https://www.mediafire.com/file/0k3f1lt8o6wcjuu/MPMod_v2.2.zip/file
here's MPMOD v2.2 need help with bug hunting
Type: Posts; User: Chef_Jimmy; Keyword(s):
https://www.mediafire.com/file/0k3f1lt8o6wcjuu/MPMod_v2.2.zip/file
here's MPMOD v2.2 need help with bug hunting
"Just out of curiosity, how did you make it so there's 31 factions selectable in multiplayer? "
I used Saxons, Normans, & Slave as factions
http://www.mediafire.com/file/28slwjgxtbt12ol/MPMod_v2.1.zip
version 2.1
https://www.dropbox.com/s/1cq1n0ggm9uesz6/_m2_mp_custom_battle_choose_troops_panels.tga?dl=0
hers a tga file that...
https://mega.nz/#!M2gg2Q4K!DvnWrx8486ffv9EYJ9gEpeEiu1Wc53B80M5NTRDagUE
Above is link to version 2
https://mega.nz/#!VvABSR7Z!xqZfXe29_FydyjrZrQh5rGjNALfNA3N2S596lXD0s_A
Above is some...
Myself & a clan mate are looking for more people to play MP Lan battles on Tunngle.
no luck as of yet assembling a mod team, & I haven't filled out the proper paper work to get my own mod page here for this. I'm busy these days, what more can I say. I do want to get my own mod page...
looking for players for this, add me on steam for some games... (Arm)_Chef Jimmy
How do I go about getting, or who do I need to talk to to get my own forum page here for this mod? Or is this it?
Cav performs more like they should be used, with lengthen melee combat, a straight rush build is not as effective without planning. The gen bodyguard has been made smaller with more HP & now inspires...
factions included atm:
Ireland, Scotland, England, Norway, Sweden, Denmark, HRE, France, Spain, Portugal, Aragon, Milan, Sicily, Venice, Papal States, Poland, Hungary, Bulgaria, Lithuania, Timurids,...
I have http://chefs-battles.freeforums.net as a forum to discuss the mod, or another place to find download link, but I want to see about getting a forum page here for it, & hope the traffic here...
could really use a mod team for this to help make some new models, other than that it's still missing some unit info pics, & needs some adjustments I think. Really like how it plays out, I paid for...
https://steamcommunity.com/profiles/76561198030811383/screenshots/
https://steamcommunity.com/profiles/76561198030811383/screenshots/
A 31 faction multiplayer mod. Campaign has been disabled....
http://chefs-battles.freeforums.net
Here is a link to a forum to download the mods alpha & discuss it.
I have started a MP mod for M2TW. Currently its in a close alpha testing stage & it includes 31 factions.
Cavalry has been adjusted down to kingdoms sizes. Spear formations have been adjusted to...
hey all... any experienced or interested people out there that want to help make a multi-player mod? I would like to maximize the game potential for multi-player experience, by having a mod with 30...
well darn... is it possible with c+ add on? like g5 ai for BAI? I do see how that BAI swaps some files so the AI reacts differently in between battles. Maybe swapping an edu file between battles...
was wondering about the can_swim attribute too. It doesn't work anymore that I can tell, but could the files for water be edited to allow it too? I mean light units without metal armor could be cool...
why can only x-bows do shield-wall, or tightly packed? I never tested to see how non xbow units performed with it. To my understanding of the discussion, wouldn't it make sense to allow archer units...
is it possible to write a script that checks terrain & modifies combat stats for units fighting on it? So as to get more than just the 4 terrain modifiers that are already in the EDU? i.e. better...
shield_wall on all crossbows for tightly packed, or just for pavises? I never tried it on a non-pavise unit, so am unsure how archers & other crossbows units perform with the formation, but being the...
could a script be wrote, which checks the terrain, & gives a defense bonus to units based on it? I mean if my army marches on your army in the swamplands, but after arriving on the field, I fight...
Your a scholar & a gentlemen Marius... you've won this debate to my satisfaction. Except on the light cavalry topic :P A slight increase with a move_speed_mod for the light cav units would help them...
What about naffatuns & greek fire throwers for Byzantium? I added them both to my Byz faction, with the main justification being it is "greek" fire after all :P
Throughout history the harsh, cold weather has put a damper on the attempted invasions of Russia. I would think Part of that would be the Russians being used to the environment. There's no way in the...
Just noticed my name in Titaniums credits as a tester. I'm honored :) Where is Andytheplatypus btw? He offered me a spot on the mod team awhile before this alpha released. I had to turn him down due...
I do like the stiffer penalty for cav in woods idea a lot, but think it should be fined tuned. In Crusades, it's a blanket effect for all cav, but I think it should be lesser for some cav units & not...
appreciate you entertaining my thoughts Marius. Myself I like to customize the terrain penalties to each unit. For example I give Russian units a stronger bonus in snow than other factions. I used...
just look at the desc_strat & I would call this version of Titanium more of a high era, then early era setting. It ends at 1350, which is well into the discovery & use of gunpowder. I do see 1100 as...
even then I look as this game as medieval & not a pike & shot game. I would like to see the later period units capped or slowed replenishment for recruitment, so as the gunpowder inf is just another...
good arguments sir. My opinion is skewed by my own modding efforts for MP games. I am under the impression that serbian hussars were the predecessors to the late era hussars that are more commonly...
I'd like to see more dynamics in the tactics for battles. The faster light infantry more used for circling & flanking etc. The use of terrain is a big deal to me in battles. It's a lil more fun than...
been busy doing other things.. rl,other games etc, also messing with my own mods in this game... just starting a 1100 Georgian campaign, more feedback on that later. I'm a big time MP player as...
here is my latest map pack version: 70 vanilla MP maps
http://www.filehosting.org/file/details/507855/ChefsMaps.zip
additional links:
http://www.filedropper.com/chefsmaps
also some more...
Anyone looked into glorious achievements like in mtw1 as victory conditions? I would have to look at the game again to refresh my memory, but there were achievement victories such as controlling all...
kingdom of georgia in yet? hows this run in online custom battles?
updated map pack with some more maps & edited deployment on 1... get version 2 of my map pack here:
http://www.megafileupload.com/2qXC/Chefs__Maps.zip
Trepizond Bridge in particular is different to me. Team 2 starts deployed on the same side as team 1 who has a slight elevation advantage. Behind team 2's deployment their is a river, with a...
ever hear of constructive criticism? if all maps needed to be perfectly balanced & even, then what need is their really of anything beyond grassy plains? My attention was drawn to this comment &...
25 new maps for vanilla MP, that only the host needs & anyone in the lobby may join.
download: http://www.yourfilelink.com/get.php?fid=1037297
enjoy