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  1. Replies
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    Sticky: Re: North&South II Beta 0.4 Download

    Have you subscribed to the acw mod on the steam workshop? thats necessary too. The shader pack isn't shown, because it is another pack type which is automatically activated.
  2. [Tutorial] Re: Exporting a custom garrisonable building model for Empire, Napolen and Shogun

    If i remember it correctly, i also had to add a projectile in some building-related DB table.

    Besides that the usual stuff applies - correct naming, selecting it when exporting
  3. [Tutorial] Re: Exporting a custom garrisonable building model for Empire, Napolen and Shogun

    With settings i mean a simple screenshot of the stuff you selected in bob and maybe a full screen of the error message:

    367345
  4. [Tutorial] Re: Exporting a custom garrisonable building model for Empire, Napolen and Shogun

    Hmm. It looks like that your models were converted correctly but it fails with adding it to a pack file. Could you show us your BoB-Settings? Btw, the orange errors are normaly not critical, was...
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    Re: 3ds max 2010 CA assembly file?

    For some example models i have converted versions but not for all. If thats enough I could upload a pack.
  6. Thread: Remove Grass

    by Primergy
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    Re: Remove Grass

    I think the best solution for you would be to reduce the graphic settings of the grass down to medium or low.
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    [Proposal] Re: Open Source - New Europe Campaign Map

    Lately I worked on the walls a bit and could decode the coordinates of the "pipes", but wasn't able to get a working wall ingame though:

    Image of how the pipes look like:

    361944

    txt file...
  8. Re: Lua decompiler (mostly) FIXED - .luac files ready for your viewing pleasure!

    It seems to work:

    I tried it with template_attrition_entry.luac from Shogun 2:


    local this = UIComponent(Address)
    local utils = require("utilities")
    local m_pos_x, m_pos_y
    local...
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    Re: How to save changed tables?

    In Tweak: Simply make your changes and then press the "Apply" Button :)
  10. [Resource] Re: Template_map.xml - Python and 3DS Max Scripts for analysing the battle templates (beta]

    Indeed. It might help if you want to certain points, eg a chokepoint a certain look. But I haven't tested it yet.

    What I will test is, too see, if I can give the whole of sanuki island the same...
  11. [Resource] Template_map.xml - Python and 3DS Max Scripts for analysing the battle templates (beta]

    Dear fellow modders,

    I wrote some scripts for analysing the template_map.xml. Those scripts might be helpful if you want to edit a specific tile but you are not sure which one.

    It consists of...
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    Re: Can't save startpos.esf

    You were right, I deleted the regions.esf and indeed, it got replaced. Thanks for the tip!
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    Re: Can't save startpos.esf

    Sure? If I take a look at the change dates of the files in working_data/campaign_map/bos_japan i don't see that the files were changed - last edit of regions.esf was 25.09.2012... therefore I assume...
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    Re: Can't save startpos.esf

    Well, indeed I could need help. I encountered a new error, now when I want to convert the fots campaign map. I didn't changed anything and all export process show now error, but the process never...
  15. Re: How to enable snowmask for Sengoku campaign

    I guess the /* means that it the code is commented out. If you delete the comment-signs the code might get activated again. Maybe you can crash the game with it, which would show that the code is...
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    Re: Can't save startpos.esf

    Those are all things I also checked. The only thing is, that steam is installed on C:\ but the games are installed on another drive. Maybe this confused the antivirus program.

    Yes, I want to...
  17. Re: How to enable snowmask for Sengoku campaign

    Just a pure guess - maybe via the shader files?
  18. Replies
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    Re: Can't save startpos.esf

    Thanks for the tests!

    They confirmed my idea, that the problem isn't BoB but how Shogun 2 is handled on windows 10. People complained that they couldn't run S2 and Atilla on Windows 10 and I...
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    Re: Can't save startpos.esf

    Thanks for uploading, but sadly it didn't worked.

