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  1. Replies
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Also, I am playing with hardcore submod (which may affect this issue) as Seleucids... the Empire Maintenance curve through the course of the game is kinda backwards. In the early game (which is...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Love the supply system generally, but I think it still needs some tweaking. A few issues:

    1) If you have more than a few allies/clients/satraps, you will almost certainly have multiple depleted...
  3. Sticky: Re: [Official Submod] Divide et Impera Hardcore Submod

    Does the hardcore mod affect autoresolve (in the AI's favor)? Or does it give the AI combat-related bonuses (apart from bonuses changed by "Battle Difficulty")?

    Reason I ask is that it seems...
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    Launcher Doesn't Run

    Running R2TW EE (Steam) on Windows 7 with AMD Radeon HD 8950.

    Game worked up until today. First try got the blue screen of death. Now the launcher doesn't launch. It doesn't even start a...
  5. Should Stances (incl. Patrol Region) Give Exp to Generals?

    Is there any way that stances (specifically Patrol Region) could grant exp to Generals, in much the same way that Generals gain +1 exp from being garrisoned in cities?

    This would provide a...
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    Re: Late-game-challenge discussion

    It would be good for late-game challenge if larger empires (or at least larger player empires) faced increasing internal threats... e.g. generals defecting, cultural revolts, etc. I think this would...
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    Re: Late-game-challenge discussion

    It does seem like the AI decision to go to war is based too much on "global" power and not quite enough on "local" power or opportunism. It is very true that if you have a sprawling empire, the AI...
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    Re: many coffins - happy coffers

    Why not just make mercs cost more than comparable recruits - for both recruitment and upkeep - but not THAT much more? Like 25-40% more expensive? That way they would be a legitimate long-term...
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    Diplomacy Bug - Incorrect Values

    The bug is once you open diplomacy with a specific faction and add offers/demands, the final diplomacy value changes significantly and in a negative direction.

    Example:
    Relations with Faction X:...
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    Re: Never Ending Huns

    Seems like a good middle ground is just to give the Huns some sort of reserve, but one that is not endless. So they can respawn a few times, but not indefinitely.

    Either that, or give a break of...
  11. Re: Adoption Bug - Character Adopted, But Still Under "Other Nobles"

    Nobody?

    Is this perhaps a result of an adopted family-member doing the adoption?
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    Re: Trading Territory

    I disagree. That is exactly why vassals often existed in real life: to bypass real-life "size constraints". Direct administration of a large empire is extremely difficult; administration through a...
  13. Adoption Bug - Character Adopted, But Still Under "Other Nobles"

    Here is a potential bug that has happened twice. Not sure if it is WAD or why it happens. Would like to hear if anybody else has any info.

    I instruct to attempt an adoption of a character and...
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    Re: I Hate the Upgrade System

    They just way overdid it. Units that are clearly progressions of prior units (Germanic Axe Band -> Axe Warband) should upgrade. Units that are fundamentally different in character should not.
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    Re: Removing gold % with diplomancy ?

    You can even combine both "demand" and "offer" amounts to get any multiple of the difference...

    Let's say the "offer" is 16,000 and the "demand" is 3000. You can "offer" 16k, switch to demand,...
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    Re: Razing a settlement and building slots

    Does anyone know if there is any way to ADD building slots? Is it possible to mod the game to allow more than the 5 (6 w/port) for capitals and the 3/4 for other cities?
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    Re: How to Script Province-Specific Events?

    Thank you Litharion. That is helpful, as is the tutorial.
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    How to Script Province-Specific Events?

    I have done a fair bit of R2TW modding, but I'm pretty clueless when it comes to scripting events. Would appreciate any help...

    I'd like to mod in events that would add a public order modifier to...
  19. Client States: Should They Rebel More Often?

    Does anyone else think client states might be too stable? Even client states with extremely negative relations don't seem to ever rebel against their masters.

    It makes sense that client states...
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    Re: Diplomacy/Client states in DeI question

    I have also noticed this. When you subjugate a new client state that is at war with one of your current client states, they often make peace on the very next turn. (I'm not sure if they ALWAYS do...
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    Re: Empire Maintenance is super high

    I think it is fine right now. (I actually modded to raise it at Imperium 6-8 for my personal game.) I am at Imperium 7, and I am currently making 50k per turn, even though my Empire Maintenance is...
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    Re: [request] Global armor upgrades.

