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  1. Replies
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    Poll: Re: Feedback and suggestions

    Hi there,

    Why did you set the bayonet melee attack bonus and ring bayonet reload penalty to 0?
    I find this both odd and frustrating whenever a unit with a bayonet fights another unit that isn't...
  2. Thread: Skynet AI

    by Mike12096
    Replies
    249
    Views
    53,452

    Sticky: [Resource] Re: Skynet AI

    Ah so I take it these numbers are what you're referring to?

    <!--CAMPAIGN ATTACK -->
    <att_str_modifier float = "0.75"/> <!-- modifies the effective attackers strength when...
  3. Thread: Skynet AI

    by Mike12096
    Replies
    249
    Views
    53,452

    Sticky: [Resource] Re: Skynet AI

    Is it just me or is the AI attacking less when they besieged the player/other factions and rather just wait it out until your settlement starves to death?

    If that's the case what file and lines do...
  4. Replies
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    [Tutorial] Re: Bowstring animated model creation

    Would anyone have a link to Banzai's Animation pack? The main link on this tutorial no longer exist.
  5. Thread: Skynet AI

    by Mike12096
    Replies
    249
    Views
    53,452

    Sticky: [Resource] Re: Skynet AI

    Oh nice, can't wait to try this! Thanks.
  6. Thread: Skynet AI

    by Mike12096
    Replies
    249
    Views
    53,452

    Sticky: [Resource] Re: Skynet AI

    So what's updated in today's version?
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    Re: How to edit musket accuracy?

    Scratch that I found a tutorial about it
  8. Replies
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    995

    How to edit musket accuracy?

    Hi does anyone know which files to edit for making muskets and other firearms more inaccurate at long range but devastating at close range like in NTW3?

    Thanks.
  9. Re: Where to get a vanilla arrow and rig it to a mesh with a bowstring animation?

    Thanks but I found an alternative solution: edit the texture coordinates.

    But hey thanks again for all your help paleologos.
  10. Re: Where to get a vanilla arrow and rig it to a mesh with a bowstring animation?

    Interesting but what about the texture for the arrow?

    Edit#1: Nvm I found the arrow's texture under "siege_rocket_launcher" but only one question remains, how can I apply this texture to the arrow...
  11. Where to get a vanilla arrow and rig it to a mesh with a bowstring animation?

    Hi

    As the title states, I want to know where I can get a M2TW vanilla arrow for my already rigged bowstring meshes and how to set up my meshes to have the arrow.

    Thanks.
  12. [Tool] Re: GOAT and GOAL: A collection of modelling and animation utilities

    @Meloo182: True but GOM has the almost impossible to remove seams problem while Zarathos' toolbox can do the work of both GOAT and GOM without any problems.
  13. [Tool] Re: GOAT and GOAL: A collection of modelling and animation utilities

    Why is it that whenever I convert from .MESH to .Ms3d, my weapons(lets say I converted arquebusiers)on that new .Ms3d file are grouped as "<Mat.: Figure>" and not "<Mat.:Attachments>" like it should...
  14. [Tutorial] Re: How to: remove pike/any units in-between spacing

    (continue from first post) Here is a spoiler/code of my entire descr_formations.txt file starting from the first formation to the bottom(yes its save compatible and compatible to M2TW's...
  15. [Tutorial] How to: remove pike/any units in-between spacing

    Hi, this is my first tutorial and today I will be covering something that should have been covered a long time ago in the tutorial sections.

    What is it that makes the use of pikes/halberds/sword...
  16. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Scratch that last post I found out how to in the descr_formations.txt file.
  17. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Ello
    Does anyone know how to do that no in-between spacing on the units?
    Ex.: two units of pikemen selected and form together side by side making a massive spear wall without that little space...
  18. [Tutorial] Re: How to make musketeers fire by rank perfectly

    I am so glad I pursued how to do this back in the day instead of waiting for someone else to find out. Thank you BM309K58SMERCH.

    Original post:
    Very good BM309K58SMERCH, very good even if those...
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