Hi there,
Why did you set the bayonet melee attack bonus and ring bayonet reload penalty to 0?
I find this both odd and frustrating whenever a unit with a bayonet fights another unit that isn't...
Type: Posts; User: Mike12096; Keyword(s):
Hi there,
Why did you set the bayonet melee attack bonus and ring bayonet reload penalty to 0?
I find this both odd and frustrating whenever a unit with a bayonet fights another unit that isn't...
Ah so I take it these numbers are what you're referring to?
<!--CAMPAIGN ATTACK -->
<att_str_modifier float = "0.75"/> <!-- modifies the effective attackers strength when...
Is it just me or is the AI attacking less when they besieged the player/other factions and rather just wait it out until your settlement starves to death?
If that's the case what file and lines do...
Would anyone have a link to Banzai's Animation pack? The main link on this tutorial no longer exist.
Oh nice, can't wait to try this! Thanks.
So what's updated in today's version?
Scratch that I found a tutorial about it
Hi does anyone know which files to edit for making muskets and other firearms more inaccurate at long range but devastating at close range like in NTW3?
Thanks.
Thanks but I found an alternative solution: edit the texture coordinates.
But hey thanks again for all your help paleologos.
Interesting but what about the texture for the arrow?
Edit#1: Nvm I found the arrow's texture under "siege_rocket_launcher" but only one question remains, how can I apply this texture to the arrow...
Hi
As the title states, I want to know where I can get a M2TW vanilla arrow for my already rigged bowstring meshes and how to set up my meshes to have the arrow.
Thanks.
@Meloo182: True but GOM has the almost impossible to remove seams problem while Zarathos' toolbox can do the work of both GOAT and GOM without any problems.
Why is it that whenever I convert from .MESH to .Ms3d, my weapons(lets say I converted arquebusiers)on that new .Ms3d file are grouped as "<Mat.: Figure>" and not "<Mat.:Attachments>" like it should...
(continue from first post) Here is a spoiler/code of my entire descr_formations.txt file starting from the first formation to the bottom(yes its save compatible and compatible to M2TW's...
Hi, this is my first tutorial and today I will be covering something that should have been covered a long time ago in the tutorial sections.
What is it that makes the use of pikes/halberds/sword...
Scratch that last post I found out how to in the descr_formations.txt file.
Ello
Does anyone know how to do that no in-between spacing on the units?
Ex.: two units of pikemen selected and form together side by side making a massive spear wall without that little space...
I am so glad I pursued how to do this back in the day instead of waiting for someone else to find out. Thank you BM309K58SMERCH.
Original post:
Very good BM309K58SMERCH, very good even if those...