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  1. Replies
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    Re: WWC_DIADOCHI

    Hi Leoni , hope you're well , want to ask if you going to add rs3.1 new cities battlemaps ? btw can you make Egyptian native units available to recruit in even southern cities :smile: ,thank you
  2. Replies
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    28,951

    Sticky: Re: CTD's & Bugs Report

    Hi there ,thanks for your amazing mod , i play 270 ad campaign as palmyre alexander add on , and by all ways i can't manage to pass 275 AD turn it's crash at last turn of the year , i tried alot of...
  3. Replies
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    Re: Is this mod dead?

    The biggest mistake they did in this mod is size of Rome itself ,no one need Rome already overpowered have territory in Iberia and army in north Africa threatening to destroy their best rival in one...
  4. Re: 4.2 Sigh of Empire: The Storm Riders (A 19th Century Revolution)

    i got CTD when i run the game it's show me medieval 2 icon error ? can you help
  5. Thread: .

    by enggraphice
    Replies
    491
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    1,147,834

    Re: [SUBMOD] Heirs of Elendil

    Yes i have all of scirpts enabled . My bad i reinstall the mod , but i will at least will you the cities . But the number of units weren't a big deal i think their units were 8 vs 5 of mine , but...
  6. Re: 4.2 Sigh of Empire: The Storm Riders (A 19th Century Revolution)

    when 4.2 version will released and what about English translation ?
  7. Thread: .

    by enggraphice
    Replies
    491
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    1,147,834

    Re: [SUBMOD] Heirs of Elendil

    Hi Callistonian I'm at turn 6 and I had almost 6 CTD some of them after battles and other while end turn loading i upload my log , i hope you could help ...
  8. why color with gemfx especially ( red , green , blue ) change like inverting to lighter tone ?

    as i said , i tried gemfx with medieval 2 , rome 2 , attila , warhammer . on win 7 and 10 ? and same problem everytime show up ? :)
  9. Re: Announcement: Europa Barbarorum II 2.3 released!

    They said they will in twitter 5 days ago
  10. Re: Announcement: Europa Barbarorum II 2.3 released!

    Thanks for replay.
    But what about shield formation ?
  11. Re: Announcement: Europa Barbarorum II 2.3 released!

    From twitter post. Is there any serious attemp to make shield available in next 2.35 and what about new roman reforms are you planning to implement new late legions . Thanks guys for great mod .
  12. Replies
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    Re: 4.0 Alternative patch (READ THE DAMN FAQ PLEASE)

    I would to ask if i can recruit other faction units when i took their settlements for example gondor recruit orcs ?
  13. Re: Announcement: Europa Barbarorum II 2.3 released!

    thanks kull for clarifying that, so are you going to implement these new buildings models with the next patch ? :)
  14. Re: Announcement: Europa Barbarorum II 2.3 released!

    no , I use Windows
  15. Re: Announcement: Europa Barbarorum II 2.3 released!

    first i would like to congratulate eb2 team for this release , i have a few questions to ask :)
    i saw settlement models called egyptian huge city https://imgur.com/a/938BU and when i played as...
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    run alex mod on BI ?

    is there anyway to run alex mod on BI ?:)
  17. Sticky: Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    i found this link in russian forum :thumbsup2 hope this help :):)
    https://drive.google.com/file/d/0B_u5pcqHmw3pbkZhVWltRHI0aG8/view
  18. Re: Late Roman Legionaries (lorica segmentata) submod for EB II v. 2.1b

    are you going to make compatible version with EB 2.3 ?
  19. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    sorry for my english ,but i think you get me wrong i didn't mean that:)
  20. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    what about flying unit like eagles or nazgul dragons i think alreadyded manged to put these unit in his mod so why is this difficult idea to the other modders ?
  21. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    great job , i would ask if you're going to add new settlements and units ?
  22. Replies
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    Re: Extended Map 1.12 for Alternative Patch 4.8

    does this mod work with alternative patch 4.9 ?
  23. Re: When Worlds Collide/ Hellenistic Twilight Released

    nice work leoni , i wish you could script this building to do more challenge and polish in gameplay like marian reform in eb or rs , RTRVII
    has very nice script with factions reform and not so...
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    Re: Rome Total Realism Anábasis III

    great mod . i would ask are you going to make naval battles playable in the campaign ?
  25. how to script recruitment building to be as marian reform ?

    i want to know if i have building and i want to make him connect with time or turns or place province to recruit some unique units as marian in Eb or roma surrectum by scripting so what's the step...
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    Re: Leon's IBFD 7.03a version

    does soundmod revolution and enhancement pack work with this mod ?
  27. Re: When Worlds Collide/ Hellenistic Twilight Released

    never mind leoni i hope you get well soon :thumbsup2
  28. Re: When Worlds Collide/ Hellenistic Twilight Released

    hi leoni , i saw few settlement need to change the set plan as you see in pic kroton city in rome had plan of memphis and so on few citles so if you would to correct these it'll be great , and i...
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    Re: 334 BCE Campaign Submod Idea

    great idea
    MagusCaligula but what will you do with other factions like rome gaul carthage ,etc are you going to rescale the map and if there'll be new units and settlement models ?
  30. Re: When Worlds Collide/ Hellenistic Twilight Released

    Hi leoni i hope you get well soon , no there was no battle with them at all for the first time i take pergamon there was no garrison in the city when i siege it and the full army of them just appear...
  31. Re: When Worlds Collide/ Hellenistic Twilight Released

    hi leoni , i tried egypt and seleucid empire , but i found my self more comfortable to start with challenging minor faction as bithynia so i have a couple of things to say :
    1- in four turns i...
  32. Re: When Worlds Collide/ Hellenistic Twilight Released

    great news leoni , by the why i like the way which you script Macedon and epirus campaigns , are you planing make scripts for other faction campaigns ?
  33. Re: When Worlds Collide/ Hellenistic Twilight Released

    i get this message with seleucid army , failed to find texture machairaphoroi _sprite_000.tga . any help please ?
  34. Re: When Worlds Collide/ Hellenistic Twilight Released

    very beautiful ,outstanding models , leoni if you could add chariot to Seleucid or Egypt it will be great ,elephant to epeiros
    and if you have a time i won't bother you but i have some notices ,you...
  35. please help roma surrectum 3 settlement building models to another mod

    if i want to port settlement building (models building) in battle map like Alexandria or Carthage in rs III to other mod , which file should i deal with :)
  36. Re: When Worlds Collide/ Hellenistic Twilight Released

    hi leoni, what i understood is i could play with aor units which every factions have , so can you please upload the aor map , another thing the event movies will be a great idea
    the only main...
  37. Re: When Worlds Collide/ Hellenistic Twilight WIP

    hi leoni , i download the mod and it works fine , but i would ask which faction can i recruit ancient egypt unit such as your review in rebels armies , and is mercenary unit need some sort of...
  38. Re: When Worlds Collide/ Hellenistic Twilight WIP

    finally , leoni you the man of the year for modding :thumbsup2:thumbsup2
  39. Replies
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    Egypt AI not attacking any faction ????

    i play pontus campaign so when Seleucid empire declare war on me they bring almost all their troops to attack me i beat one so another show up , i hope Egypt attack Seleucid to relieve the pressure...
  40. Re: When Worlds Collide/ Hellenistic Twilight WIP

    Hi leoni , so the new buildings design of settlements in RSIII like Alexandria ,Rome ,etc will not be available for your mod ?
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