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  1. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Stevie that is a great idea to try out. Will have to test for myself. Regarding what Mishj was saying, did you experience any of those problems with my mod? Were all the factions showing up correctly...
  2. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Stevie that is a great idea to try out. Will have to test for myself. Regarding what Mishj was saying, did you experience any of those problems with my mod? Were all the factions showing up correctly...
  3. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Can you try deleting your map.wrm file?
  4. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Awesome, great to see things are working for you Stevie! Could you please post a screenshot of the castle you are talking about? Perhaps you should delete your map.wrm file? @Zen, thank you! Please...
  5. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Sorry guys, was on a business trip.....try this link!

    https://www.dropbox.com/s/dtn7x01m6724084/Jerusalem_Rising_1.0.zip?dl=0
  6. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Awesome thank you guys. Try this link, you will need to sign in to dropbox:

    https://www.dropbox.com/h?preview=Jerusalem_Rising_1.0.zip
  7. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hey fellas, I'm ready to share the files for this mod. Before I put an official download link on the front page of this thread, could someone verify that I compiled everything correctly?
    ...
  8. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    https://i1274.photobucket.com/albums/y432/uthum876/kingdoms%202019-07-11%2000-34-28-74_zpsowka5mtc.png

    Yup the mighty Krak has been added to the map :)
    Can't have a proper Crusades themed mod...
  9. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hi Amo, I am targeting release for this Weekend. Maybe Saturday or Sunday. Right now just working on some last minute balance issues, especially with respect to the mongols.
  10. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Of course Stevie, use them for your own projects....but don't forget to give credit to me and Alpha Delta.......a lot of these models for JR are based on his original models which I have heavily...
  11. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Raymond III of Tripoli aka Tiberius from KOH :)

    https://i1274.photobucket.com/albums/y432/uthum876/kingdoms%202019-06-23%2013-24-38-13_zpsuek2kcyc.png

    With this last unit completed, all...
  12. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Probably my last unit showcase before we go live with the next release; today we have the Teutonic Knights!


    Teutonics' Strengths
    -Compared to the Templars who rely on shock tactics and the...
  13. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Turcopole's in their new armor :)

    https://i1274.photobucket.com/albums/y432/uthum876/kingdoms%202019-06-09%2009-35-22-05_zpsr0h12pe0.png
    ...
  14. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thank you kind sir :).
  15. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Strange, posted in the morning and the posts are just now showing up.
  16. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    @Anthonius, is this better? Probably won't get much more time to work on these guys as I need to finish the Teutonics, the last units I am redoing for KOJ.
    ...
  17. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Almost wrapping up with the character models. I just have Raymond left to do, though I was mulling also doing one for Bohemund.


    But here is the prince of Antioch and the lord of OulterJordan,...
  18. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Great thank you Anthonius, makes sense to me what I have to do now.

    But sorry for the delay here are the completed character battle models:

    Baldwin...
  19. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Wow! Cool looking horse archers Anthonius and thank you for the pointers. I will attempt to remake my Turkopoles' armor, following closely your suggestions.

    And thank you for the compliment...
  20. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Not sure what's up with TWCenter, but I can't seem to imbed images in my posts......you can see the new strat models here:...
  21. Replies
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    Re: Server Updates

    Hi, I can't seem to attach/imbed images in my forum posts, also when I try to edit a post the page is just continuously loading.....nothing happens.
  22. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Two new strat models:
  23. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hey there, try First Triumvirate's adaptation of the mod for BC 2.4:
    https://mega.nz/#!1AVBVawI!6pamFmkiPEUY8kEb6GShmhJmORVAluyr9kwiD-d8SEw

    He seems to have stabilized it and updated it. I will...
  24. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Some more Turkopole eye-candy:

    https://i1274.photobucket.com/albums/y432/uthum876/kingdoms%202019-03-17%2023-06-17-04_zpsutv0syez.png
    ...
  25. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hi, in today's unit showcase we look at the Turkopoles, "the sons of Turks", Christianized Turks and Levantine and Syrian indigenous Christians in service to the kingdom.


    Turkopoles' Strengths...
  26. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    https://i1274.photobucket.com/albums/y432/uthum876/Capture1_zpsymvzy43v.png


    Tucopole WIP...…made unique headsculpt for him, using a real Turkish actor's face.....will make more unique Turkish...
  27. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Will do, thank you again AnthoniusII!

    And thanks for your support Z3n and Grauman, so glad to see you guys are still active.
  28. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Wow....first off I would say its a privilege to have the great AnthoniusII, one of the Gods of M2TW modding, comment on my humble mod!

    And that's a very interesting horse model you have there. It...
  29. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hi, I have another unit showcase. Last time we looked at the indigenous forces of Outremer, today we look at Latin Crusaders, newly arrived from Europe seeking God and glory in the Holy Land....
  30. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    In our latest unit showcase, we explore the secular militias and professional soldiery of the Crusader state of Outremer.



    Outremer Strengths
    -Most Outremerean troops are cheap and quick to...
  31. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Welcome to today's unit showcase, We'll be looking at the Hopsitaller Order.

    While the Templars are known for their prowess in assaulting, the Hospitaller's heavy troops are ideal for more...
  32. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    I'll be adding unit showcases to display all the completed units for the mod so far.

    Today, we'll take the latest look at the Templars.



    Templar Order Strengths
    -Free Upkeep for all order...
  33. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hi, hope everyone is well. Here's the latest update:

    -Dual weapon animations complete (putting together a video to showcase these).
    -All current unit art has been standardized, older units such...
  34. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thank you!

    Been plugging away at some exciting new features to make the experience more immersive.

    We now have archers with working bows and crossbows. :)

    Pictured here is a new unit for...
  35. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Knights of Jerusalem. Dismounted they can fight with both spears and swords.

    https://i1274.photobucket.com/albums/y432/uthum876/kingdoms%202019-01-19%2000-34-55-39_zpsblee6uyx.png
    ...
  36. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thanks!

    Outremer Knights and their mounts, done! I refitted the dismounted knights as two-handed axemen :)

    http://i1274.photobucket.com/albums/y432/uthum876/3_zpshr7zhxqb.png
    ...
  37. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Wow its been forever. Sorry for the lack of communication. I have been working on this project intermittently, but I have made progress. Hope all of you are doing well and if you are still interested...
  38. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hello there,

    I'm back....I have new content created. I got a little side-tracked with life, but I am determined to finish this project. First Triumvirate, are you still alive? :)
  39. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thanks guys, sorry for the lack of updates. I just moved to a different state and I just moved into my new place. First Triumvirate, that would be great, please send me your files!

    Here is a...
  40. Re: Unit Model Improvement Project

    I can use the rusichi horses as a base and model out the proper barding for them and maybe dolen or someone else can texture them.
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