    Another reason that the upgrades should be global (or removed completely) is that having them local helps the player much more than the AI. A player can make sure to swing his legions through the...
  23. Re: Empire Maintenance / Corruption: Too Low?

    Yeah sorry Dresden, I actually made a mistake and read the wrong values for corruption, so I thought it was much lower than it was. Oops!
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    Re: Increase Army Limit?

    Yeah, I don't mean that civil wars are what they should be. But, if I understand correctly, the civil wars are not simply a spawn of rebel armies in a 1:1 ratio to the player's armies. So avoiding...
  25. Empire Maintenance / Corruption: Too Low?

    EDIT: Was mistaken when I posted this. Saw the wrong values for corruption. Mods, feel free to delete this thread.

    First, this is not a complaint. DEI is awesome and 1.0 exceeds expectations.
    ...
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    Increase Army Limit?

    Now that the civil war has been fixed, does it make sense to increase army limits by a modest amount (say 20-40%)? Seems like army limits were reduced when the civil war was a 1:1 spawn to avoid...
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    Re: How is the health system in DeI?

    Excuse my ignorance... do weapons/attacks always deliver the same amount of damage when they land, or can the damage vary by some random factor with each individual strike? (For example, will an...
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    Re: Buildings: What Do You Build and Why?

    So it seems like many people are dedicating whole provinces to specific functions (food, industry, culture, etc.). Interesting, I never thought to do that. I've always spread them evenly, though I...
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    Merging Units with Different Bonuses

    Does anyone know what happens when you merge two units, one of which has bonuses that the other does not?

    For example, let's say I have:
    Hastati A: 90% men, +10% charge bonus (from recruitment)...
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    Buildings: What Do You Build and Why?

    I am curious as to the standard building setup other players use. I find myself building the same buildings, in the same combinations, in almost every province. Some buildings I construct...
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    Re: Problem with diplomacy in the late game...

    Historically, large empires decline not because of external foes but because of internal instability. This is a factor in many of the Paradox games, but it sadly missing from TW series.

    The...
  32. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    Have only played a dozen turns, but it is great so far.

    But I am disappointed to see that the generic (non-resource) settlement building options (Farming, Market, Civil) are still not...
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    Rebels, Razing, and Unwanted Provinces

    Does anyone else have this problem? You have a neighboring enemy that has grown too strong for comfort. You need to cut him down to size but don't want to take and hold all his territory. At this...
  34. Thread: Manpower

    by TheSavage
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    Re: menpower

    I just posted this in the original thread, but thought I'd post it here as well since i think it is an important point...

    I love the manpower mechanic but I think it is a mistake to conflate...
  35. Thread: Manpower

    by TheSavage
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    Re: menpower

    This is pretty cool.

    Now if only somebody could figure out a way to make it possible to add additional building slots to the cities...
  36. Re: [Tech] Refinement and Balancing Reports for 1.0

    This isn't related to units but is in the general spirit of what you are asking.

    The level 3 shipwright for Rome in minor cities does NOT have a public order penalty. But it DOES have a public...
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    Re: AI spams Elite Troops

    Yeah the AI spamming elites is not the worst thing in the world. As long as they are balanced, definitely better to have the AI spam overpowered armies than underpowered armies.

    Players are good...
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    Re: To Easy To Much Money

    Why not just increase army caps now that the civil war mechanism has been changed? It didn't make sense before because the civil war caused a 1:1 spawn of stacks. But now that's been resolved,...
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    Re: weak Minor Settlement (Market) levels

    Maybe it also makes sense to differentiate these Minor Settlement buildings a little more. They are almost exactly the same in terms of benefits. (I think the Ag version gives +3% agricultural...
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    Re: [Tech] Bug Reports 0.96 Version

    Agent caps are not right for Emperor campaign.

    In DeI_fame_levels table, the agent caps are all set to vanilla levels for main_emperor (no extra dignitaries). I am assuming they should be set...
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