Also, I am playing with hardcore submod (which may affect this issue) as Seleucids... the Empire Maintenance curve through the course of the game is kinda backwards. In the early game (which is...
Type: Posts; User: TheSavage; Keyword(s):
Also, I am playing with hardcore submod (which may affect this issue) as Seleucids... the Empire Maintenance curve through the course of the game is kinda backwards. In the early game (which is...
Love the supply system generally, but I think it still needs some tweaking. A few issues:
1) If you have more than a few allies/clients/satraps, you will almost certainly have multiple depleted...
Does the hardcore mod affect autoresolve (in the AI's favor)? Or does it give the AI combat-related bonuses (apart from bonuses changed by "Battle Difficulty")?
Reason I ask is that it seems...
Running R2TW EE (Steam) on Windows 7 with AMD Radeon HD 8950.
Game worked up until today. First try got the blue screen of death. Now the launcher doesn't launch. It doesn't even start a...
Is there any way that stances (specifically Patrol Region) could grant exp to Generals, in much the same way that Generals gain +1 exp from being garrisoned in cities?
This would provide a...
It would be good for late-game challenge if larger empires (or at least larger player empires) faced increasing internal threats... e.g. generals defecting, cultural revolts, etc. I think this would...
It does seem like the AI decision to go to war is based too much on "global" power and not quite enough on "local" power or opportunism. It is very true that if you have a sprawling empire, the AI...
Why not just make mercs cost more than comparable recruits - for both recruitment and upkeep - but not THAT much more? Like 25-40% more expensive? That way they would be a legitimate long-term...
The bug is once you open diplomacy with a specific faction and add offers/demands, the final diplomacy value changes significantly and in a negative direction.
Example:
Relations with Faction X:...
Seems like a good middle ground is just to give the Huns some sort of reserve, but one that is not endless. So they can respawn a few times, but not indefinitely.
Either that, or give a break of...
Nobody?
Is this perhaps a result of an adopted family-member doing the adoption?
I disagree. That is exactly why vassals often existed in real life: to bypass real-life "size constraints". Direct administration of a large empire is extremely difficult; administration through a...
Here is a potential bug that has happened twice. Not sure if it is WAD or why it happens. Would like to hear if anybody else has any info.
I instruct to attempt an adoption of a character and...
They just way overdid it. Units that are clearly progressions of prior units (Germanic Axe Band -> Axe Warband) should upgrade. Units that are fundamentally different in character should not.
You can even combine both "demand" and "offer" amounts to get any multiple of the difference...
Let's say the "offer" is 16,000 and the "demand" is 3000. You can "offer" 16k, switch to demand,...
Does anyone know if there is any way to ADD building slots? Is it possible to mod the game to allow more than the 5 (6 w/port) for capitals and the 3/4 for other cities?
Thank you Litharion. That is helpful, as is the tutorial.
I have done a fair bit of R2TW modding, but I'm pretty clueless when it comes to scripting events. Would appreciate any help...
I'd like to mod in events that would add a public order modifier to...
Does anyone else think client states might be too stable? Even client states with extremely negative relations don't seem to ever rebel against their masters.
It makes sense that client states...
I have also noticed this. When you subjugate a new client state that is at war with one of your current client states, they often make peace on the very next turn. (I'm not sure if they ALWAYS do...
I think it is fine right now. (I actually modded to raise it at Imperium 6-8 for my personal game.) I am at Imperium 7, and I am currently making 50k per turn, even though my Empire Maintenance is...
Another reason that the upgrades should be global (or removed completely) is that having them local helps the player much more than the AI. A player can make sure to swing his legions through the...
Yeah sorry Dresden, I actually made a mistake and read the wrong values for corruption, so I thought it was much lower than it was. Oops!
Yeah, I don't mean that civil wars are what they should be. But, if I understand correctly, the civil wars are not simply a spawn of rebel armies in a 1:1 ratio to the player's armies. So avoiding...
EDIT: Was mistaken when I posted this. Saw the wrong values for corruption. Mods, feel free to delete this thread.
First, this is not a complaint. DEI is awesome and 1.0 exceeds expectations.
...
Now that the civil war has been fixed, does it make sense to increase army limits by a modest amount (say 20-40%)? Seems like army limits were reduced when the civil war was a 1:1 spawn to avoid...
Excuse my ignorance... do weapons/attacks always deliver the same amount of damage when they land, or can the damage vary by some random factor with each individual strike? (For example, will an...
So it seems like many people are dedicating whole provinces to specific functions (food, industry, culture, etc.). Interesting, I never thought to do that. I've always spread them evenly, though I...
Does anyone know what happens when you merge two units, one of which has bonuses that the other does not?
For example, let's say I have:
Hastati A: 90% men, +10% charge bonus (from recruitment)...
I am curious as to the standard building setup other players use. I find myself building the same buildings, in the same combinations, in almost every province. Some buildings I construct...
Historically, large empires decline not because of external foes but because of internal instability. This is a factor in many of the Paradox games, but it sadly missing from TW series.
The...
Have only played a dozen turns, but it is great so far.
But I am disappointed to see that the generic (non-resource) settlement building options (Farming, Market, Civil) are still not...
Does anyone else have this problem? You have a neighboring enemy that has grown too strong for comfort. You need to cut him down to size but don't want to take and hold all his territory. At this...
I just posted this in the original thread, but thought I'd post it here as well since i think it is an important point...
I love the manpower mechanic but I think it is a mistake to conflate...
This is pretty cool.
Now if only somebody could figure out a way to make it possible to add additional building slots to the cities...
This isn't related to units but is in the general spirit of what you are asking.
The level 3 shipwright for Rome in minor cities does NOT have a public order penalty. But it DOES have a public...
Yeah the AI spamming elites is not the worst thing in the world. As long as they are balanced, definitely better to have the AI spam overpowered armies than underpowered armies.
Players are good...
Why not just increase army caps now that the civil war mechanism has been changed? It didn't make sense before because the civil war caused a 1:1 spawn of stacks. But now that's been resolved,...
Maybe it also makes sense to differentiate these Minor Settlement buildings a little more. They are almost exactly the same in terms of benefits. (I think the Ag version gives +3% agricultural...
Agent caps are not right for Emperor campaign.
In DeI_fame_levels table, the agent caps are all set to vanilla levels for main_emperor (no extra dignitaries). I am assuming they should be set...