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  1. Re: ToonTotalWar's Rome 2 All In One Mod v3.9.7 for Patch 16.1/Emperor Edition - Updated 23/3/2015

    Sir Toon please remove the AIO Campaign tweaks from the sub mod section as it is obsolete. Campaign files are in the Diplomacy mod.
    Lord Derfel use the Diplomacy mod not the Campaign tweaks and play...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Bunny Poop- The first file is for Mass Volley Fire-All your units use volley fire.
    The second file is for Fire By Rank. Use one or the other. I recommend The first file Volley fire because it helps...
  3. Re: ToonTotalWar's Rome 2 All In One Mod v3.9.7 for Patch 16.1/Emperor Edition - Updated 23/3/2015

    UPDATE: New version of Battle Tweaks. Changed some shield values and spotting values and added trigger events file.
    Sir Toon Please upload new version to Sub mod section Thanks.
    benczedb90-test the...
  4. Re: ToonTotalWar's Rome 2 All In One Mod v3.9.7 for Patch 16.1/Emperor Edition - Updated 23/3/2015

    Comrade- There will be some conflicts in the files so as to not cancel out the effect of each mod-Test each mod by itself and see what best suits your playing style.
    benczeb90- are you using Bran...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Try this and see if it works. http://www.twcenter.net/forums/showthread.php?544459-Sinfonia-Semplice-%28Sound-Fixing-Tool%29
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    Sticky: Re: Bran Mac Born's DME Mod settings

    I sure as hell do not know why units say different things. I did not mod any of the sounds except the music files for a special download. I did read in a post that when you mod unit stats land It can...
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    Re: Bran Mac Born's DMS 2 Settings

    Yes it is the standard version because these are rifle units and not melee infantry. Will most likely change those stats in next update-they are to high for none melee infantry.
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    Re: Bran Mac Born's DMS 2 Settings

    Bayonet Mod option for FOTS is now available on Post #1:thumbsup2 Thanks to Emperor Bonaparte for see that.
  9. Re: Bran Mac Born's Campaign AI for The Great War

    UPDATE: New DB file- re balance of some rife ranges and lowered hit point for MG nest so they can be taken out. (Thanks Mr. Hedge Knight) Will still be tough but can be killed.
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    Re: Shogun 2 only uses 1 core!

    Go into your Shogun 2 Preferences script file located in Drive C;Users/user name/AppData/Roaming/Roaming/The Creative Assembly/Shogun 2/scripts/preferences.script.
    scroll down to the bottom of the...
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    UPDATE: AI should now only make full stacks-No more small armies. Changed AI minimum army recruitment size and army merge behavior.
    Note I have not seen this problem in my games...but made the...
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    Re: Bran Mac Born's DMS 2 Settings

    OK Bonaparte Here is what you can do yourself to change the formation priority. Open the darthmod_shogun.pack with the PFM. Click on the formations.bin file at the bottom. When it opens up click on...
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    Re: Bran Mac Born's DMS 2 Settings

    Does the the vanilla game of FOTS use the battle formations? Is this behavior only in FOTS? If so then the Darth formations should be removed. I do not make formations. I will see if there are any...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    NO.
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    You have to go to your preferences.script and change the campaign unit multiplier to 2.(Drive C:/users/username/AppData/Roaming/The Creative Assembly/napoleon/scripts) save the script then right...
  16. Re: ToonTotalWar's Rome 2 All In One Mod v3.9.6 for Patch 16.1/Emperor Edition - Updated 26/2/2015

    Yes can change "chance of success" higher so they will wait to attack..but I was attacked with full stack on grand campaign so maybe WOS needs patch.
  17. Re: ToonTotalWar's Rome 2 All In One Mod v3.9.6 for Patch 16.1/Emperor Edition - Updated 26/2/2015

    OK Sir Toon. Here is the newest version of Diplomacy mod with CAI tweaks to get AI to attack in WOS campaign. In my test Athens attacked my walled settlement (Thebs) on turn 2!:yes: Then on turn 6 I...
  18. Re: Bran Mac Born's Campaign AI for The Great War

