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  1. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    ^^ Just a common ETW problem since diplomacy wasnt coded very well imo. Even if you mod it theres only so much that can be done. Most likely you just had Prussia declare on you since you werent...
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    Re: Editing stats - no effect

    So heres another one from the ID mod. The arty in that mod all have hand mortars(grenade launcher) and once you put the arty in meele they wont go back to their cannons, but instead decimate your...
  3. Re: Changing commodity (trade) prices in campaign

    Anybody have any further insight on this old thread? I've tried to no success in figuring out how to mod commodity values. Editing the values does nothing for me even though I'm trying the same...
  4. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    ^^ I just ran into this in a battle. The AI had 6 art so I proceeded to take them out with cav only to get routed, then they turned on my lines literally killing everything I had in 20sec. Anyone...
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    Re: Editing stats - no effect

    Thanks, I was missing the skeleton attribute
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    Editing stats - no effect

    ugh its been forever and a day since i've modded ETW and I guess Im missing something. I noticed a bug/wrong equipment type for a unit in DME and wanted to change it so I got the latest PFM, opened,...
  7. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    WTB more trade ships. Dont get me wrong, I like the limit, but how about 20 instead of 10.
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    Sticky: Re: VDM 2.0 for IMPERIAL DESTROYER project

    Am I able to chop this submod up without crashes or is everything dependent? For instance, I'm only interested in disease/replenishment/disaster etc. Not so much...
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    Re: Detailed installation destription?

    ^^ Yes it certainly sounds good from what ive read/heard of it. the VDM sub for it is what most interests me. Thanks for the info, I will indeed try it soon.
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    Re: Detailed installation destription?

    Hmm was going to give this mod a try, but may have to hold a while as Im currently playin darthmod and it appears that the two mods will conflict even if using mod manager? Is the only way to play...
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    [Released] Re: NTW Graphics for ETW

    when I turn that off, or when i go to a custom graphic setting instead of low/med/high defaults put in by CA it turns all my land battles to night. When it works properly its very nice though....
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    [Released] Re: NTW Graphics for ETW

    getting the same problem as post #29. Every couple battles im just in nothing but intense fog, even with weather turned off it still happens. Not sure if its from this addon or not since I havent...
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    Re: Expanding campaign map from the inside out

    Well I tried to start over since I couldnt figure it out. My mapping skills arent strong apparently. So I stripped everything in geomod down, created about 15 regions and 2 chars. No incorrect...
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    Re: Expanding campaign map from the inside out

    Im actually trying to do this to an existing mod map aswell by making it a bit bigger, up from 4**x4** to 6**x6** as I want to add to it and am having trouble with it. I've picked over this new map...
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    stripped/bare mod wont launch

    When I go to start a new campaign the game loads 99% and freezes/crashes.

    So what I did was strip down an existing mod in geomod to 2 factions, 1 province each no characters and basic win...
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    Re: Odd new unit crash help

    There was an animation anomaly with an old unit after adding the new ones. Was hard to figure out.
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    Odd new unit crash help

    Been a while since I modded anything on M2TW and I dont have any of the old tools related to modding the game on my new comp. So its a combination of lost :(

    The Problem: I just added about 10 new...
  18. Thread: 2015?

    by Slor
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    Re: 2015?

    Sad to hear not enough members to continue work. If its possible I would suggest releasing Old World as an Alpha/Beta. From what I have seen from my years in modding is there is always a number of...
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    Re: Mordheim City of the Dammed

    Was excited for it until I saw its 1v1.. was hoping for more
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    Re: Merging a texture file

    No just a single model, but many of them.

    I figured it would be that way. However, since the 3d modeling field seems to jump leaps and bounds in a couple years I thought I'd ask if someone ever...
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    Merging a texture file

    Forgive me if there is a tutorial on this.. I missed it.

