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  1. [Tutorial] Re: How to change an already existing faction to a completely new one

    Your tutorial is saying that you're also using portugal for recruitment purposes in a campaign, that it needs to be in the EDU "ownership" otherwise you can't recruit them. That isn't true.
  2. [Tutorial] Re: How to change an already existing faction to a completely new one

    Nice tutorial, thanks.



    I believe you meant "unplayable".



    As I understand it the faction is still poland, just using portugal's banner.
  3. Thread: Evil Trait

    by Withwnar
    Replies
    6
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    177

    Re: Evil Trait

    In case my answer was ambiguous...

    The trait name VNV entry's key/label is whatever the level name is in EDCT. The reds should match...

    EDCT:

    Level Taskmaster

    VNV:
  4. Thread: Evil Trait

    by Withwnar
    Replies
    6
    Views
    177

    Re: Evil Trait

    Should be...

    {Taskmaster} Taskmaster

    ...and so on. "Slaver1" is not the name of a trait level. The log is probably telling you about this error..
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Thanks.

    Yes, the Region ID is super helpful. Let's just hope it works. :whistling
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    Re: Assigning Region IDs

    Region ID has been added to the just-updated Map Reader. It's logic is correct as far as I've tested.
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    [Tool] Re: TW Map Reader

    v2.24 released.

    From the change log:


    No more flashing "there are errors" - was a CPU killer.
    Now remembers and loads last-used source folder.
    New function/tab: "Find".
    Added Region ID....
  8. Re: Dwarves on the Very Hard level FINAL VICTORY !

    Maybe your post count is too low. e.g. You might need 50 before being able to attach things to posts.
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    Sticky: Re: Modding Questions and Help Thread

    You're welcome. Always happy to help those who appreciate it.

    I forgot to mention this...



    You're saying that rangers are recruitable until all of those resources are too low. Should it not...
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    Sticky: Re: Modding Questions and Help Thread

    I guess you haven't done that part yet, and by "created" you mean set/increased? That's an important part of the puzzle so it is difficult to comment fully without it.



    As it stands, no. The...
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    Re: How to change religion?

    You might also want to convert the religion levels to islam for its starting regions (descr_regions.txt). Not crucial but it would make more sense.

    e.g. from...


    Constantinople_Province
    ......
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    Re: Are character labels re-usable?

    The error message is a little misleading - would be nice if it said the label name instead of the character name ("random_name") - but yes, it is a sad fact that labels can't be reused for named...
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    Re: My campaign generate corrupt savegames

    @Miguel
    You're saying that changing/deleting this file fixed the problem for you?

    I'm not too familiar with this file but I would check the EOL characters, see if any factions (including...
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    [Tutorial] Re: Creating a World - Named Forts

    Does this work? I thought labels didn't work with spawn_character, only spawn_army.
  15. Thread: Sea dwarves?

    by Withwnar
    Replies
    6
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    384

    Re: Sea dwarves?

    Yes, you can hire mercenary ships as Dwarves in vanilla. Just not everywhere, e.g. not Sea of Rhun.
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    Re: Unlimited AI labels?

    Never heard of a limit for this. I have used 28 with no problem.
  17. Re: Dwarves on the Very Hard level FINAL VICTORY !

    Okay, change that to "most people". :P
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    [Tutorial] Re: How to call a crusade with papal state

    In campaign_script.txt ... before this part will do:



    ; keep script unfinised until last monitor termination
    wait_monitors

    end_script
  19. Re: Dwarves on the Very Hard level FINAL VICTORY !

    If you like but I don't think that anybody requires proof, even if it was a Long Campaign.
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    Re: Saruman's death or immortality

    campaign_script.txt - not the whole file, just the relevant part of it needs to go into your campaign_script.

    alreadyded and Ngugi both gave suggestions of which mods. Or did you mean, "which of...
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    Re: How to add own video into the game

    The "monk video", I believe, is actually {X}\data\fmv\faction\prologue_intro.bik

    where {X} = the M2TW install folder or, for a mod, the mod folder.

    If it isn't a mod then you'll need...
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    Re: What are the limitations?

