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  1. Replies
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    Sticky: Re: The Last Kingdom - DOWNLOADS

    Thank you Gig!!!
  2. Replies
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    Sticky: Re: The Last Kingdom - DOWNLOADS

    Hello, seems that nobody is seeding torrent. anyone have file from torrent? If I can get access for it, I can and will upload it on my mega account so we dont have problems for seeding...
  3. Sticky: Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Alright, I started with conversion for battle balancing (imho this is the very worst part of this mod, for me it is unplayable battles). It will be based on RRRC2.0 with some minor tweaks. In 2-3...
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    Re: Unit collison and tactics in Total War.

    ahem, sadly I dont think discussion with CA is possible. You need to have dignity and positive reputation for constructive dialogue and after what happen with ETW (abandon without fixing more then a...
  5. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Hello Major
    Im strongly suggesting that you use this unofficial bug fix for SS6.4 ...
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    Re: Rome2 vs RSII - Where are we?

    Maybe I tried it and I finished with R2. Game has 0 quality for my strategy game standards and playability. Graphics means so little comparing with all that is wrong starting with warscape and go...
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    Re: Total War: Attila

    Wtf? Unit mass and collision is crucial for combat mechanisms. That is very reason why R2 is so bashed in a first place (after feature striping and massive bug fest of course).
    If somebody do not...
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    Re: Rome2 vs RSII - Where are we?

    There is no other game that I played (and still playing) more then RTW/MTW2. If there was no mods, I wouldnt played it more then 20-30 hours and that is it. After 2-3 campaigns it gets soooo...
  9. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Ok, I forgot about croat axemen. Also CS have canons of the holy sch. as well, unique unit only in jerusalem. That is about it, rest of the units you are saying are not 2h units. I already said you...
  10. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Sure thing, on paper. In practice not so possible. Tell me which faction surrounding ERE have what kind of 2H units early on? Not even mercs there with 2H weapons... imho that is something that needs...
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    Re: CA is looking for an BAI designer.

    Finally! We can just hope they need someone with a vision and skill to completely rework Ai, not one to do what he is told to....
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    Re: Total War: Attila

    " It's a trend among companies like CA to "underestimate" their games' requirements"

    yep, happening this days often... who know, maybe angry gamers reorganize in near future, so we might have...
  13. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Their elite cavalry and generals: It is just that they have cata armor (heavy mail+lamellar) and full cata horse, giving them a lot of armor in total. They have some penalties on that account, but it...
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    Re: Total War: Attila

    I wouldnt say pity, or they forget. I would say it represent CA relationship with customers. They throw crap at our face and then they saying "uh oh umm it might be there is crap flying towards...
  15. Re: SSHIP 0.8.3 Map is the best. Can you make it for Attila TW ?

    My opinion aswell. CA ruin game series, at least for me...



    Release of Attila? Well it is on warscape engine, so there is no mass for soldiers, collision is dreadful, game mechanism is even...
  16. Re: Torches!! Why!?? WHY!!! WHYYYYYYYYY!?????

    Awesome work CA/Sega!

    Im hopping that you gonna stick with decision about not making any 3rd game in franchise, ie MTW3. Why? Because not even reviews you got from paid "professional" sites for...
  17. Sticky: Re: BGR-V 120719. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    It was a long time ago, but iirc the only way to establish powerful CS kingdom is:
    - to use all your starting funds to build economy (1st turn obvious). Check which building give more coins, unless...
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    Re: Total War: Attila

    same here, tho there is no " at least as yet" option for me.


    yup, my plan as well ;)
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    Re: Total War: Attila

    Not so easy with the Rome2 AI. I prefer BI for being the more fun game, but the AI was a bit lame in field battles compared to what they got now.

    hmm in my humble opinion they have big nothing...
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    Sticky: Re: Titanium - Faction Preview

    well yep, sort of...
    you have a point. My apologies :/

    back on topic, are you sure that Armenia faction wont be overkill for that part of the map, already kinda overcrowded there :hmm:
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    Sticky: Re: Titanium - Faction Preview

    ehh? They stop Ottomans when, where?? What are you talking about?
    btw link from wiki that you post is hardly a evidence and there is so little historical facts that can prove that. On the old maps...
  22. Re: Dead elephants cause terrrain obstruction: is this a bug, or something that is scripted?

