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  1. Re: Byzantine education names - a reqest for simple information

    Well, to pitch in a little bit...

    Since the byzies, never had that kind of academic level system... and since the primary sources are pretty rare.... we can only speculate....

    for the 2nd level...
  2. how you can find the CTDs, by other than system.log (with trace on)

    in the past years of modding, i have been in a number of instances where CTDs occur in a semi-random way...
    meaning, other times it tends to cause a CTD in a certain round, other times not...

    ...
  3. Re: a question regarding importing CAS files into 3ds...

    Im just trying to scale an existing m2tW model ( a ship model made by DAVIDE. Cool or sth) .It's in. CAS and i want to import it into 3ds max in order to scale it. And also I have the same problem...
  4. a question regarding importing CAS files into 3ds...

    i'm a bit newbie at this, but here's my problem...

    i'm using the CAS_IE_b79 script in order to import and export the CAS files to and from the 3ds max program...

    for some files, when trying to...
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    Re: a really strange issue...

    i restarted from a backup version, and i copied all the new stuff... and now there isn't a problem... strange...

    i think that some file might had gotten corrupted (because i also had a problem...
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    Re: a really strange issue...

    310614
    here's the export_vnv: http://s000.tinyupload.com/?file_id=78417433662281847255
    and the export_ancs is attached below


    i opened in notepad++ and i saw that they are with the "little...
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    a really strange issue...

    for some peculiar reason that i cannot understand, the game does sth very strange....


    when i corrected this trait level text, in export_vnvs.txt


    {Four_MV_Feasts} Fourth Major New...
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    Sticky: Re: Tsardoms Total War - Recruitment Agency

    we are in big need of 2D artists

    in order to complete the graphics for the faction CoAs, the menus and other aspects of the game interface.



    So, if you are interested, contact us.
  9. Thread: New stuff

    by SpyrosM91
    Replies
    435
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    72,853

    Re: New stuff

    some more progress... now, with the "Wealth system" of the Generals...

    thanks also to Byg and his (BGR project), the generals can have a purse, own money, have estates, pay and collect taxes, pay...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    hey guys, check out our brand new facebook page: https://www.facebook.com/tsardomstotalwar


    we also have some treats for you... ;) ;)

    check them out, and don't forget to like us :D
  11. Thread: New stuff

    by SpyrosM91
    Replies
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    72,853

    Re: New stuff

    long time no post... :P :P

    but do not worry, the progress is non-stopping....

    here's our brand new facebook page: https://www.facebook.com/tsardomstotalwar



    and here are new stuff never...
  12. Thread: This

    by SpyrosM91
    Replies
    26
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    3,692

    Re: This

    about the map... more or less, yes.... there are though some inacurracies... like,
    papacy has not returned from Avignon by the beginning of the game...
    sicily has lands in western greece......
  13. Thread: This

    by SpyrosM91
    Replies
    26
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    3,692

    Re: This

    well, for that you'll have to ask k/t who is balancing the units... :D
  14. Thread: This

    by SpyrosM91
    Replies
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    3,692

    Re: This

    yes guys, we definitely plan to publish the game this year....

    the beta release was scheduled to be released much sooner, but Hrobtos moved to Berlin for vocational reasons, and settling in can...
  15. Re: trait trigger induced CTD + 2 other questions...

    @makanyane:


    yes, but it might give us an impression of what the engine was parsing before causing CTD... thus enabling us to "locate" an area where there might be this problem...

    anyway, i...
  16. Re: trait trigger induced CTD + 2 other questions...

    it's your tutorial i used... but i guessed that i also had to enable them in descr_sm_factions... :P
  17. Re: trait trigger induced CTD + 2 other questions...

    and if no traits, ancs or scripts cause that CTD, then where should i look?

    what could cause a CTD to behave randomly at times and specific in others (like those cases described above...)
  18. Re: trait trigger induced CTD + 2 other questions...

