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    [Tutorial] Re: How to Create an Area of Recruitment

    Ok thanks. I will give it a try.
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    [Tutorial] Re: How to Create an Area of Recruitment

    Thanks! +rep

    Wow, I must have been really close in my initial AOR trials. I think the only thing I missed was adding the "region_unit_resources.loc" file. Amazing how something so trivial could...
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    [Tutorial] Re: How to Create an Area of Recruitment

    That was the very first thing I saw when I first thought about creating an AOR for Shogun 2 using the "region resource". I could never get it to work. I must have missed a table or entry somewhere....
  4. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Thanks.
    I have not updated it since CA's latest patch so you might run into some oddities but it is still playable in its current state.
  5. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    I was playing with the current v005 last night just to test that and for the most part it still works. I have seen a couple oddities but the game still plays.
    I will see if I can tweak it a bit to...
  6. [Beta] Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Sorry I have been absent, real life has not given me much time to mod or even play games for that matter.

    To answer your question...

    Download the two files here:

    Downloads
    BETA Versions ...
  7. Re: What is wrong with Rome II's design? Was it a Lack of Focus or was it just Rushed?

    Ding! Ding! Ding!

    That's it for me. You hit it right on the head.

    Even trying to get excited enough to spend the hours modding this game is hard to do. I actually get more motivation thinking...
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    Re: Assembly Kit Unit mods??

    I did quite a bit of modding in Shogun 2 using the CA mod kit but the Rome 2 one seems to have a little more of a learning curve to it. Basically you have to create the variant mesh and once you get...
  9. Re: [QUESTION] How do I stop city expansion animations?

    I haven't had the chance to play or mod much over the past week so can't answer that but it is the same thing I was wondering.
    What crzyrndm posted in his attachment is great and works for most...
  10. Re: [QUESTION] How do I stop city expansion animations?

    What do I need to change in your file to give Rome a low level walled city permanently? I'd like to make all the minor towns have the level 1 unwalled model and the major cities have walls.

    I will...
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    Sticky: [Tool] Re: PFM 3.1.8 - Last (?) DBE fixes

    Is it possible to add a new feature to the "Find/Replace" functions?

    I'd like to see a "Match Case" and "Within Selection" options that can be checked when replacing text in the table. You can see...
  12. Re: [QUESTION] How do I stop city expansion animations?

    I was just so giddy that someone actually replied with a lead to solving my issue I decided to +rep you. :laughter:

    I will try this out and see what happens. Will report back when I get a...
  13. [QUESTION] How do I stop city expansion animations?

    One of the things that I really cannot stand looking at in Rome 2 is the "Game-of-Thrones" style city expansion that occurs when you upgrade your city structures. I guess it really wouldn't be so bad...
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    Re: Sum Rome II up in ONE WORD!

    FUBAR
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    Poll: Re: ????? - Total War (Rome 2 Expansion)

    There are already bits and pieces of the next two dlc expansions in the Rome 2 tables if you look close enough. The biggest one I found are references to PUNIC WARS. I have to wait until I get home...
  16. Re: [Proof of Concept/WIP] Minor settlements with walls

    When maps are loading in the wrong places, sometimes it is due to an ID number being repeated that should be unique (but isn't). Check for any repeated ID numbers (building or map keys) that should...
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    Re: What is to be done?

    Wow, I didn't think people were still playing Rome II. I have never been able to bring myself to complete a whole campaign yet without getting bored to death. What stokes you guys to keep playing?...
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    [Resource] Re: Preparing the Modding Summit - 2014, late January

    I would love to hear someone ask CA how the heck we can remove the insta-transports for armies on the campaign map. Can we please add that to the list because it severely kills the game for me.
    ...
  19. Poll: Re: [UPDATE] First Look: The Clibanarii - "Legatum ex Aquilarum" Unit Pack

    I think the unit that you are trying to create is not the Lanciarii but a commonly confused unit called the "Beneficiarii".
    From the RomanArmyTalk website: "Early imperial beneficiarii are...
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    Poll: Re: Hope that Standalone will be Reworked?

