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  1. Re: SSHIP_098 April 7th 2022 - for testing

    Might've found an error in the descr_strat at line 5786, I think "character Robert, general, named character, age 50"
    is supposed to read "character Robert, general, named character, male, age...
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    Sticky: Re: Bug Reports

    The description for the Roman Temple to Mars is present in the export_buildings, but doesn't show up in-game.
    The text string in there that says "...+5% Local Public Order if Region has Trade...
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    Sticky: Re: Extended Cultures Discussion

    Right, they tended to have at least 14+ Def. skill, so I thought that archers/slingers/javelineers/etc. would work, but that was mostly unsuccessful even when shot in the back. They also never really...
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    Sticky: Re: Extended Cultures Discussion

    Just finished a Seleucid campaign with considerable effort, and near-zero bugs/errors(great!). One thing I noticed is that Kshatriya Guild Warriors seem arbitrarily difficult to kill for a unit with...
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    Re: Total War Rome: Remastered

    Promising. Let's hope the Ptolemies don't get the Old Kingdom treatment again.
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    Sticky: Re: EB Finale; Part 1

    It was present back in v1.31c or so, probably got removed in later versions for some reason. I've attached a .zip to this post with what I'm fairly sure are the relevant files; try extracting that...
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    Sticky: Re: EB Finale; Part 1

    Check your EB/Data/models_building folder for a models_unit folder erroneously placed there. Cut/paste the stray M_U folder back into the Data folder and see if the Danubian cohorts/Batavian...
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    Sticky: Re: EB Finale; Part 1

    If anyone else is still using one of the pre-Finale EB 1.3 builds with those new late Roman units and wants to get them to work in battles, check your EB/Data/models_building folder, there was a...
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    Sticky: Re: Bug Reports

    Got a CTD while attempting to defend against a siege on the battle map. There was a unit of roman_slaves_light in the enemy army, and I believe there's an issue with their unit model/texture/etc....
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    Sticky: Re: Bug Reports

    Ran into a pre-battle error while attempting to repel a Ptolemaic siege as Rome, 275 imperial campaign. 360400
    Aside from a few end-of-AI-turn CTDs(that reloading fixes anyways), campaign mode has...
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    Sticky: Re: Extended Cultures Discussion

    Congrats on the new release, will get to bug-hunting shortly.
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    Re: Bugs Reports & Technical Help

    Aragon apparently has the Silver Surfer-type error with (non-upgraded) Chivalric Foot Knights.
    Screenshot: https://i.postimg.cc/J4b3cxR8/Untitled.png
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    Re: Bugs Reports & Technical Help

    Found more units that have non-existent/out of date entries in the EDSUV.txt
    These units need updated entries and also need 'accent Arabic' added to their EDU.txt entry so that they're...
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    Re: Bugs Reports & Technical Help

    Am running v0.9.5.
    1. The early ME Bodyguard unit uses maces as a secondary weapon, but have stats for swords as sidearms.
    2. Many of the new units(Black Guard/Amir's Guard/Ahdath Militia/Monaspa...
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    Sticky: Re: Extended Cultures Discussion

    Using the Alexander.exe helps, but as a general rule, the AI in the Rome: Total War series is hardcoded, and cannot be altered. ...As far as I know, anyways.
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    Sticky: Re: Extended Cultures Discussion

    The reforms occur after Rome or Capua become huge cities. May your journey to take the SPQR from a republic to an empire be an enjoyable one.

    ...As for the "Immortal" trait, I believe that only...
  17. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    For the descr_strat, go to SS6.3/data/world/maps/imperial_campaign, and open that file up. Search for Shkoder, and correct it to be Skhoder everywhere there. For the...
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    Sticky: Re: Extended Cultures Discussion

    Okay, I think part of the issue I was having was that I had Steam installed on a hard drive that wasn't C:. Once I tried installing XC on Steam after I had moved everything over to C:, the...
  19. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    I am unable to load saves when using HURB. Dunno why that's the case, but it is. This wasn't the case in pre-HURB5.5 versions, and regular SS6.4 works fine as well, so I'm at a bit of a loss. Also,...
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    Sticky: Re: Extended Cultures Discussion

    I just found out that the XC4.12 installer executable doesn't give me the issue that I reported regarding the latest test build. Hmm. Edit: I also can't fight battles with settlements involved...
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    Sticky: Re: Extended Cultures Discussion

    I'm glad I was able to do a little bug-hunting already, if nothing else.
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    Sticky: Re: Extended Cultures Discussion

    I use Steam!Alexander 1.9.
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    Sticky: Re: Extended Cultures Discussion

    When I was installing the latest test build, installation options like "Use Steam", "Use Alex", and "Use BI" weren't present. I've never had this happen before with any version of XC setup...
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    Sticky: Re: Extended Cultures Discussion

    That works, so we're in the clear now. Thanks.
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    Re: Islamic factions

    www.twcenter.net/forums/showthread.php?405904 It even adds Islamic princesses, just like you asked for. Cheers.
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    Sticky: Re: Extended Cultures Discussion

    The link to that new test build is a dud for me. You ought to try and re-upload it at some point, I think.
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    Re: Lord Hamilton's Unit Workshop

    To answer your question, the download link in the first post only includes the units specifically mentioned in the first post. ...You might be out of luck, there.
  28. Re: TWC Forums have been rolled back two weeks

    We'll rebuild.
  29. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Yep, the actual faction itself doesn't appear anymore.
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    Sticky: Re: Extended Cultures Discussion

    I saw that too, something seems up with the WMWiki XC site, Zarax, you should take a look when you can.
    http://www.wmwiki.com/hosted/cv/xcfiles/test06042015.exe <- Try that, it's the most current...
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    Sticky: Re: Extended Cultures Discussion

    That's always happened in any XC version I've played, but I didn't think it was actually a bug. (for starters, it's useful lol)
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    Sticky: Re: Extended Cultures Discussion

    I'll start bug-hunting as is tradition.
  33. Re: Got an issue occuring with fog of war in my campaigns.

    Somewhat, given that HURB plays around with the knightly order building trees and I went and made them as they were in regular 6.4.(changed to account for how the map and settlements on it were...
  34. Re: Got an issue occuring with fog of war in my campaigns.

    I'll being doing that as a absolute last resort, I think. This came up just recently out of seemingly nowhere and that would be a bit drastic since I've have a lot of things tweaked/added.
    Thank you...
  35. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Good eye, I'll make sure RW knows about that when he shows up again if you don't do so yourself.
    Thanks!
  36. Re: Got an issue occuring with fog of war in my campaigns.

    Nope, no dice. I forgot to mention it at first, but this happens no matter what faction I play as, which I'm certain is relevant info. ...I think it might be something to do with the associated map...
  37. Got an issue occuring with fog of war in my campaigns.

    Right, so, I'm running SS6.4 with a heavily personalized variant of the HURB sub-mod, and out of nowhere, the starting FoW on the base imperial campaign map has become faulty. Never seen anything...
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    Re: Units over haul idea

    That's been done/in the process of being done.
    http://www.twcenter.net/forums/showthread.php?405904
  39. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    The little details regarding accuracy are something RollingWave can't get in all by himself, so thank you for contributing some of your own.
    He can't do this alone, that's why we're here.
    lol
  40. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    In the SS6.3\data folder, what you seek is the descr_character.txt(specifically the lines that look like this under the princess character type:faction (Islamic faction type here, like 'turks', for...
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