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    Re: Thanks for your hard work

    Thanks man :D
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    Re: [WIP] The Spanish Civil War

    Heres the spanish cap, its much more difficult to make than it looks. Im not sure i like it, waht do you guys think?

    http://i163.photobucket.com/albums/t296/B-DizL/SCAP01.png...
  3. Re: Zimmerman, What if the message was never discovered? (WW1 in NA)

    He is talking about doing it in ETW not NTW but what it comes down to is we are spending all of our time and resources to finish the current content so there isnt much time left to spend on...
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    Re: [WIP] The Spanish Civil War

    So apparently one tread from the T26 has as many poly as an entire tank i made for TGW :laughter:

    So im currently working to lower the poly count and make the LOD 2 version with even less polys.
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    Re: [WIP] The Spanish Civil War

    Very nice but waaaaaay too high poly for this game.



    Those are nice, i guess these would be much more appropriate than the 88 yes?
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    Re: [WIP] The Spanish Civil War

    I would love to try modelling the 88mm flak but only if decent blueprints can be found, that gun is rather complex.
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    Re: [WIP] The Spanish Civil War

    Awesome :D
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    Re: [WIP] The Spanish Civil War

    Is that startpos shown on the IMDB page functional?
  9. In pictures: Never before seen photographs from World War One frontline

    Theres some really great pictures in here, check them out :)
    ...
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    Re: [WIP] The Spanish Civil War

    Heres the T-26, there are so many varients of this tank that im not sure if ive added all the correct features given the version you would like to use. For example the blueprints show a hand rail...
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    Re: [WIP] The Spanish Civil War

    Both are considered light infantry tanks, in gameplay terms the Panzer 1 would actually be more effective based on my experiences with TGW mod. The T 26 can fire a decent sized shell every few...
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    Re: [WIP] The Spanish Civil War

    Ahhh even better :D

    Also i found this...

    http://3.bp.blogspot.com/-cCnwbkCejyU/UGQLcT4NLVI/AAAAAAAAAyE/iJMquNTLbvk/s1600/20071122165253!Panzer-I-A-plans.png

    So im all set for both tanks...
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    Re: [WIP] The Spanish Civil War

    Awesome man thanks + rep
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    Re: [WIP] The Spanish Civil War

    Some impressive work EmperorBatman999 + rep

    Sorry I havent responded before but ive been going through some stuff in my personal life. However Id like to work on a tank for you as im itching to...
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    Re: B-DizL's Mini Mod - UPDATED 5.1.4

    My original post, first page.
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    Re: B-DizL's Mini Mod

    Updated :)
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    Re: So what's up TGW team?

    Im batman.
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    Re: B-DizL's Mini Mod

    Yeah sorry guys ive been sick and pretty busy lately, i may just upload the slightly broken version in the next couple days if i cant fix the issue.
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    Re: Names Italian units...

    Isnt this just translating the names into italian though? Shouldnt those names change when changing the language?
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    Re: I went to the Mod Summit - Ask Me Anything

    I see what you did there....
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    Re: New Reinforcement/Battle System

    The game will draw little lines showing which armies/navies are close enough to reinforce on the campaign map before the battle. I always use this to make sure before attacking.
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    Re: Campiagn Map Camera Zoom

    Nobody knows how to do this?
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    Re: Causes of Unrest/Unhappiness

    Turned out it was squalor, ive been building the main gov buildings up too much and caused the issue. But i was able to use an edict to fix the situation.

    I love the new system of happiness and...
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    Re: New Reinforcement/Battle System

    Heck yes! I continue to have amazing and challenging battles with Rome 2. No siege battles against fortress walls yet tho.
  25. Re: Mod Incredibly Easy! Can I mod the DIFFICULTY in some way..?

    Do you have the newest patch installed? 5.1.4? Should be much harder with that.

    My mini mod hasnt been updated to 5.1.4 yet though.
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    Causes of Unrest/Unhappiness

    Playing as Egypt and all of a sudden the entire eastern portion of my empire, Petra and its smaller regions, are all -6 happiness and i cant figure out why. Taxes are set to low and i have a large...
  27. Re: [Unofficail]TGW:WWII:Minor States Mod:Blitzkreig (WWII)

    Looks good except for the chin strap. Why are there so many chin straps?

    If you post this as a obj file ill make some edits and repost to show how to reduce the poly count. Over all it looks good...
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    New Reinforcement/Battle System

    This has been an issue of mine since Empire. What is the point of having massive multistack battles if the reinforcement system only allows a small group of your reinforcing army to enter the field...
  29. Thread: TOG's Art Dump

    by B-DizL
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    Re: TOG's Art Dump

    Damn man i wish i had your character model skills. Very nice :)
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    He looks like he spotted a dragon :laughter:
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    Campiagn Map Camera Zoom

    Is it possible to change how close the camera can zoom in on the campaign map?

    This was done for the mod im in but not sure if its possible in Rome 2.
  32. Re: [Unofficail]TGW:WWII:Minor States Mod:Blitzkreig (WWII)

    That seems a pretty high poly count for a helmet. Can you post a screenshot of the wire mesh? There might be some unnecessary polys that can be removed or simplified.
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    Re: B-DizL's Mini Mod

    Ive got alot of work done on my minimod but im having issues with starting navies for Russia and Spain, not sure what the problem is and ill probly have to ask Mitch for help but other than that i...
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    Re: Question About Edicts.

    Nice, thanks for the info guys.
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    Question About Edicts.

    Playing as Egypt and ive finally conqured the faction to the south and taken all of their land. I own the region capital and all the outlying regions but i still cant issue an edict for the region....
  36. Re: [Unofficail]TGW:WWII:Minor States Mod:Blitzkreig (WWII)

    Damn man thats looks pretty good. Can you get a bit closer of a look using the N key?

    How many polys/triangles is it?
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    Re: A New Submod Idea

    What programs are you using?

    I use milkshape and UU3D, i dont recall what format those models would be. Your best bet would be to ask Panzerschreck since he created them and implemented them on...
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    Re: A New Submod Idea

    Sorry man its just not possible, as a team we have discussed many many ways to try to make proper trenches and none of them have worked out, plus i simply dont have the time right now.
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    Re: A New Submod Idea

    That would be the issue with the collision maps.

    Are those trenches from the maps made by Panzerschreck?
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    Re: A New Submod Idea

    So its purely for looks?

    How will you stop the AI from using them? They use trenches too.
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