    Compared to the state of Rome 2, I'd be happy if CA went BACKWARD and just took Rome 1 and gave it the new campaign map (minus all the COD floating icons and flashy thingys), updated to ROme 2...
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    Poll: Re: [WIP] Re-design UI

    I love that you are tackling the UI. CA really dropped the ball on this part of the game IMO.

    Some of these TWR2 icons are so odd and don't really hint to what they are for. I am not saying to use...
  22. Re: What if RTW 2 Mechanics / Rules had applied throughout history (humour thread)

    We'd all have ZERO personal or emotional attachment to our government and military leaders... (see USA for proof of concept).
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    Re: Grudge's User Interface mod: Barbarian UI

    Good work on the mod.Are you able to access the UI files or are you just tinkering with textures right now?
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    Re: I DID IT!!! TECH TREE IS MODIFIABLE!!!

    I did the same thing, I used empty tables in Shogun II (or was it NTW?) and they did work. I'll test it and see if the game ignores the linked technologies.
  25. Sticky: Re: Rome 2 Formats and Modding Tools Requests Thread

    Is it possible to create a model viewer similar to the unit editor in Shogun II.
    At minimum allow people to see the model and mix/match body parts and textures from lists? Maybe just a tool that...
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    Re: I DID IT!!! TECH TREE IS MODIFIABLE!!!

    Haven't tried it yet but the easiest way to do it (technology_required_technology_table) has been disabled so can't even think about where to begin. I could test to see if the...
  27. Sticky: Re: Rome 2 Formats and Modding Tools Requests Thread

    Yeah, I am waiting patiently for the UI files to be cracked open. I hope it will allow us to expand the building tree, tech tree, and such.
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    Re: game crash after each patch update

    It's either because you have mods that are no longer compatible with the new patch OR you are trying to play a saved game (with or without mods) that is no longer compatible with the new patch. Try...
  29. Re: List of all variantmesh definition equipment with pictures?

    Are there pictures? Where would they be located? I could throw something together if I knew.

    EDIT: Nevermind, I found the DDS textures. I guess that could work to create a database. Let me see...
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    Re: RBI Mod (Real Building Icons) Final 12.10.2013

    Ok, it was bugging the crap outta me so I decided to help the mod creator out by putting up some screenies of his mod in action. :cool:

    Now with that said, please don't take this the wrong way...
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    Better Research Mod

    This is a mod proposal that I have been working on but before I go into actually making the mod, I'd like to get some input from the community on how to go about it.

    From what I have been able to...
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    Re: SI Mod (better skill icons)

    Can you upload the pics to this site so we can see them? The site you are using to host the pics does not show up here.
  33. Sticky: Re: Rome 2 Formats and Modding Tools Requests Thread

    I didn't see anything in Shogun II tools to help with converting the UI files. Can you post a link to the UI converter for TWS2?
    This is the only thing stopping me from totally revamping the tech...
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    Re: I DID IT!!! TECH TREE IS FULLY MODIFIABLE!!!

    Ok, I have done some more testing on the tech tree and so far I have discovered:

    1. The tech tree UI does not auto-expand as it does in Shogun 2 so if you have more than 2 techs on a single tier,...
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    Sticky: [Tool] Re: PFM 3.1.2 - More DBE fixes

    ^Yeah, same here. Never could get the autoupdate to work, I just have to download the latest version and re-install.
  36. Re: After completing the Rome campaign on Legendary, one thing is clear- bug fixes will NOT fix this game.

    I think a lot can be done with Rome II once the modding tools and Assembly Kit is released like what happened with Shogun II. Unfortunately, that is more than a year from happening the way things are...
  37. Re: Features that can be added from Rome I to Rome II

    It's not a feature from Rome I but the old merchant agents from Medieval II actually made the economy more fun for me.
    Instead of just pressing a button or two and suddenly having a trade agreement,...
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    Re: RBI Mod (Real Building Icons)

    Nope, all I see in the OP is a broken link to an image I assume.
    Also, the links to images in your signature are also not working, same "Pic-Upload.de" square is showing.
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    Re: 3D icons buildings

    Pictures please.
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    Re: RBI Mod (Real Building Icons)

    Pics would help increase interest in your mod. Can you post some screenshots?
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