    try to attack some other unit with unit who is stuck. Most of the time it pull out units, anyway it is very annoying :/
  23. Thread: Max Morale?

    by Mihajlo
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    Re: Max Morale?

    most of the mods use 20-25 max morale for elite troops, also you can add some defense on units to prolong battles...

    as a hardcore limit for morale Im not so sure, google it. Perhaps it is same...
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    Re: Total War: Attila

    heh, it is a shame why sega and CA never took any inspiration from modders here. If they put all the stuff modders provide here in a new engine (new, no this crappy worscape thingy), upgrade some...
  25. Thread: Edict of 325

    by Mihajlo
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    Re: Edict of 325

    google first council of nicaea and you will see some pdf doc. ;)
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    Re: need help with byzantine scripted war

    Why would you do that?? ERE has "the strongest roster" for at least 80-100 turns from starting camp.at 1220. With half stack you can keep turks at check while with some mix of cheap units, general...
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    Sticky: Re: Titanium - Bug Reports

    for #4:
    to have garrison script is OK, Im using it in every mod, however if this is a case perhaps you need to redo this, ie give countdown time of 10 turns, for example.
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    Re: How to Enable Hotseat?

    find your medieval2.preference in MTW2. Right click on it, properties, untick read-only, save, ok.

    open medieval2.preference with notepad (my choice is notepad ++), copy/paste this:

    [hotseat] ...
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    Re: Stainless Steel 7.0 Preview I: Gameplay Features

    hehe I know as much as next person here...

    as for Serbia, try one of the sub mods here (you have them in sub mod threads).
  30. Re: Eldorien's Serbian Unit Roster [New Units Preview 27/12/14]

    Well medieval Serbian army wouldnt be like that at all...
    Kings guard and noble cavalry would be classic HC with heavy mail+partial scale armor, mounted on a war horse with light scale protection....
  31. Re: How difficult would it be to replace the factions of Stainless Steel with the ones from Deus Lo Vault?

    what is the point of your post?

    It is possible and it is mammoth work so good luck with that... both mods have almost all factions same, I dont see point of doing that. Difference between mods are...
  32. Re: Questions regarding the RC unit statistics scheme/system

    It is East Roman Empire, aka Byzantine Empire


    well you can look here, k/t put some great ideas on this matter:...
  33. Re: Questions regarding the RC unit statistics scheme/system

    k/t answers all :D

    As for combat, what I have seen so far is that attack value gives chance for kill blow. Even attack 1 have a chance to kill armor 20. That is something it cant be changed. As...
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    Sticky: Re: Mod Questions and Recommendations Here

    you can find info here
    http://www.twcenter.net/forums/showthread.php?388488-Tsardoms-Total-War-General-Discussion-amp-Progress

    what it looks like, it is going very slow, when or if they will...
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    Re: Latest RC2.0 files

    time flys, we are getting old :D
  36. Sticky: Re: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    this is retrofit http://www.twcenter.net/forums/downloads.php?do=file&id=1581
    however I cant help with GUAM
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    Sticky: Re: [Release] SSHIP - Beta v0.8.3 downloadable - 3rd of December 2014

    yup, totally agree! (other stuff can be imported later, that is why I said that units can be deleted even if there is not enough to put back in...)
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    Sticky: Re: [Release] SSHIP - Beta v0.8.3 downloadable - 3rd of December 2014

    Well perhaps you can remove units. For a release you dont have to put all 500 in edu anyway, it can be added later...

    Also there is a lot of mods and you can ask to input their units to fill edu...
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    Re: Stainless Steel 7.0 Preview I: Gameplay Features

    You have that in KGCM.
    Anyway I think you already asked this many times here on SS forum and sub-mod forum, it is still no. I dont get it, you gonna keep asking until somebody says yes or until...
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    Re: Latest RC2.0 files

    nah, leave axe ap. It is still gray area... like you said- semi ap. Anyway looking forward this, hopefully you wont disappear, again?? :D

    good to see you here PB!

    btw when I look in files that...
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