Thanks man :D
Type: Posts; User: B-DizL; Keyword(s):
Thanks man :D
Heres the spanish cap, its much more difficult to make than it looks. Im not sure i like it, waht do you guys think?
He is talking about doing it in ETW not NTW but what it comes down to is we are spending all of our time and resources to finish the current content so there isnt much time left to spend on...
So apparently one tread from the T26 has as many poly as an entire tank i made for TGW :laughter:
So im currently working to lower the poly count and make the LOD 2 version with even less polys.
Very nice but waaaaaay too high poly for this game.
Those are nice, i guess these would be much more appropriate than the 88 yes?
I would love to try modelling the 88mm flak but only if decent blueprints can be found, that gun is rather complex.
Is that startpos shown on the IMDB page functional?
Theres some really great pictures in here, check them out :)
Heres the T-26, there are so many varients of this tank that im not sure if ive added all the correct features given the version you would like to use. For example the blueprints show a hand rail...
Both are considered light infantry tanks, in gameplay terms the Panzer 1 would actually be more effective based on my experiences with TGW mod. The T 26 can fire a decent sized shell every few...
Ahhh even better :D
Also i found this...
So im all set for both tanks...
Awesome man thanks + rep
Some impressive work EmperorBatman999 + rep
Sorry I havent responded before but ive been going through some stuff in my personal life. However Id like to work on a tank for you as im itching to...
My original post, first page.
Yeah sorry guys ive been sick and pretty busy lately, i may just upload the slightly broken version in the next couple days if i cant fix the issue.
Isnt this just translating the names into italian though? Shouldnt those names change when changing the language?
I see what you did there....
The game will draw little lines showing which armies/navies are close enough to reinforce on the campaign map before the battle. I always use this to make sure before attacking.
Nobody knows how to do this?
Turned out it was squalor, ive been building the main gov buildings up too much and caused the issue. But i was able to use an edict to fix the situation.
I love the new system of happiness and...
Heck yes! I continue to have amazing and challenging battles with Rome 2. No siege battles against fortress walls yet tho.
Do you have the newest patch installed? 5.1.4? Should be much harder with that.
My mini mod hasnt been updated to 5.1.4 yet though.
Playing as Egypt and all of a sudden the entire eastern portion of my empire, Petra and its smaller regions, are all -6 happiness and i cant figure out why. Taxes are set to low and i have a large...
Looks good except for the chin strap. Why are there so many chin straps?
If you post this as a obj file ill make some edits and repost to show how to reduce the poly count. Over all it looks good...
This has been an issue of mine since Empire. What is the point of having massive multistack battles if the reinforcement system only allows a small group of your reinforcing army to enter the field...
Damn man i wish i had your character model skills. Very nice :)
He looks like he spotted a dragon :laughter:
Is it possible to change how close the camera can zoom in on the campaign map?
This was done for the mod im in but not sure if its possible in Rome 2.
That seems a pretty high poly count for a helmet. Can you post a screenshot of the wire mesh? There might be some unnecessary polys that can be removed or simplified.
Ive got alot of work done on my minimod but im having issues with starting navies for Russia and Spain, not sure what the problem is and ill probly have to ask Mitch for help but other than that i...
Nice, thanks for the info guys.
Playing as Egypt and ive finally conqured the faction to the south and taken all of their land. I own the region capital and all the outlying regions but i still cant issue an edict for the region....
Damn man thats looks pretty good. Can you get a bit closer of a look using the N key?
How many polys/triangles is it?
What programs are you using?
I use milkshape and UU3D, i dont recall what format those models would be. Your best bet would be to ask Panzerschreck since he created them and implemented them on...
Sorry man its just not possible, as a team we have discussed many many ways to try to make proper trenches and none of them have worked out, plus i simply dont have the time right now.
That would be the issue with the collision maps.
Are those trenches from the maps made by Panzerschreck?
So its purely for looks?
How will you stop the AI from using them? They use trenches too.