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    Re: MPMod release

    https://www.mediafire.com/file/0k3f1lt8o6wcjuu/MPMod_v2.2.zip/file

    here's MPMOD v2.2 need help with bug hunting
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    Re: MPMod release

    "Just out of curiosity, how did you make it so there's 31 factions selectable in multiplayer? "

    I used Saxons, Normans, & Slave as factions
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    Re: MPMod release

    http://www.mediafire.com/file/28slwjgxtbt12ol/MPMod_v2.1.zip

    version 2.1

    https://www.dropbox.com/s/1cq1n0ggm9uesz6/_m2_mp_custom_battle_choose_troops_panels.tga?dl=0

    hers a tga file that...
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    Re: MPMod release

    https://mega.nz/#!M2gg2Q4K!DvnWrx8486ffv9EYJ9gEpeEiu1Wc53B80M5NTRDagUE

    Above is link to version 2

    https://mega.nz/#!VvABSR7Z!xqZfXe29_FydyjrZrQh5rGjNALfNA3N2S596lXD0s_A

    Above is some...
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    Re: Who's still playing?

    Myself & a clan mate are looking for more people to play MP Lan battles on Tunngle.
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    Re: MPMod release

    no luck as of yet assembling a mod team, & I haven't filled out the proper paper work to get my own mod page here for this. I'm busy these days, what more can I say. I do want to get my own mod page...
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    Re: MPMod release

    looking for players for this, add me on steam for some games... (Arm)_Chef Jimmy
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    Re: MPMod release

    How do I go about getting, or who do I need to talk to to get my own forum page here for this mod? Or is this it?
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    Re: MPMod release

    Cav performs more like they should be used, with lengthen melee combat, a straight rush build is not as effective without planning. The gen bodyguard has been made smaller with more HP & now inspires...
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    Re: MPMod release

    factions included atm:
    Ireland, Scotland, England, Norway, Sweden, Denmark, HRE, France, Spain, Portugal, Aragon, Milan, Sicily, Venice, Papal States, Poland, Hungary, Bulgaria, Lithuania, Timurids,...
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    Re: MPMod release

    I have http://chefs-battles.freeforums.net as a forum to discuss the mod, or another place to find download link, but I want to see about getting a forum page here for it, & hope the traffic here...
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    Re: MPMod release

    could really use a mod team for this to help make some new models, other than that it's still missing some unit info pics, & needs some adjustments I think. Really like how it plays out, I paid for...
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    MPMod release

    https://steamcommunity.com/profiles/76561198030811383/screenshots/
    https://steamcommunity.com/profiles/76561198030811383/screenshots/

    A 31 faction multiplayer mod. Campaign has been disabled....
  14. Re: [WIP] 13th Century Battles (recruiting)

    http://chefs-battles.freeforums.net

    Here is a link to a forum to download the mods alpha & discuss it.
  15. [WIP] 13th Century Battles (recruiting)

    I have started a MP mod for M2TW. Currently its in a close alpha testing stage & it includes 31 factions.
    Cavalry has been adjusted down to kingdoms sizes. Spear formations have been adjusted to...
  16. Looking to assemble a mod team to make an MP mod

    hey all... any experienced or interested people out there that want to help make a multi-player mod? I would like to maximize the game potential for multi-player experience, by having a mod with 30...
  17. Re: script for checking terrain & adjusting DEF stats for units?

    well darn... is it possible with c+ add on? like g5 ai for BAI? I do see how that BAI swaps some files so the AI reacts differently in between battles. Maybe swapping an edu file between battles...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    was wondering about the can_swim attribute too. It doesn't work anymore that I can tell, but could the files for water be edited to allow it too? I mean light units without metal armor could be cool...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    why can only x-bows do shield-wall, or tightly packed? I never tested to see how non xbow units performed with it. To my understanding of the discussion, wouldn't it make sense to allow archer units...
  20. script for checking terrain & adjusting DEF stats for units?

    is it possible to write a script that checks terrain & modifies combat stats for units fighting on it? So as to get more than just the 4 terrain modifiers that are already in the EDU? i.e. better...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    shield_wall on all crossbows for tightly packed, or just for pavises? I never tried it on a non-pavise unit, so am unsure how archers & other crossbows units perform with the formation, but being the...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    could a script be wrote, which checks the terrain, & gives a defense bonus to units based on it? I mean if my army marches on your army in the swamplands, but after arriving on the field, I fight...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    Your a scholar & a gentlemen Marius... you've won this debate to my satisfaction. Except on the light cavalry topic :P A slight increase with a move_speed_mod for the light cav units would help them...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    What about naffatuns & greek fire throwers for Byzantium? I added them both to my Byz faction, with the main justification being it is "greek" fire after all :P
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    Throughout history the harsh, cold weather has put a damper on the attempted invasions of Russia. I would think Part of that would be the Russians being used to the environment. There's no way in the...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    Just noticed my name in Titaniums credits as a tester. I'm honored :) Where is Andytheplatypus btw? He offered me a spot on the mod team awhile before this alpha released. I had to turn him down due...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    I do like the stiffer penalty for cav in woods idea a lot, but think it should be fined tuned. In Crusades, it's a blanket effect for all cav, but I think it should be lesser for some cav units & not...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    appreciate you entertaining my thoughts Marius. Myself I like to customize the terrain penalties to each unit. For example I give Russian units a stronger bonus in snow than other factions. I used...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    just look at the desc_strat & I would call this version of Titanium more of a high era, then early era setting. It ends at 1350, which is well into the discovery & use of gunpowder. I do see 1100 as...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    even then I look as this game as medieval & not a pike & shot game. I would like to see the later period units capped or slowed replenishment for recruitment, so as the gunpowder inf is just another...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    good arguments sir. My opinion is skewed by my own modding efforts for MP games. I am under the impression that serbian hussars were the predecessors to the late era hussars that are more commonly...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    I'd like to see more dynamics in the tactics for battles. The faster light infantry more used for circling & flanking etc. The use of terrain is a big deal to me in battles. It's a lil more fun than...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    been busy doing other things.. rl,other games etc, also messing with my own mods in this game... just starting a 1100 Georgian campaign, more feedback on that later. I'm a big time MP player as...
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    Re: Chef's Map Pack

    here is my latest map pack version: 70 vanilla MP maps

    http://www.filehosting.org/file/details/507855/ChefsMaps.zip

    additional links:

    http://www.filedropper.com/chefsmaps

    also some more...
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    Sticky: Re: Titanium Suggestions & Complaints

    Anyone looked into glorious achievements like in mtw1 as victory conditions? I would have to look at the game again to refresh my memory, but there were achievement victories such as controlling all...
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    Sticky: Re: OPEN ALPHA release

    kingdom of georgia in yet? hows this run in online custom battles?
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    Re: Chef's Map Pack

    updated map pack with some more maps & edited deployment on 1... get version 2 of my map pack here:

    http://www.megafileupload.com/2qXC/Chefs__Maps.zip
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    Re: Chef's Map Pack

    Trepizond Bridge in particular is different to me. Team 2 starts deployed on the same side as team 1 who has a slight elevation advantage. Behind team 2's deployment their is a river, with a...
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    Re: Chef's Map Pack

    ever hear of constructive criticism? if all maps needed to be perfectly balanced & even, then what need is their really of anything beyond grassy plains? My attention was drawn to this comment &...
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    Chef's Map Pack

    25 new maps for vanilla MP, that only the host needs & anyone in the lobby may join.

    download: http://www.yourfilelink.com/get.php?fid=1037297

    enjoy
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