    @withwnar: so, you need to spawn an AI diplomat first near your settlements... and wait for 1 (at least) turn... right??
  19. trait trigger induced CTD + 2 other questions...

    trait trigger induced CTD issue...
    i have tested the games, while having deleted all of the campaign_script....

    and i get an CTD in the log like this...



    [...]
    02:35:53.200...
  20. Sticky: Re: Tsardoms Total War - FACTION PREVIEW: Banate of Bosnia

    we have these settlements:

    Blagaj, Srebrenik, Bobovac, Jajce & Kljuj


    + small towns and forts...
  21. Sticky: Re: Tsardoms Total War - FACTION PREVIEW: Banate of Bosnia

    we haven't posted one, because duce who was texturing the map, left those parts a bit unfinished,
    and also we haven't placed the minor towns and forts yet...
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    Re: Tsardoms Total War ANNOUNCEMENT

    you didn't write that in your post...
    and i reported you for continuing an off-topic conversation, after i specifically warned all of you against that...


    EDIT:
    if you're willing to ask...
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    Re: Tsardoms Total War ANNOUNCEMENT

    last post was deleted, and its writer reported....

    are you sure you want to continue like this???
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    Re: Tsardoms Total War ANNOUNCEMENT

    stop talking off topic NOW!!!

    all further posts like the ones above will be deleted... and their writers reported....
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    Re: Tsardoms Total War ANNOUNCEMENT

    because in the matter of emblems of the empire, the preview is a bit outdated, here's some info:

    the eagle was NOT an official "device" of the late roman empire (after the 4-5 centuries AD up to...
  26. max/min hardcoded value of a (event) counter??

    has anyone found any max/min value to a counter (event or not)?

    i mean can an (event) counter cause a CTD is the value is very big or very small??
  27. Sticky: Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    the Orthodox tradition forbids the servants of Christ to spill blood...
    as a result, a priest cannot be a general, having battles and besieging cities...

    the Patriarch of Constantinople, along...
  28. Sticky: Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    for the preview, we have kept the first names of the Characters in English (wherever possible) like John, Gregory etc, in order not to alienate too much the foreign speakers...
    and get them...
  29. Sticky: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    http://i43.tinypic.com/156cro3.jpg




    http://img823.imageshack.us/img823/5436/etim.png


    s the other factions of its time, the Roman Empire employed a high number of mercenaries, the...
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    Sticky: Re: Tsardoms Total War - MAP & GAMEPLAY PREVIEW

    guys, you are getting off-topic...
  31. Re: some help with the descr_model_strat.txt please...

    another strange thing is that,
    when i have the line like this:

    texture saxons, models_strat/textures/byz_captain-(regency).tga
    the game works, and simply doesn't paint the .cas...
  32. some help with the descr_model_strat.txt please...

    i have added a new model of a "byz_captain" in the descr_character.txt



    type general

    actions moving_normal, moving_quickmarch, garrison, assault, attack, besiege, entrench,...
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    how the txt files are parsed?

    for an event, like FactionTurnStart, for example,

    how the files like EDB, character_traits, ancs and campaign_script are parsed?? in which order??

    i imagine alphabetically, but what about files...
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    Sticky: Re: Tsardoms Total War - Recruitment Agency

    guys, we need your help.

    we plan το change the names of the settlements according to which factions controls them. Thus, we are in dire need of volunteers who can help us with these.

    some of...
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    Re: remove walls from core buildings

    yes, i know that's only for the strat map...
    but your answer cover me... the "hard code" part...

    thanks! +rep
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    Re: remove walls from core buildings

    do we know how they change it?
    meaning did they do it, via a simple .txt file, or is this inside the medieval exe file, that we cannot change?


    because for example in rtw, in descr_cultures...
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    Re: SOMETHING NEW?

    and also don't forget, the byzantines may had, by the end of the 14th century, a small army, but that doesn't mean they had an army full of peasants...there were always heavily armed units in the...
  38. Re: [HISTORICAL ISSUE] - Greatest defeats of the Ottomans in the Tsardoms timeframe

    now we are back on topic... ;);):yes::yes:



    :tongue:
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