on your cfg add this
[log]to=logs/log.txt
level = * error
or edit it according
Type: Posts; User: IZ-Master; Keyword(s):
on your cfg add this
[log]to=logs/log.txt
level = * error
or edit it according
Thanks that exactly what i wanted to know ;). I will have to look into the recruitment and see how it really works, as I may have the wrong impression.
Rolling, a while back i got confused by what you said about the Mariane unit, playing as crusader states, the mariane are a crossbow units instead of the club unit it should be based on all the other...
is there anyway to use real combat and not real recruitment, I love the new stats and everything but, i dont like that the castle were removed, and I prefer to have the recruitment showed progressive...
I been trying to run the hardcore addon but i dont lose control of units or anything. I installed on Americas vanilla campaign to test it out but no luck :(
Edit the cfg. video part to have these lines
[video]
windowed=true
borderless_window=true
If you already have a video tab, just add the lines, if not all it all together.
Anyone know if there a merge patch for this mod and real combat real recruitment RC/RR ?
Do you have the hotfix installed ? At page 207 its a fix, that log was like mine, whoever the cause was as mentioned an unamed general. Hot fix not savegame compatible, also there was a patch at page...
My reasoning was that his game its launching with the medieval.exe and not the kingdom.exe. Thats pretty common with steam when the user dont use the kingdoms launcher.
A sure way to also make it...
Guess they werent fast enough to implement the protocols to stop it from coming.
In all serous note, they did suffer from it, although to a lessen extend as far as i could read, but dont tale that...
I had problems with it too, even though it say you have the choice to use it or not, whoever when i dont select it, the traits have a square before them.
Arent they there at the start of the game, The golden Horde i think
they are below the traits, check the trait and make sure you get the name trait right, like questionable is actually corrupt
Been a while since i looked into the trait triggers, but some of the triggers for corrupt are, if priest end in settlement, if treasury > 6000. Is not 100% btw, but every turn give them a chance
Was the rank from Knighthood removed for player?
I forgot all about them playing as Jerusalem, whoever i got my princess to marry a General from another faction and he was a squire. Whoever none...
Mega is one of the better hoster out there, and I mentioned early you could use a program like jdownloader to download from it without any problem, you can even pause and resume later on.
Oh wow, just a quick glance to my mod folder, and allot of mods suffer from it, and the fact that im using steam install default folder make it even more troublesome. I even did the calculation,...
The famine should be fixed. My guess is that you have main mod before the famine fix was added to it. To fix it simply install the patch on page 205, them install the fix from page 207
Are you a Steam user? im pretty sure the game must be 1.5
No, to be more clear.
You know when you start the SS setup you get the choice between early and late campaign, when you install Hurb you get the Early Campaign, HURB Campaign, and Late Campaign,...
The right image look like you are looking at a 3d picture of him without the glasses, offcourse not too distortioned but still
No gunpowder at the start.
Its early campaign only, you can use setup to revert changes and play vanilla late campaign
Im not sure about the plate armors, but most elite units cant be recruited...
just in case this ctd is unrelated to the fix, but idk why i could not make my game to ctd. What the logs show? also if they dont tell anything try this setting instead.
[log]
to=...
Awesome work, allot of other mods got updated this xmas, so try to have patience when everyone try to ask to include other ppl updates lol.
Maybe you wont get everything, but patch the game and try to continue your save file. My game is patched and i could continue your save data to turn 50 no problem.
Nerd did u updated the game with the latest fix found on page 207
Using ur savegame i havent crashed, i made it to turn 50 and no ctd so far.
Anything special on ur logs when you ctd?
Gonna wait on the update for a new campaign, as i have the feeling is not save compatible
Actually no, if you test it on any default folder the file that get created is medieval 2 folder, the sega one never get make, if you install in common, the installer not gonna make a sega folder, it...
The installer is designed to go on sega folder, the equivalent for steam its the common folder, the one you find all the games including Medieval.
Like Stylix said to another person, did you ran the cleaner.bat after you installed Mos?
Also, when you installed on steam, what folder you pointed the Mos 1.6.2 installer?
oh that make sense, maybe every time that trigger fired on him caused the ctd.
Ya I saw Poland starting Army and they could not expand at all, everyone around took their vicinity .
Btw the...
Alright, well just send me any save file you crash, as i said early, in one of my campaign i just kept trying till it passed the turn, but if is a trigger working bad on certain conditions it may...
You could try using jdownloader to download the file, just make sure that when its finish downloading wait till jdownloader is done with the file
Btw when I installed it didnt gave me any error...
Rolling would changing the traits midway campaign make them work or that kind of edit is not savegame compatible. As a test for Ner, i would like to edit the trait governor8 trigger and see if he...
I notice that every crash i get the trigger is governor8, Whoever that trigger can be found multiples times in the log, My guess would be there something wrong with the trigger and the rebel faction,...
Its Ithinel custom settlement missing some textures? near the flags, the stones that should make the entrances are all black instead of rocklike texture.
Also i notice that i had a ctd if i tried...
CAUTION! From your IP range the limit of connections is reached
try downloading again after
Allright got it, give me a few mins to test it out
Ok after i tested your campaign, the savefile...
[log]
to= logs/system.log.txt
;level=* error
level=* trace
put it like that, i had problems for the game to generate it on that folder, but put it on default and it will be found on medieval...
there should be a log, did u enable it on the cfg file?
I hate the fact that this mod was buried in the pages, lucky for me u updated it for 1.6.2 thanks ^_^