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  1. Replies
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    Re: Version 3.42 Hotfix

    Yep, siege weapons are quite a problem.
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    Sticky: Re: Feedback & Feature Requests

    Well, that's a sub-product of the basic Rome-II issue: you can't manage garrisons.

    If i could create unmovable garrison armies in any town, i would be happy.
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    Re: Version 3.42 Hotfix

    Working nice.
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    Sticky: Re: Feedback & Feature Requests

    Hmm, you want research tree to be finished before you capture half of the world? ;)
    And whats wrong with replenishing units? It's only takes 2-3 turns.
    Do you want your army to be always at full...
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    Sticky: Re: Feedback & Feature Requests

    Whats wrong in 4TPY?
    I think it is best mode.
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    Re: Version 3.3 Released!!

    That will make AI waste resources on useless agents. And AI is not really strong as it is.
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    Re: Version 3.3 Released!!

    Yep, i just removed AI agents.
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    Sticky: Re: Bug Reports & Technical Help

    How to reproduce:

    1. Order melee infantry to move to enemy unit (with right mouse button+drag formation over enemy unit position).
    2. Unit will move into position and start fighting due to enemy...
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    Sticky: Re: Bug Reports & Technical Help

    Found a bug.

    Not sure if it is a STIM bug or CA bug.

    Often unit without attack order but in combat does not affected by fatigue at all.
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    Re: Version 3.11 Hotfix

    Thanks. Will be checking for update. :)
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    Re: Version 3.11 Hotfix

    Yeah, cycling reserves works, but when 2 exhausted units fight head on it feels a bit unrealistic.
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    Re: Version 3.11 Hotfix

    Maybe it will help to increase penalty to defense while reduce penalty to attack?

    Most units have defense values larger then attack one, so with similar penalty to both attack suffers more.
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    Sticky: Re: Feedback & Feature Requests

    As you with, i can always mod it myself.
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    Re: Version 3.11 Hotfix

    And with low kill rate and high fatigue units became exhausted quite fast, and tend to fight in that state till the end of the battle.

    P.S. I'm not sure, but seems to me that Rome spear units tire...
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    Sticky: Re: Feedback & Feature Requests

    I think Forced march/Double time bonuses must be reduced or penalties must be increased over time.
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    Re: Version 3.11 Hotfix

    Triaries vs another spear unit for example.

    Generally when 2 fighting unit are exhausted things really became really apathetic.
    Like nothing happens for minutes.
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    Re: Version 3.11 Hotfix

    I think kill rates are bit too low now.
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    Sticky: Re: Feedback & Feature Requests

    Please disable AI spending's on agents.

    I'm used such a mod, it definitely make games more fun and less tedious.
    AI agents are just continuous nuisance, while spending a lot of money on them make...
  19. Sticky: Re: Silven Total Improvement Mod [Version 2.1] Updated Oct. 25th - Increased Garrison Sizes!

    Silven, your mod is still the best of the bunch.
  20. Sticky: Re: Silven Total Improvement Mod [Version 1.72] Updated Oct. 8th - No More Rotating Units!

    Can you please make an option for weaker roman units? I'd like more challenge. :)
  21. Sticky: Re: Silven Total Improvement Mod [Version 1.71] Updated Oct. 6th - No More Rotating Units!

    Best mod.
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