    Yeah mr. Hedge Knight!.:salute: It is a unit and not a building:doh:
  19. Re: Bran Mac Born's Campaign AI for The Great War

    That would be battlefield_buildings_tables. But that table is not in the mod files so I do not know what they used for the MG bunkers.
  20. Re: ToonTotalWar's Rome 2 All In One Mod v3.9.6 for Patch 16.1/Emperor Edition - Updated 26/2/2015

    I will make those changes for the Cataphract units. There is nothing I modded that would would cause those things happening. Anybody can edit stats and tables with the PFM. I share things with other...
  21. Re: Bran Mac Born's Campaign AI for The Great War

    Well at least the rifle is fixed:doofywave
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    Re: Bran Mac Born's DMS 2 Settings

    Sound to me like a formation bug. This is campaign only correct ? I have not seen this in custom battles on hilly maps. Will remove line in tigger events and see what happens.
  23. Re: ToonTotalWar's Rome 2 All In One Mod v3.9.6 for Patch 16.1/Emperor Edition - Updated 26/2/2015

    Sir Toon here is the updated Diplomacy mod.
  24. Re: Bran Mac Born's Campaign AI for The Great War

    UPDATE: Fix for British Lee Endfield rifle range, New diplomacy attitudes tables-allies will stay allied:thumbsup2. AI_File and DB_File uploaded.
  25. Re: Bran Mac Born's Campaign AI for The Great War

    Will correct.
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Volley fire. The AI will create more armies and bigger ones and is more aggressive in the campaign. If you have no money then the player will lose. So No hard economy for this. If you like I will...
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    I have drums for my men. What units are not forming square as not all Turk unit have it. Music mod is for the background score.
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    Re: Bran Mac Born's DMS 2 Settings

    Will test out. Are you using Large Deployment zones in the Launcher? I need what version of the mod you are using so I can isolate the bug and can you upload the save game so I can see the map and...
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    Re: Freezing Mid Battle

    l a p t o p.
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    Re: Freezing Mid Battle

    Could be Video card overheating? Sounds like a hardware issue. Do you have the current drivers for your card?
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    Re: Bran Mac Born's DMS 2 Settings

    I am going to nerf the arrow tower machine guns. Spear units have guard mode maybe you but them in that stance? The general should stay back and not dismount and attack a castle-why would they do...
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    UPDATENew Cavalry Behavior,After modding Shogun 2 I came across some excellent settings in battle_entities for cavalry unit. There was always a problem with cavalry moving out ahead and doing stupid...
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    Re: Bran Mac Born's DMS 2 Settings

    KWIS your special request version is now available to try out. Post #18. Nerfed AI money per turn and lowered AI campaign bonuses by 50%.
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    Re: Bran Mac Born's DMS 2 Settings

    Will make version for you that nerfs AI bonuses.
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    Re: Bran Mac Born's LME Mod

    UPDATE: Fixed typo for 9pdr canister shot. Changed bayonet charge bonus so AI does not rush into melee attack. both versions. Report back:)
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    Re: Bran Mac Born's DMS 2 Settings

    UPDATE: Lowered walk speed for all horses, raised walk speed for all infantry, changed unit ground movement modifiers- slower in forests, mud, scrub, sand and shallow water. All versions updated,...
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    Re: Bran Mac Born's LME Mod

    Thanks will fix and upload.
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    Sticky: Re: Bran Mac Born's DME Mod settings

    I can release reduced movement version Yes.
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    Re: Does CAI have a military objective?

    So.......did the little mod help? What happened?
  40. Re: ToonTotalWar's Rome 2 All In One Mod v3.9.6 for Patch 16.1/Emperor Edition - Updated 26/2/2015

    Hyrei-If that is the case then those building should not be able to recruit crap units, they should be eliminated to recruit. Another solution would to make the cost and upkeep of better units lower....
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