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  1. Replies
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    Re: Armenia strategies?

    Great! ok so I tried some different tactics..

    grabbing the port settlement of Trapezos ASAP proved to be a turning point in pushing that trade income and I managed to secure the area with a small...
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    Re: Armenia strategies?

    Thanks!

    yeah, luckily, I saved my game every 10 turns or so, so I can backpeddle a little and rework the plan with some more slingers and cheap spears instead of trying to push for those heavy...
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    Armenia strategies?

    Ok so Ive just playing around with a campaign as Hayk(Armenia)

    opening turns building up economy and public order whilst getting away with one cheap stack of slingers/archers/spears and one...
  4. Re: [Teaser Preview] Divide et Impera: Alexander

    Cannot Wait!!!! :thumbsup2


    https://i.imgur.com/tCKve8d.jpg
  5. Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Anyone seen PB lately?

    not seen him since around Xmas, hope he's ok.
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Hi, looking for any updates. is this mod still active?
  7. Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    deleted
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    Re: The Next RR / RC Project

    yup, the BC idea sounds really cool!
  9. Replies
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    hows it going Athos, any more news on the update?
  10. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    I was going to ask the same thing myself, what do you other players recommend? I remember in SS6.4 vh/vh with bygs IV and Real recruitment was insane tough and I found myself restarting alot of...
  11. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    will the new update have fix for campaign unit cards? re- Spanish sergeants showing as peasants (for example)

    Talking of Spain, I just married El-Cid in early campaign via the rebell generals...
  12. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    The unit cards are a nice touch yes, although i think the ocean texture looks a little strange , way too many clouds and the clouds seem to be moving quite quickly , preferred the more serene look...
  13. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Yes. I have both campaigns early and high working over here now no problem thanks to that CTD fix.
  14. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    I tried a complete clean reinstall and now got the campaigns working as well (with the afore posted CTD fix) as the custom battles, alls good, trying out a campaign as the Franks High era right now,...
  15. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Ive got the SS6.4 models_strat folder ready to upload here, but like yourself it only is in the mods folder! when I looked in my normal main medieval 2 folder there was no models_strat in the data...
  16. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Win 10 users could maybe try to set compatibility settings to windows 7 in the exe properties, thats one procedure that might work but...due to this particular game being launched via a batch file I...
  17. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    The attachment doesn't work here also PB, sorry. same result here as Judeman266's


    as for my installation folder , its working fine in the current folder, I have been playing stainless steel...
  18. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    yeah still same thing here, select faction then crash 100%

    Im not quite sure what exactly to be looking at here so i enclosed the txt file, I hope its the right one?



    currently at :\Program...
  19. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    using steam version and its installed to the program files/steam spot but in my case (win 10) its the program files (x86) folder.
  20. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    ok so to clarify, I re-installed sweetfx and got the error message again, so I removed it (for now)

    my PC setup is windows 10 64-bit and DX12 with a gtx 970 and 16gb ram

    and i can currently...
  21. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    apparently its sweetfx related? when i removed the sweetfx files the game works now..

    I may have installed it wrong

    also to verify, when installing sweetfx do you put the whole sweetfx folder...
  22. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Way to go PB!

    I love how the frontend/menu looks and the setup with all the new campaign options, this will be the most complete RR/RC M2TW experience yet!

    but for now? I tried to start...
  23. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Woot downloading it now!

    im also going to be contributing to the seeding bit and leaving it up all night.

    looks like my weekend is gonna feature some much needed RR/RC playtime :yes:
    ...
  24. Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    yeah got stumped by MEGA d/l limit as well... gonna take days at this rate! lol
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    Re: Release within 2-3 days

    Awesome, can't wait! :yes:
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Thats exactly what happened... both Hardraada and Godwinson killed each other before I could reach them! :laughter:

    I started a brand new game this time on V hard, and yup, this time they were...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Looking very promising so far. great work! :)

    just a little question, maybe could do with a boost to the enemy AI starting stacks though?

    for example I played as William, on normal difficulty...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Ahh those Normans look awesome, that chainmail, those shields, those nasal helms!

    very nice I cant wait!! :thumbsup2
  29. Re: Divide et Impera Rise of the Republic Release!

    Awesome , thanks for the hard work!
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    Re: Rise of The Republic (New DLC)

    I've always been interested in playing out "what if" scenarios, especially small ones like the Etruscans vs Rome and now you've mentioned Sardinians ..(maybe the Sardinians troops types would be...
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    Re: Happy birthday KAM !!!

    Happy Birthday, KAM all the best!! :thumbsup2
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    Re: [PREVIEW] ROMA

    Hoorah!!
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    Re: Dacian Horse Archer General

    On which difficulty setting for battles?
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Wow great work on those shields!! :thumbsup2
  35. Re: Beta Test 1.2.2h - Animation Overhaul, Supply System Changes, New Models and more!

    Great work so far, thanks team! :thumbsup2
  36. Re: Satrapy/ally armies causing food shortage?

    This ^

    I also had a Seleucid campaign totally hampered down by my satrapies in the east, full stack armies wandering about in my teritory just sappping away at my supplies and starving my armies...
  37. Re: [AAR]: Mithridates and the Destiny of Rome

    [QUOTE=Garbad;15491136]

    Problem #1: The Unwilling Allies

    Brucia, an insignificant Celtic faction I liberated, refuses to join the war against Rome. This prevents me from receiving supply,...
  38. Re: Macedonian Campaign Progression (Early game)

    A good alternative to peltasts are the AOR dart slingers in Sicily/Syracuse area, they have similar range to javelins but these units equip loads more ammo and with good missile penetration they...
  39. Re: [AAR]: Mithridates and the Destiny of Rome

    The upcoming battle between Rome and Pontus is going to be Epic!

    the "false center" tactic worked against Romes legions in history I hear

    may it bring you glory in the field, brave Ruler of...
  40. Re: [AAR]: Mithridates and the Destiny of Rome

    Consolidate power in the homelands and stay on top of the unification of Greece whilst getting stronger and richer, giving you the full Pontic troop roster to conquest with
    if you blitzed Rome...
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