    I now came to the conclusion, that it must an error with the way the game is started, means with the shogun2.exe. I tried to start the game...
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    Re: Can't save startpos.esf

    Yes, i edited the game path.

    Here's my assembly kit - i removed some files to make it easier to upload. Thank you for taking a look.

    https://www.dropbox.com/s/8v7o2lqm641ibpe/Test.zip?dl=0
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    Re: Can't save startpos.esf

    Just for note:

    I wanted to get back into modding, but I ran into the same issue as Destin Faroda. My BoB doesnt want to safe startpos.esf files anymore - even if I didn't changed anything. I also...
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    [Tutorial] Re: Adding Custom Animations to Shogun2

    You have to reduce the bones per vertex to max 2.
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    [Released] Re: Sandel's Sakers and Demi cannons retexture

    Nice to see that still mods are developed for ETW! :) The reskin looks very nice!

    Regarding the small mods - I think it is ok to upload them again and open up a new thread when you give full...
  24. Re: [Preview] Mini-campaign - Númenor roster [WIP]

    Very nice! Looking forward for the release!
  25. Re: Where Did the Creators of N&S II Get High Poly Textures of their Soldiers?

    Depends on what you mean with "high poly textures". Details like wrinkels arent modeled but baked into the normal map (created with 3ds Max and Mudbox). The diffuse textures (color) were handcrafted...
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    Re: BAI scripting with Lua

    I'm afraid this is only used for historical battles :/
  27. Re: Can anyone explain what lighting_matarials.xml does?

    Sorry I never worked with this file. If you want to try it out, simply change some entries to extreme values and see what happens on the battlefield. If nothing changes, it means that the file isn't...
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    [Tool] Re: UI converter now supports Shogun 2

    Izzy, did you already tried to add the gabionades? I always get a crash when i'm trying it :/
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    [Tool] Re: UI converter now supports Shogun 2

    Well, it mostly allows for changing the look of the UI. What I did for my North&South Mod for Napoleon was to create a complete new Main Menu look. But Mitch and Topcat also used it to introduce some...
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    Re: Strange textures on unitpart models

    With what settings did you both save the dds? It sounds to me, that the MipMaps (different level of details of a texture depending on distance) are mixed up.
  31. [Tutorial] Re: Exporting a custom garrisonable building model for Empire, Napolen and Shogun

    There are two ways - you can add cannons similar to how it's done for "bow towers" and the "star forts". In 3ds max place a helper object (those green cubes) there where you want the...
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    [Tool] Re: Sound fix for S2TW and expansions

    Wow, was the fix for the sound issues really that easy? Amazing work!
  33. Thread: Modding

    by Primergy
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    Re: Modding

    Depends on what you want to get out of it - if you just do it for yourself and your personal enjoyment then it's always worth it. If you want to become the most loved modder ever you might be late to...
  34. [Resource] Re: Exporting Artillery Pieces - Research Thread

    My guess would be, that you are using the wrong shader - with the maxscript for building export by CA you can assign different shaders but not all do work.
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    Re: Attrition -how do I add it?

    Sorry to disappoint you, but if it would be easy to add, the wali-mod wouldn't be the only one doing it, or?
  36. [Tutorial] Re: How to add a new faction and modify existing ones

    You can edit the ui_layout for the campaign faction screen file with a hex editor and replace the names there with the name of your custom faction. But the length has to be as long as the one which...
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    Re: Unit Atlas 'white marks' Issue

    Check the alpha channel, maybe there is a leftover.
  38. [Resource] Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    I tried every shot avaible, tried to use naval shot types, even made land cannons to naval cannons. In land battles we're stuck with the crappy "special shot" system (well, maybe you can find a...
  39. [Resource] Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    Too bad that this does only work for naval battles. I never suceeded in adding the ntw shots to shogun land battles. :no:

    I'm really amazed by the breakthroughs regarding naval models though!
  40. [Resource] Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    I think this can be replicated, without the need to model completly new damage models. You could copy/paste the normal model and rename it as a damage model. Then using a hexeditor to change the...
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