Officers must share the same mounts as the unit they are attached to. They can have different health and missile weapons, but everything else is the same.
In WH1, its possible to add officers to war...
Type: Posts; User: Fromage99; Keyword(s):
Officers must share the same mounts as the unit they are attached to. They can have different health and missile weapons, but everything else is the same.
In WH1, its possible to add officers to war...
Its called land_units_additional_personalities_groups, I found it in DAVE, but I can't extract it or find it in data.pack with pfm. Does it mean its hard-coded or something?
CA haven't added any new unit voices since Langobards DLC. Some of the Desert units have unique voices, but its is likely that the unit was already in the game at launch, but no playable faction had...
Get it for $12 on humble bundle. DLC is also 75% off.
Has anyone noticed how often the AI likes to break off in melee (with vanilla or mods)? They haven't been routed, or are in skirmish mode, they just run away and attack something else. I find this...
Were you guys on a new campaign? It seems to regenerate on new campaigns, but when continuing from an older campaign from previous the patch it doesn't work.
Thanks for the replies.
Has anyone noticed that Siege labor force isn't increasing? it takes like 3 turns to build ladders
The mod I've created limits artillery, so I made siege times shorter. It took 6-8 turns for a...
I try to surround a retreating army to get over this. However, CA should patch the game so that retreating armies lose movement points for their next turn. The way the system works now is that...
Hey, I managed to get land_units to not crash anymore. I did this by replacing all the names of units with the strange characters (' and ???) in long_description_text/Mounts/short_description_text...
editing land_units seems to cause a crash. I've updated the master_schema.xml, but it still crashes. Are you guys working on a fix?
Is there a way to convert the data on tables in PFM, to .xml...
The formations are now the same thing as the line formation counterparts.
I know that they don't fit the timeline.
Does it affect melee attack in any way? (I know that it means chance to hit)
Or does it only apply to damage? If so, does it apply to AP-damage?
Bonus to unit-types are also present in the...
It seems to be in the startpos.esf
here:
COMPRESSED_DATA/CAMPAIGN_ENV/CAMPAIGN_MODEL/WORLD/FACTION_ARRAY/FACTION_ARRAY-'X'/FACTION_TECHNOLOGY_MANAGER/RESEARCHED_TECHS/
Thats going to a long time...
I really don't like how the game starts. Is it possible to make more technologies already researched? Like the Roman Legacy techs.
I've tired making the time to research of certain techs to "0"...
My mod removes artillery from most rebel armies. Only the Western Roman/Eastern Roman/Sassanids Empire Separatists spawn with artillery. Removing artillery from these separatist factions, also...
Update 3
Weather
-Doubled the chances of Dry weather of occurring
-halved the chances of other weather types of occurring
Combat
-Cavalry do more charge damage than before, but are more...
New Version
Updated for Patch 1.2
Closer Deployment zones (Special thanks to Sheridan for letting me use his work)
Tweaked Units Stats
-units fight longer than before (Melee Attack, Melee...
Thanks. Here's whats done in the next version
Unit Balances
Herculiani Seniores has lower melee attack, but is now a very heavy infantry unit (more health, but slower)
All elite Spear units have...
I've wounded him 8 times, in battle, auto-resolve, or agents. I just want Attila to die when he is killed. Maybe its a glitch in v1.1? Before he died pretty easy. Now its ridiculous.
I couldn't...
Fromage's Battle and Campaign Overhaul (2015/03/06)
I’ve been working on this since day one, I hope you like it.
Campaign Changes
-Reduced upkeep by 50%
-More armies and fleets per fame level...
In my mod, i've made battles last much longer, by halving melee attack and damage, and by increasing melee defense. Killrates are much lower when in melee combat. However, I find that cavalry take...
I find that artillery is too numerous in the early game.
I've managed to remove regular onagers via editing "units_to_groupings_military_permissions_tables"
I've tried editing both...
I created a mod awhile ago, that increased morale and ammo (increased by 50%), got it working, but then decided to remove it from the data folder. However, i believe I forgot to remove the mod from...
This might help you. I had the same problem, but the opposite (was stuck on 2x unit size, couldnt go back to 1x)....