    Did you rebuild the events.idx/dat files? I'm pretty sure that is necessary, though it's been a while since I did sound modding.
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    Re: Saruman's death or immortality

    Simply not possible. The only way is to make them age so slowly (more turns per year) that they'll never reach old age before the campaign ends. But that will make all characters of all factions...
  24. [Tool] Re: TWTECV: TW Text Editor, Cleaner & Validator v1.20

    Having a separate (dictionary) entry means that multiple types can share the same in-game name and description without the need to duplicate them in EU. i.e. Each unit must have a unique type but not...
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    Re: Unique units script

    Not sure. It would need testing, to see if changing the event counter refreshes the recruitability immediately (I think it does but not sure) and whether doing so removes the unit from the queue that...
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    [Tutorial] Re: Creating a World – Adding detailed Regions

    I'm confident but not certain. e.g. Why is "slave" listed in vanilla's? They are unplayable so it is irrelevant what set of music they have.

    I seem to recall reading that music_type can be renamed...
  27. [Tool] Re: TWTECV: TW Text Editor, Cleaner & Validator v1.20

    It would be saying that there's no unit with type "hellenistic_infantry_hoplitai", which is true isn't it? Using a dictionary name is incorrect syntax for that condition (any condition, in fact)....
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    [Tutorial] Re: Creating a World – Adding detailed Regions

    No argument here. I just suspect that it applies to slave regions as well, that the "slave" regions in this file would overwrite the default music choice like other factions do.

    From what I can...
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    Re: Unique units script

    I think that is all the OP was asking for: "recruited only twice", not "recruited any number of times but only two may exist at a time".
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    [Tutorial] Re: Creating a World – Adding detailed Regions

    Unless I misunderstand, this means that "slave" is not needed in this file. But it is present.



    No, that "england" is just a comment, ignored by the game. The region lists have been separated...
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    Re: Field surgery system for Westeros mods

    Thanks for sharing.

    This...



    monitor_event CharacterTurnStart IsGeneral
    and Trait SeriouslyWounded = 1
    and FactionType england
    and I_EventCounter cripple_england = 0
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    Re: Unique units script

    The UnitTrained event exports resource_description which can be used with the UnitType condition.



    declare_counter pg_recruit_count
    set_event_counter pg_recruit_allowed 1

    monitor_event...
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    [Tutorial] Re: Creating a World – Adding detailed Regions

    To use a vanilla Kingdoms example, York_Province is assigned to these factions: england normans denmark scotland hre saxons france.

    York starts as slave. The developers knew this and the game does...
  34. Re: Dwarves on the Very Hard level FINAL VICTORY !

    The opening message in the game strongly suggests that it is compulsory.
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    [Tutorial] Re: Creating a World – Adding detailed Regions

    Thanks for that.



    If it was game start then the game should be able to work things out without the need for us to specify regions in this file. It knows who starts with what regions. Indeed,...
  36. Re: Total Diplomacy v1.8.4 (Forced Diplomacy, Taking Allied Forts, Allied Allies, Osgiliath Ferry, Ally Invade) [3.2 compatible]

    No it isn't for MOS. Post 3 is four years old and a lot has changed since then. OPs might be kept up to date but thread posts can't be relied upon to still be correct. I have fixed post 3 but I...
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    [Tutorial] Re: Creating a World – Adding detailed Regions

    Battle music: yes, that seems to be the case judging by what little info I have managed to find.



    That eases my main concern. Forgetting to add a new region to file is harmless. Good, thanks.
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    [Tutorial] Re: Creating a World – Adding detailed Regions

    Can somebody explain how descr_sounds_music_types.txt works? Each music_type has a pool of regions associated with it but how does the factions line tie in? I can't find this explained anywhere.
    ...
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    Re: custom_locations.txt CTD

    To do with this maybe: http://www.twcenter.net/forums/showthread.php?521738
  40. Re: Avoiding message scroll opening on turn start

    Update...

    I had a case where I needed to show a yes/no scroll when the player does something specific (e.g. hit a custom shortcut key). If a scroll was already open at the time then the my yes/no...
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