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  1. Replies
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    Sticky: Re: [VIDEO] Ancient Empires Release Trailer

    The modding team has outdone itself! You guys are not even close to imagine how much joy you are spreading trough out the world!

    You will make my life legendary (forreal)!
  2. Thread: campaign

    by Jupiter93
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    Re: campaign

    I don't think that CA would be stupid enough to mount a large patch, or a patch at all, considering that this mod (and Artstudio's mods) are just around the corner.
    Should they be coming up with a...
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    Sticky: Re: Ancient Empires: Official Update - Part two

    Maaan where them hoes at?
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    Sticky: Re: ANCIENT EMPIRES BETA TESTING

    Is the beta for real getting released this week or did @Relf misinterpret @UMCenturion's post?

    From what I understood, it looked like the week the beta was to be released, there should be small...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Thos shields looks amazing!

    To be honest I look more forward to this mot than any grand campaign overhauls!

    Keep up the good work bro!
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    Sticky: Re: ANCIENT EMPIRES BETA TESTING

    Good job! That was a relief on all our behalf. Keep whooping these bug's a**
  7. Sticky: Re: *Campaign Play-through Preview - Roman Republic*

    Smh why u hatin? No ketchup, just sauce.
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    I really really appreciate your effort guys! It easy to forget that you are doing this in the spare time only to provide us with entertainment.
    You will make it through and this mod will be of a...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Ahh looks like you got it all covered! My bad bro :)
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Hey Athos! Nice plan!

    However, I noticed that the playable factions for first release is only European factions, let alone two Iberian ones (Leon and Sevilla). May I suggest that you try to swap...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    I wanna smoke what he has smoked!
  12. Replies
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Yea :wub:, whats up? Been waiting a long ass time for this bish ya now what im saying? Eat the booty like groceries
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    Sticky: Poll: Re: Age of Bronze - General Discussion

    How's progress?
  14. Replies
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    Sticky: Poll: Re: Age of Bronze - General Discussion

    How's progress?
  15. Replies
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Well I need some ass. Ain't had that :wub: since september. Wuzz poppin'
  16. Replies
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    How are things looking now? Are we going to see a release anytime soon?
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    Re: Total War Hellas: An Age of Darkness

    Wow, that seems great! Is it a custom battle only mod then? Or will we be having a playable campaign too? Just curious :) Open beta release is apprecieted in any form anyways! Keep up your good work!
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    So, basically you guys are 99 % finished and waiting to get rid of the last remaining bug(s)?

    I really hope you can make it this month!
  19. Replies
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Bump!
  20. Replies
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    How is the mod coming now?
  21. Replies
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    I'll try. I'm somewhat bussy with IRL issues in the holidays, but I'll try and return to you when complete or questions.

    Beta sounds good. I really hope in contributing to the beta testing phase.
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    You think a feasible release could be achieved before the new year?
  23. Replies
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    How is the mod coming? Any progress from the last time I checked? (Yes, I know that I'm impatient, but hey, thats the downside of being a creator of a masterpiece right? :tongue:)
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Aight, I give you 31st, still within 2016 tho:)
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    Re: 356 AD Overhaul

    This mod is already 15 gigs big and covering mainly the Roman unit rooster. Just imagine how big this mod gon be when it covers all the factions. So I won't doubt the possibility of this being...
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Can't wait for the 25th! This mod is gonna be spledid!
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    Re: 356 AD Overhaul

    Nice! I gotchu for them feedbacks bro
  28. Replies
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    Re: 356 AD Overhaul

    Hey Athos, congratulations on your release!

    One question though: Is this a complete overhaul on the roman empire only, in terms of skins?

    5 gig is rather large file to download :)
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    This is plain awesomeness, Linke! You are savagely good at this!
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    Re: Dontfearme22 Preview Thread

    You already know! Keep up the good work brotha! This is going to be good :thumbsup2
  31. Poll: [WIP] Re: TOTAL WAR: MEDIEVAL CHRISTENDOM - Introduction Preview [Still alive]

    That map i incorrect:
    - Spain was capture by Muslims during the mid-early 700's, it was not Visigothic by 900AD.
    - Kingdom of Lombardy (which is incorrect name for "The Kingdom of the Lombards)...
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    Re: Request: No-razing submod

    I see, thanks alot!
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    Re: Request: No-razing submod

    I tried as the Visigoths and I'm still able to raze :(
    I'm using patch 2.1 btw. Does that have any say in this?
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    Re: Request: No-razing submod

    Thanks bro
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    Request: No-razing submod

    The title says it all.

    As much as I'm loving this mod, it's allways destroyed by desolate landscape. Thereby shrinking the battlemap further.
    I know there is alot of anti-razing mods out there,...
  36. Re: The Third Samnite War [HATG DLC needed] [v. alpha.001]

    Pure magic VINC! You heeded my advice too ;)
  37. Re: The Third Samnite War [HATG DLC needed] [v. alpha.001]

    Like I said, you can always cooperate with DeI team as they have the perfect skinned units for Carthage and other factions.
    Can't wait! Will be following up this close to my chest :thumbsup2
  38. Re: The Third Samnite War [HATG DLC needed] [v. alpha.001]

    Yeah I checked them out just now. Ironically, it was Croton who taken over southern boot of the peninsula.
    Luckily I had relatively good relations with them so they helped me defeat the Samnites...
  39. Re: The Third Samnite War [HATG DLC needed] [v. alpha.001]

    Nice mod VINC! I've been testing your mod (playing as Rome) and have a few suggestions and notes:

    - Unit cards can be taken from DeI mod with permission.
    - Camillan units can also be used from...
  40. [Beta] Re: Origo Europae - Beginning of Europe (Clovis based scenario)

    My best wishes, Gaius.
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