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  1. Re: [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    hi all, not sure where to ask but here is anyway... if I'm getting the m2tw definitive edition from steam, how do I install the whole SS+HURB thing today? which files to get, which install method to...
  2. Re: New Historical total war era - Total War: Three Kingdoms!

    Three Kingdoms has a pretty huge fandom in east asia, and I don't mean just far east but include south east asia, why do you think we have games like dynasty warriors that by now have like 8...
  3. Poll: Re: The TW series is dead. Everything after Medieval II sucks!

    Which is for me depressing to think about it :( it's not about retro, it's the simplicity and the user friendliness that lost after medieval 2 map.
  4. Poll: Re: The TW series is dead. Everything after Medieval II sucks!

    Yes total war is dead to me, only something like a proper medieval 3 game would make me come back, and what I mean by proper medieval 3 is about the mechanics inherited from shogun to medieval 2...
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    Re: Medieval III and Renaissence

    I want medieval 3+ with the twist, instead of just europe and middle eastern focused, they should make it the whole asia + africa + europe
  6. Re: Any medieval 2 / stainless steel modders working in this?

    that is awesome to hear the confirmation that the old number limit is gone, because when I saw your faction previews I thought they have even less units :doh:

    now if you can figure out to mimic or...
  7. Re: Any medieval 2 / stainless steel modders working in this?

    good, I really wish you guys succeed, it has been a decade since medieval 2 and a "remastered" version of those late m2tw mods are basically my dream tw game :-/

    however seeing your particular...
  8. Re: Any medieval 2 / stainless steel modders working in this?

    As someone who was following m2tw mods a bit extensively long ago, I would say maybe you need to contact some of those guys

    In partucular broken crescent mod guys, dominion of the sword mod guys,...
  9. Any medieval 2 / stainless steel modders working in this?

    Is there any?

    Approximately how can this compare to m2tw ss? Because I don't play/familiar with tw games after m2tw...
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    Re: hows progress?

    Wait, what...? There was an alpha? Whereeeee???
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    Sticky: Re: OPEN ALPHA release

    :( disappointing, I've been very familiar with HURB and consider vanilla recruitment system unrealistic.
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    Sticky: Re: OPEN ALPHA release

    wow we have an alpha already...

    my main question is : does the unit recruitment system use HURB system or what?
  13. Re: What would you like to see in Medieval III?

    so it's confirmed medieval 3 next?
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    Re: Work to continue on Titanium!

    seeing at the factions on that screenshots, this is far away from HURB factions list?! I thought HURB will be the base for Titanium?
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    Re: Best garrison composition?

    6 spearmen 4 heavy infantries 4 archers 4 xbowmen 2 cavalries, that is the standard garrison; of course need to be customized with specific units
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    Re: Byzantines ruin early era campaigns

    nope not stronger generals, just tank armors... as to why... well it was because they had the most armored heavy cavalries at that time in history, but alas the game just cannot mimic that...
  17. Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms) --> Official News & Previews in Page 1

    curious, why only 1 rus faction? the faction number/era is far from the limit isn't it, so why?
  18. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    been like that since version 2 or something :D

    so btw do you encounter those CTD I described before? any fix? or if not maybe you can upload/send your HURB to me?
  19. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    yes unfortunately :( I cannot continue the campaign without resorting to cheat because of that... this sort of thing happened with almost all factions at random and with all kind of CAI; mostly...
  20. Re: How do you win an offensive siege against anything other than militia?

    1. attack multiple walls at once
    2. use high attacking infantry to assault, don't try to throw spearmen and other weaklings to enemy walls
    3. after capturing walls, bring your ranged units (easiest...
  21. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    CTD when loading the battle of me besieging rebel owned prague...


    19:06:19.058 [system.rpt] [always] CPU: SSE2
    19:06:19.058 [system.rpt] [always] ==== system log start, build date: Feb 25 2008...
  22. Sticky: Re: [Preview] SSHIP - Economy, Events, Scripts & Other Features

    does sship already implemented RC 2.0?
  23. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    cool, it's time for new features... but how are you going to do both this and titanium? or hurb is now some sort of titanium alpha? :D
  24. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    many new eastern units... by eastern I mean east of HRE.
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    Re: Work to continue on Titanium!

    restart? or do you mean continue? if it a restart then I wonder what happened with the old project?
  26. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    also the sacking money gained from defeating enemy armies need to be toned down a lot, currently it's too easy to gain loads of cash from siege defending.
  27. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    :(:(:(:(:( too many CTDs with soulson's AI on rebels' turns... is this just me or not? can anyone who have CTDs tell me which AI do you use?

    also there are several obortrites family members on the...
  28. Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms) --> Official News & Previews in Page 1

    any new preview at least?
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    Sticky: Re: The Stainless Steel Historical Improvement Project - First patch for Beta 8 released!

    why is the features of this submod never be put into the 1st page?
    does this mod incorporate RC 2.0 already?
    and what is dynamic order recruitment?
    also you said this mod still stick with...
  30. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    since the introduction of the obortrites, poland rosters on their starting area has been ridiculously overpowered... they got their usual polish units, obortrites units, and baltic units that...
  31. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    so no more updates RW? :(
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    Re: Delay Reasons

    in other words it's currently not alive :(
  33. Re: Historical Medieval game, with no fantasy! Kingdom Come: Deliverance

    kA8rTyIO0xE

    new video
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    Re: Rome Hegemony

    never played the series before, can someone explain? I'm guessing it's sort of a real time version of total war mixed with settlers or something like that?
  35. Re: Historical Medieval game, with no fantasy! Kingdom Come: Deliverance

    it should work now... these forums software are crap, they all use different and confusing youtube linkage
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    Re: Delay Reasons

    so is it still alive?
  37. Re: Historical Medieval game, with no fantasy! Kingdom Come: Deliverance

    SnKbKkhHXrQ

    first combat video
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    Re: HistWar; what's the deal there?

    if only they made a medieval version of it.
  39. Re: Historical Medieval game, with no fantasy! Kingdom Come: Deliverance

    that is the only thing I don't like with this project :(
  40. Re: Historical Medieval game, with no fantasy! Kingdom Come: Deliverance

    maybe it will come with a complete separate set of campaign/story...
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