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    Sticky: Re: RS2's Future and Mod Ideas:

    In order for the port to work along with a city, I will have to put the city right on the edge of the water on the strat map...that will result in the strat model over lapping the water...but oh...
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    Sticky: Re: RS2's Future and Mod Ideas:

    I haven't got any screen shots right now, but I can assure you that the Hillfort will be much better. The model for it has been re-worked, and the city has gotten a total overhaul. Path finding, in...
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    Re: ? how to change A.I formations

    The formations files in the _important_stuff folders are alternates to the default one used in RS2, which is also in there and labeled 'default'. If you want to try one of the alternates, just copy...
  4. Thread: Help please!!!

    by dvk901
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    Re: Help please!!!

    Would you please share how you did it? I will add it to the list of problems in the 'Newer PC's' thread if it is a new problem not covered.

    BTW, I play and test RS2.6 on Win7...use BI, but don't...
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    Re: [Patch 12-β] Siege AI tests and reviews

    ..................... "streamlined for the living room gamer."

    Guess the living room gamers got the best of it. :hmm:
  6. Poll: Re: Hail the Colossus of Rhodes! - which is the right one?

    I do agree with modern engineers that it would've been impossible for the statue to span the harbor mouth. Archaeologists, however, seem to agree that the statue stood on ground near or above the...
  7. Re: First impression after transitioning from EB

    Multiple reasons for crashes that all non-related to RS2. Don't use autosave or quick save. Turn off anti-virus programs. Don't install RTW in the Program Files folder or ANY default Windows...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Also, Paedric worked on the Launcher for RS2. Both through PM on this site.
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    Sticky: Re: RS 2.6 Issues and Problems:

    PatricianS
  10. Re: First impression after transitioning from EB

    That is correct.
  11. Re: Some 1st impressions after switching from old 2.4 to 2.6

    Historically speaking....it was a not an easy go for the Romans. Although they eventually overwhelmed the Parthians with their typical Roman determination, it cost a lot of gold and men, and changed...
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    Sticky: Re: RS 2.6 Issues and Problems:

    There are many using Steam, and a good explanation how to fix it for RS2. Here:

    http://www.twcenter.net/forums/showthread.php?535111-Everything-About-RS2-is-here


    RS2 is not Alexander...
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    Sticky: Re: Issues with RTW on newer PC's....

    Yes, good point. :)
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    Sticky: Re: RS2's Future and Mod Ideas:

    I've tested battles in this city, and the AI behaves very well. The pathfinding files for this city have not changed, so the amount of random wandering is very limited. What I have done is open up a...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Unfortunately, the 'pavement' is built into the models for the settlement, so I can't change that. However, the large and huge city models will be paved.
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    Sticky: Re: RS2's Future and Mod Ideas:

    All cities will be re-evaluated...and I am going to see what can be done about creating some 'port' cities.
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    Sticky: Re: RS2's Future and Mod Ideas:

    A new Roman city, based on a modified Barbarian city model. View of the Governors Villa, a nice model in RTW that's rarely seen because it's an ambient building randomly shown on battlefields. But I...
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    Sticky: Re: RS II: Post your pictures here!

    :crying:
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    Sticky: Re: Issues with RTW on newer PC's....

    I don't know what your settings are, but I can 'theorize' why this may have happened. If your RS2 and other RTW games are on the same drive as the OS, then Windows monitors ALL activity and changes...
  20. Re: Some 1st impressions after switching from old 2.4 to 2.6

    I'm sorry...there are NO mods that have fixed this without using the AUC dating system. Sure, if you started in 280BC and used 4 turns per year, it would be unlikely you'd ever reach 67-69BC and...
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    Sticky: Re: RS 2.6 Issues and Problems:

    'Night' battles are surely not one of my favorite types of battles. Indeed, there is little precedence for fighting at night anyway...other than, perhaps, small skirmishes and raids.

    I 'think'...
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    Sticky: Re: RS2's Future and Mod Ideas:

    The theatre is actually behind and below the Temple complex, as shown in the reproduced model of the city.....besides, I'm very limited in terms of what RTW has to work with in buildings.
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    Sticky: Re: RS2's Future and Mod Ideas:

    Yes...what he said.
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    Sticky: Re: RS2's Future and Mod Ideas:

    The 'team' at present consists mainly of myself and a few administrator\testers who have hung around for a while....so to be honest, there isn't much left of us. However, I'm sure a few people will...
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    Sticky: Re: Roma Surrectum 2.6 patch

    The RS2 environment is the result of testing, tweaking, new models and textures for trees and ground by myself and mostly Tone. You might say I started the project by posing an idea about what could...
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    Sticky: Re: RS2's Future and Mod Ideas:

    There are a number things that affect how the AI behaves in terms of what it will attack and why...or why not. One thing is 'perceived strength'. If the AI sees that you are stronger than it is, it...
  27. Re: How to assign rebel settlements to certain factions ?

    It will most certainly ruin campaign balance...probably on a massive scale, as the economic state of each faction is initially set up to reflect the few regions they have...with the exceptions of...
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    Sticky: Re: RS2's Future and Mod Ideas:

    I don't know about the 'reinforced' wall, but it is my intention to limit almost all settlements to just a 'stone wall'. Specific settlements that had very large or historically 'grand' walls will...
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    Re: "Imperium" trait

    Excellent point.....and accurately describes how 'loyalty' should work.
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    Re: "Imperium" trait

    I agree, especially since in RTW there is no way to distinguish between 'generals'.
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    Sticky: Re: RS2's Future and Mod Ideas:

    People, as the name of this thread suggests, this a thread for RS2's future and ideas regarding it. Please don't post things unrelated in here, as I intend to use these ideas where possible, and I...
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    Sticky: Re: RS 2.6 Issues and Problems:

    The thing is, I have repeatedly installed RS2, RS2.5, and RS2.6 exactly as everyone else would.....just to make sure these kinds of things don't happen. And I have never seen this. In fact, RS2.6 is...
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    Sticky: Re: RS 2.6 Issues and Problems:

    How in the heck does the shortcut get pointed at 'Wonders'? Does anyone know a reason for this?
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    Sticky: Re: RS2's Future and Mod Ideas:

    I know this has been a problem, but it is a difficult one to solve. Because the strat map and battle map are a 'mirror' of each other in RTW1, the ability to prevent battles on steep terrain largely...
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    Re: "Imperium" trait

    Removing the Patrician line from the triggers would indeed allow all characters to get the trait. As for how this ultimately needs to be fixed....it will be redone when I get to updating\revising the...
  36. Poll: Re: Has Rome II now finally reached the level of Rome I

    I didn't vote in this poll because I don't think the questions...or expected answers are even fair. To conclude that Rome2 is 'better than' or 'worse than' RTW1...or on par with it....is not...
  37. Re: Latest Patch Seige AI Review

    I agree with you....in spite of the avalanche of opinion that Warscape is incapable of doing this right. We're talking about software code here...and in the case of this 'Battle AI', we're talking...
  38. Re: Latest Patch Seige AI Review

    I hate to be cruel, but testing the siege AI with mods of any kind installed can only skew the results....especially if morale has been messed with, because that's a rather important issue in...
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    Re: Some little questions of RS2.6

    No. Whatever you did to the icon should have no effect on your install. In the properties, it should say this:

    "D:\RS2.6_Test\launcher\Roma Surrectum II.exe"

    Or something like that. It's quite...
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    Sticky: Re: Economic System, explanations elusive?

    Would you be willing to provide one? That would be nice. :)
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