.5] New Units for Gondor REBORN work thread (1st post image heavy)

    Very nice, love it!
    Any chance btw you will be creating some stuff for the Arnorian units? They should be very similar in overal style.
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    Re: Divide and Conquer - Version 0.52 Released

    I agree with Hummingbird. I love Khand, both to play as and to fight against.
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    Re: Divide and Conquer - Version 0.52 Released

    Pls no, i don't want orcs to have heavier armour than the Dwarves, so rediculous. :P
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    Re: Spam thread

    Can i spam too please?
  15. Re: Mac Divide and Conquer crashes on campaign start

    Damn, it's already a pain to find fixes for certain issues on windows. Not even sure if the devs or anyone without a mac can help you, since it's entirely different it seems.
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    Re: settlement name

    You can change the name of a city by clicking on it. Just open up like the recruitment page for the city, and click on the name at the top, then you can change it. This way it should be easier to use...
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    Re: Divide and Conquer - Version 0.52 Released

    Try to delete all of your saves that you don't use anymore.
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    Re: Divide and Conquer - Version 0.52 Released

    The thing with the wargs is that they are basically larger and more intelligent wolves, so this mod represents them in that way. The design from the films don't really fit what they are meant to be.
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    Re: Race traits from DaC.

    Did you get their permission to release it stand-alone and stuff? Tbh i have no idea on how strict they are with others using their work.
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    Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    It's always good to start with an experience as close as possible to TATW Vanilla. If you ever want more than that, then mods like MOS, DAC and PCP come into play. :)
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    Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    This mod uses the vanilla 3.2 map, but added the orocarni to the east i think. So its perfectly normal.
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    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    3.2 has everything that was within the 3.1 patch, so it's just 3.0 & 3.2 that you need.
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    Re: Baz44331 Elven Armies Remake.

    I'm not Bazz, but i do know that they will be in DaC at least.
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    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    http://www.twcenter.net/forums/showthread.php?689948-Baz44331-Elven-Armies-Remake
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    Re: The Shire in Minecraft

    My own latest project on the server:
    http://www.planetminecraft.com/project/the-barrow-downs/
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    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    Yea if you play an old save from .51 in .52, then all the ancillaries will be messed up completely, if they bother you too much then you'd be better off starting a new campaign.
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    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    That's not a bug, it's normal when playing against Isengard. Dealing with those armies is basically the first challange you will have before you can whipe them out. Defend Rohan! After that it will...
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    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    Yeah i still think the upgraded dwarvan armours could use some more variety but its far from a priority right now.
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    Re: Divide and Conquer Public Beta Release - Version 0.52 Released

    https://www.youtube.com/watch?v=HiTSlVMfbus

    Hope this video helps, it's not that difficult.
  30. Re: DCI: Last Alliance Total War - Settlements preview on page 80 released 26th September

    Not really in Middle Earth. Except maybe in the First Age.
    The Third Age was an age of decline.
  31. Re: DCI: Last Alliance Total War - Settlements preview on page 80 released 26th September

    I always though that the film-easterlings looked more like proper haradrim than clans from rhun.
  32. Re: DCI: Last Alliance Total War - Settlements preview on page 80 released 26th September

    Didn't the Easterlings fight against the West in the battles before the Black Gates?
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    Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    Tbh i didnt mind these too much. But the cavalry haha!
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    Re: 4.8 Alternative patch (READ THE DAMN FAQ PLEASE)

    Yea, to be honest the extended battle is a downgrade from the origional..
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    :wub:, can't give rep to you yet Hummingbird. :( I love the new Dwarven Warriors, mail armour is lore-accurate, but the look apply for the movie-fans at the same time. :)
  36. Guess what guys, Chaos faction pre-order DLC. If...

    Guess what guys, Chaos faction pre-order DLC. If you are a smart supporter of the franchise you will not accept this bs. A faction already created like months before release, cut off from the main...
  37. Re: P Jackson and the Sillmarillion, any more news?

    After having seen The Hobbit i don't think he deserves to film the Silmarillion anyways. He would probably ruin it so that casual audiance could understand what the story is.
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    Re: Divide and Conquer Public Beta Release - Version 0.51 Released

    The Armour Piercing attribute they've got basically ignore a massive part of Sauron's armour values. I believe it basically cuts it in half.
  39. Re: Divide and Conquer v.0.51 mini submod: "marka" barded horses for the Gondor bodyguard unit

    I havent but i dont see why it wouldnt work.
  40. Re: Divide and Conquer v.0.51 mini submod: "marka" barded horses for the Gondor bodyguard unit

    It works and looks amazing. :)
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