    So its been like 3-4yrs since I've touched 3ds or milkshape, and I must not be wording this right as my searches arent coming up very...
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    Re: Skyrim: Total War [WIP]

    Just stumbled upon this. Really like your mountains. The amount of work you guys did on the height levels and textures is great. I saw you had a settlement at a really high elevation. I know there...
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    Re: Battle of Londinium Panorama

    Hmm.. this seems just like that one time, at band camp!
  24. Thread: PATCH 1.1 LOG

    by Slor
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    Re: PATCH 1.1 LOG

    Out of curiosity for the wip 1.1patch were you actually able to fix the east/west gates for Roman cities? I've dabbled with it a few times in IWTE to no avail
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    Re: Too many farming penalties?

    I liked their 'realistic' -farming input system at first, because as explained above it made total sense. However, i feel it kinda breaks the game once you reach a certain point. If your enemy isnt...
  26. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Really love the BC mod, great gameplay experience that takes M2TW to a whole new level. Hope somebody takes the time to convert to english, because the text really does matter in this mod.
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    Sticky: Re: Launcher & String and CTD issues(post here)

    After that litte M2TW patch the other day I can no longer siege anything. This is odd since as Epirus I conquered like half the map. I've tried with multiple factions and I get the same errors.. a...
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    Re: Campaign Map graphics, specially mountains

    The PI team created a great map and those mountains do roll together nicely. However, at no fault of their own, those low mountains(when close like that) throw off extreme pathing problems for the AI...
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    [Resource] Re: Creating a World - Bare Geomod

    Well this is the first region/settlement for the map so nothing else is on it yet. It looked like it was best to validate/debug after every region, but maybe since its the first it wont work? Other...
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    [Resource] Re: Creating a World - Bare Geomod

    Thanks that worked. Another question before calling it a night. I tried placing a new region and I followed the steps from Naks tutorial, but when running the debugger it gives me invalid city...
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    [Resource] Re: Creating a World - Bare Geomod

    I have a problem in Geomod.. which i've never used before, but was bored so I gave it a shot. The map I took off of Demis and used the tutorial on will show up in Geomod and not even run into any...
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    Re: Custom settlements?

    The program you are looking for is IWTE which can be found here on twcenter. IWTE looks quite daunting and is alot of information, but is actually quite easy. The hard part is designing/texturing....
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    Re: Custom settlements?

    I dout I will be able to do it. IWTE is quite easy I've found, but I hate uv mapping everything and I'm pitiful at texturing. The models I made are pretty kool though. May throw them on the database...
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    Re: Custom settlements?

    I've thought about doing it a few times myself. Kind of had the itch and may try it again. Modeling is the easy part. Took me a slightly less than a week to make a Parthenon(3sections to fit...
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    [Tutorial] Re: Merging parts of models in MilkShape 3D

    Not very experienced using MS3D, but I have a question about merging just objects/groups. Say you want to create one file that has multiple styles(maybe 5 or more different types) of fences, but you...
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    Re: Weapon sounds priority problem

    solved voices were the problem had to redo paths
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    Sticky: Re: [PItalica2] Bug/CTD Reports Thread

    I dont think this is much of a bug, but I've noticed alot of sounds overlapping/meshing(ex: weapon hit clang happening so many times per second that it just starts sounds like chop) together. Its a...
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    Weapon sounds priority problem

    Im not sure what I did, but in battles im getting a metal clang overload in combat. You cannot hear voices or anything else in battle except for weapon hit clang. I've went back and adjusted...
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    Custom battlemap building quetion

    I usually do just scripting stuff, but I've been kind of interested in making a custom town set in the roman/greek style era. After reading over KK's IWTE it looks fairly simple yet still very time...
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    [Tutorial] Re: Converting RTW units to M2TW

    Is there any process like this to convert RTW buildings to MTW2? Would seem like a awesome time saving tool/tutorial. I dont even have RTW installed to look at file types or anything, but I figured...
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