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  1. Replies
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    Sticky: Re: Radious Total War Mod (Updated 21.8.2015)

    Doubt there is anything what could be done about this. campaign Ai is sometimes silly and CA doesnt focus on this part of the game at all.
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    Re: Patch 17 features missing?

    That is purpose, since i reworked these resources and their bonuses very much. Having it faction wide would not be good.
  3. Replies
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    Sticky: Re: Bug Reports & Technical Issues

    Dont know if it can be caused by other mod, but if you go to battle from campaign map and having force march or raid stance, units are automaticaly tired at the start of battle.
  4. Replies
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    Sticky: Re: Radious Total Units Mod (Updated 21.8.2015)

    Units for Minor Roman factions and Roman Expedition are stored there.
  5. Re: [Possible Issue] Vexillatio Comitatensis & Toxoto Dalmatae DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Ghost issue i found, its like 1-2 horses from whole squad. Will prepare fix for next update.
  6. Re: [Possible Issue] Vexillatio Comitatensis & Toxoto Dalmatae DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    I will test once i am home from work.
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    Re: Mods being crazy

    I dont see anything wrong there, i presume your game is fully patched on steam. Try verify game cache.
  8. Replies
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    Re: Mods being crazy

    Sure, do it.
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    Re: Mods being crazy

    What the hell is this message? Never seen that before. :D
  10. Re: [Bug] Fully upgraded Constantinople is missing many of its garrison units

    Yes i may look at it, maybe t3 and 4 ports i will rebalance, less but better. Will see.
  11. Sticky: Re: Radious Unit Pack 2 - Rise of an Empire (Updated - 20.08.2015)

    Its in rar, no magic there. Or get workshop version if you have issues with it.
  12. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Yep unless new DLC with some new playable factions will come we covered absolutely everything with over 430 custom units!
  13. Sticky: Re: [Official Submod] Radious Romani Units - Area of recruitment (AOR) Mods (Updated 22.8.2015)

    We covered all other factions already. They are exactly same and copy paste as Grand Campaign factions. Only Romans are unique (which we covered in latest update) and Ostrogoths are partially unique...
  14. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Looks slightly better then mine versions. :D :D
  15. Re: First Rome 2 Total War Music Mod + music modding tools !!!!!

    Updated, to fully work with patch 17! Hopefully no more patches will break it!
  16. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Hmmm i wonder into what my 2 former roman units will change. Good guys, good. :-)
  17. Replies
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    Hunnic Army spawn issue

    Hello everyone,

    maybe you will be able to help me with this.

    I noticed that att_preservation_data is somehow broken, since AI always spawns just 1 type of the army for Hunns in each campaign...
  18. Replies
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    Sticky: Re: Radious Total War Mod (Updated 20.08.2015)

    First post of the each mod topic contains download link for latest version. Or you can find mods on steam workshop. I keep to download only latest versions, so you cant get any older. If mac users...
  19. Replies
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    Sticky: Re: Radious Total Units Mod (Updated 21.8.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-31-7-2015%29/page2

    Enjoy.
  20. Replies
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    Sticky: Re: Radious Total War Mod (Updated 21.8.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-31-7-2015%29/page2

    Enjoy.
  21. Replies
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    Sticky: Re: Changelogs (Updated 21.8.2015)

    Updated - 21.8.2015

    Radious Total War Mod:

    - Several AI army composition changes.
    - Several recruitment changes.
    - Minor AI behavior changes.
    - Additional unit balancing.
    - Slightly reduced...
  22. Sticky: Re: Unit Pack Compatibility - Attila (UPC-ATT) - (Updated 19.8.2015)

    When its done and ready. We release stuff only in perfect shape. But its not far from that!
  23. Sticky: Re: Download Better Aggresive CAI for Attila V 3.7.2 Official Release

    AI in script has colonisation for free, always. That cost is only for player. Yet its sometimes very lazy to colonise anything. :D :D
  24. Thread: Patch 17 Info!

    by Radious
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    Re: Patch 17 Info!

    You should be safe to continue, those changes will adapt on already started campaigns.
  25. Replies
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    Re: Attila Total War: launcher crashes

    Is your game fully patched? Mods wont run on older versions.
  26. Replies
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    Sticky: Re: Radious Total War Mod (Updated 20.08.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-20-08-2015%29/page7

    Enjoy.
  27. Thread: Patch 17 Info!

    by Radious
    Replies
    9
    Views
    1,110

    Re: Patch 17 Info!

    All mods which required update for patch 17 are now fully updated. Others working without issues.

    Enjoy most polished Emperor Radious Edition!
  28. Replies
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    Sticky: Re: Radious Graphics Mod (Updated 20.08.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-20-08-2015%29/page7

    Enjoy.
  29. Sticky: Re: Radious Unit Pack 1 - Barbarian Invasion (Updated 20.08.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-20-08-2015%29/page7

    Enjoy.
  30. Sticky: Re: Radious and Farsovereign Unit Pack 3 - Eastern Eclipse (Updated 20.08.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-20-08-2015%29/page7

    Enjoy.
  31. Sticky: Re: Radious Economy and Research Mod (Updated 20.08.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-20-08-2015%29/page7

    Enjoy.
  32. Sticky: Re: Ancient Sea Empires Unit Pack (Updated - 20.08.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-20-08-2015%29/page7

    Enjoy.
  33. Replies
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    Sticky: Re: Sand Empires Unit Pack (Updated - 20.08.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-20-08-2015%29/page7

    Enjoy.
  34. Replies
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    Sticky: Re: Radious Battle Mod (Updated 20.08.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-20-08-2015%29/page7

    Enjoy.
  35. Replies
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    Sticky: Re: Radious AI Mod (Updated 20.08.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-20-08-2015%29/page7

    Enjoy.
  36. Replies
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    Sticky: Re: Radious Campaign Features Mod (Updated 20.08.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-20-08-2015%29/page7

    Enjoy.
  37. Sticky: Re: Radious Unit Pack 2 - Rise of an Empire (Updated - 20.08.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-20-08-2015%29/page7

    Enjoy.
  38. Replies
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    Sticky: Re: Changelogs (Updated 20.08.2015)

    Updated - 20.08.2015:

    All mods updated!

    - Full Patch 17 adaptations and proper balance for it.
    - You can now select our main menu and loading overlay with other vanilla ones.
    - Several...
  39. Sticky: Re: [Official Submod] Radious Playable Factions (Updated 19.4.2015)

    Update for patch 17 will come shortly!
  40. Sticky: Re: [Official Submod] Radious TWH Unit Pack (Updated 24.1.2015)

    Mod is fully compatible with latest patch 17. Enjoy and have fun!
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