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  1. Replies
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    Re: DEI devs suggestion/help

    Hi Dresden! I would like to create a new submod for DEI. I want to create 2 command units for the garrison. I think if a city has organized garrison defense, there should be garrison commanders to...
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    Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Hello. i just starting this mod(about 12 turns) my ask: there is no navy recruitment at all ? any plan to add navy in later patch? thx the mod!!
  3. Sticky: Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Hi Dresden ! The new DEI version modify (works) the RotR campaign too ?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests

    not just after a losing battle. for any man to lose, even in a winning battle there is also a loss of man. then the -5 value will be displayed immediately: "attrition -5". if there is no food in...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests

    Hi Dresden !
    I would have asked about the supply system. why do you get -5 negative values when the army is suffering from a loss? (attricion> -5 supply), while fewer people in the army use less...
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    Sticky: Re: [Information] Mod Links, Team, & Credits

    Thx. Dude .
    You know about "Rusted PackFile Manager " ? this tool maybe help a bit for your work....
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    Re: Historical Discussion

    Thx. your work Gunny ! :thumbsup2
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    Sticky: Re: Crucible of Kings

    Hi Dresden !

    The beta patch now live on steam. How compare to CK mod then? The mod working with CA patch too ?
    thx.
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    Re: Imperator: Rome - new Paradox title

    sry no 3D real battles :(
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    [Released] Re: Vassal Kingdoms Mod

    Intersting !
    1. compatible with Crucible of Kings MOD ?
    2. The AI use this feature also ?
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    Re: Exporting anims from Attila to ToB and more

    ok, i dont wanna open a new topic, then ask here.
    We have a blood.pack in Attila. Why dont touch any modder this pack, and make blood MOD from Attila pack ? Its a same engine ,system . I think is...
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    Re: mod request (fatalities)

    soon or later .
  13. Replies
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    Sticky: Re: Crucible of Kings

    The Dream Team ! :thumbsup2
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    Sticky: Re: Crucible of Kings

    Hello. Thx. for the MOD !

    One idea (maybe outdated)
    can Wessex and Mercia set each other's rivals? rather than friendly . I dont play english faction yet, but i dont seen war between Wess. and...
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    Sticky: Re: Crucible of Kings

    SORRY SORRY SORRY !

    yes , ammo refill was activated
  16. Replies
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    Sticky: Re: Crucible of Kings

    hmm. i have Radious mod also in my data, but dont enabled it in launcher
  17. Replies
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    Sticky: Re: Crucible of Kings

    thx. man. i dont figured out what the hell is trhis, fear effect, get broken or what? any unit that approaches a certain distance from the enemy just gets this strange effect.
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    Sticky: Re: Crucible of Kings

    Hello Gunny !
    Its something wrong in battles .
    1. Horseboys wont go melee (not in skirmish mode, and melee mode check) i attack enem archers, My HBoys stopped charge before archers and do...
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    Sticky: Re: Crucible of Kings

    ahahahaha it was a diplomatic answer ... you do not want to cross over to CA. OK, it's alright . ;)
    (but I'm sure somehow it's possible to extract the blood from it).
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    Sticky: Re: Crucible of Kings

    Dresden. we have the blood.pack in Attila. your team cant create a blood MOD using Attila blood patch? thx.
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    Sticky: Re: Crucible of Kings

    So then recommend a new campaign right ?
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    Sticky: Re: Crucible of Kings

    no, just smart :)
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    Sticky: Re: Crucible of Kings

    Keep it the good work Dresden! I hope you figured out how to better AI unit upgrade via military tech. they use again cheap first tier units, nothing merge, and even not replenish . THX ! :thumbsup2
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    [Released] Re: [MOD] Minor Town Garrisons

    yes, save game compatible . but the garrisons appear like fresh units in army ( 0.25 strenght) , but replenish to full.
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    [Released] Re: [MOD] Magnar's Mods - Campaign Zoom Mod Released

    Does the AI also refill their ammo ? or simply go to attack after shooting mod ?
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    [Released] Re: [MOD] Magnar's Mods - Campaign Zoom Mod Released

    Hello Magnar !
    what u think about blood mod from Attila? I tried to take the Blood.pack from Attila. I converted it to mod.pack, but unfortunately it does not work.
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    [Released] Re: [MOD] Minor Town Garrisons

    Hi Dresden ! "minor town " means villages ?
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    [Released] Re: [WIP] All Playable Factions

    Magnificent! Vassals stay vassals ? If i play with Kent, later i can go independent right ?
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    Re: Where is Thrones of Britannia forum section ?

    uhm thx. i just see stickied titles like Attila, Rome II, WH-WH II .
    ok, then can close this topic .
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    Where is Thrones of Britannia forum section ?

    Dear TWC.
    just 3 day left and ToB will release. Why not present here in TWC. any forum about new title ?
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    Re: Square formation into circular ?

    Miguel, THX. your answer!

    I was thinking about graphic rendering and transformation.
    for example: convert the "hollow_square" formation into circles :...
  32. Re: Medieval Kingdoms Total War: The Cuman-Kipchak Confederacy (Complete)

    Brilliant, as always ! :)
  33. Re: Medieval Kingdoms Total War: Republic of Venice (Complete Preview at Last!)

    yeah! no mo byzantin units ! :)
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    Square formation into circular ?

    Hi Guys.

    is there any way to transform the "hollow_sguare" formation into circular?
    or "pike_square" formations for well-known (MTW2) "shiltrom" formations?
    did where to find the square...
  35. Thread: Factions

    by Hunor
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    Re: Factions

    Yes, i playing now with 1295 AD submod ( AOC campaign ) and Austria is there.
    BUT, i see more Venedig units card (UI section) , but the modell is not in the .packs . Or its done ?
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    Re: Problem with Assembly Kit (No option for DAVE)

    Hello Subotai ! I'm sorry I'm not answering the question.
    but I ask because you are an experienced modder and you know AK.you think with the tool is possible to see a modified startpos.esf , or...
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    [Tool] Re: EditSF 1.1 - Added Array Editing

    Hey Dainu ! can u add copy-paste entries feature to the tool ? bcs i wanna modify one already modded startpos.esf, but unable with Assembly Kit. ( i need add political parties entries to the...
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    Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Hello Guys. Anybody can tell me with these tool can i add politcal party to the unplayable faction ? ( to turn him playable)
  39. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Thx. Dude, ill make a try . if success report here.
  40. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Hello Miguel !

    What can i do with "DY_YOUR_HOUSE" problem, IF i use a already modded startpos.esf ? I playing now with "1295 AD" (AOC campaign) and i want play with Venice. I have done with...
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