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  1. Re: Does anybody use siege units in a campaign? And kudos for mod devs for AI improvement

    Ballistas kill people. End of story. If they can keep firing throughout a battle, they may get around 400-500 kills each. My primary army normally has at least two of them so that he can take walled...
  2. Re: Quality of Unit Cards going forward with Alexander

    A lot of mod work isn't "difficult" per se. Just very, very time consuming.
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    Re: [PREVIEW] 1.2.5 Preview Video!

    According to YouTube, it's called "Cleopatra." But I think the guy that named these videos took some liberties...seem to recall him saying as much in a video description. It's definitely Richard...
  4. Re: The game FREEZES! It looks a malediction...

    So far as I know, your saves should be in AppData\Roaming\The Creative Assembly\Rome2

    And yeah that's not too shocking tbh. Rome 2 is...difficult in terms of its hardware requirements and...
  5. Re: Rorarii conquer the world on legendary

    Ha, noticed that you found my channel last night. Hopefully you enjoy the Let's Plays. DeI LP's will probably stick around on my channel for some time to come as a just "I never get bored of this...
  6. Re: Rorarii conquer the world on legendary

    Yeah, it's just exploiting the game, which isn't bad advertising for DeI. You can autoresolve your way to victory in every TW, afaik. The problem is that it isn't much fun.



    Rule...
  7. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Tested Jegui's save with my regular batch of mods. Looks like a legit issue. At the beginning and end of the AI turn, Rome 2 locks up and "stops responding." Also note that clicking any user armies...
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    Re: Questions from newbie

    I mean, AI is generally stupid in forts regardless. There are definitely a number of players that claim the AI performs better with smaller units, and others say that sieges work better due to the...
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    Re: Stalemate

    Nah. Some of them will stab you in the back, and a couple are scripted, but alliances and NAPs are still pretty important. It's just that the AI won't remain friendly with you forever if they stand...
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    Re: Questions from newbie

    Yeah, it's mostly inaccurate in sieges these days. You can put your stack directly behind your sieging stack and the absolute madlad will go to the other side of the city...
  11. Re: Which unit packs/mods can I run with newest DEI ?

    No idea how up to date this is, but this may give you an idea of the scale: https://www.honga.net/totalwar/rome2/unit.php?l=en&v=dei&f=rom_rome
    That's just Roma :D
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    Re: Stalemate

    Yeah, naval battles are just difficult due to buggy mechanics. I usually get away with traversing my armies because I turtle them with my fleets and they're too afraid to engage at all, but I guess...
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    Re: Stalemate

    The Punic Wars tend to be wars of extermination in my Roma campaigns. If you can find a gap long enough to take Carthage, knock out their main recruitment centers, you'll cripple them and get the...
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    Re: Questions from newbie

    ....is that not where it's supposed to be? Mine has literally always been there.
  15. Re: "Change Capital" Button on every campaign interface?

    It's only an issue when I load a save - sometimes it just hovers in the middle of my screen. However, it immediately goes back to where it's supposed to be if I just click my faction button. *shrug*
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    Re: UNIT STICK UNDERGROUND

    Nah, I think they just mean that if you keep the timer on, if the AI does something stupid, you aren't forced to quit the battle. Personally, that sort of thing is so rare for me that I keep the...
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    Re: AI Naval Attrition

    Weird - have you tried maybe giving them different war targets? Maybe they'll move if you give them something to go after.
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    Re: AI Naval Attrition

    Yeah, that's normal. From what I understand, the AI isn't capable of understanding this kind of attrition. So if they had to play by the same rules as the player, they would still sit their fleet...
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    Re: Our General Has Fallen!

    Yep. I tend to use my Spartan Hippeis as a "gap plugger." Towards the beginning of the fight, I take a look at where my line is likely to fail and sit him there in phalanx(AI archers, grr). When the...
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    Re: Mercenary Experience

    That would rather depend on the mercenaries in question, wouldn't it? I'd have to double check, but there were several factions that used a significant number of mercenaries in their armies, Carthage...
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    Re: Issue with unit stats

    Lately, Steam has had a nasty habit of leaving your mods active even when you unsubscribe from them in the TW Mod Manager. My process to fix this has been:

    Make a list of all mods you want to use...
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    Re: Looking For A Challenge

    The basic house rule that I use is simple:

    No zerging. No getting cheap armies just because it's efficient. The first army I build in every campaign is high quality, even if it makes me go broke....
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    At a guess:

    1. It would be logical for the gold resource to be a massive income booster. After all, it's gold. You were probably making a ton off the trade.
    2. Think that might have to do with...
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    Re: Performence

    4. Add it to the list of things that make no goddamned sense :D
  25. Re: A Critique of the Numidian AI Balance

    I mean, this makes sense to me, though. Against a number of factions, I can apply one cookie-cutter army against them and be met with success. Some others require a significant army rework, or...
  26. Re: Correct me if I'm wrong, but desert attrition is unavoidable correct?

    Hmm maybe it's an unseasonal condition thing, like a harsh summer?
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    Re: Pirates

    EDIT: Before you do this, be aware that it may screw up your save game. You've got stuff in your campaign that is possibly reliant on conflicting mods...removing them may break things, but it's...
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    Re: Pirates

    Afaik it shouldn't be an every turn thing, and they should only be at war with the facs they spawn next to, not just the player every single time.
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    Re: All Allies Do Is Eat My Food

    They may or may not be cooperative with your target - try to give them a weak army or something to attack. I find that they won't target cities if I order them to attack those, unless it's like the...
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    Re: Forum Management Suggestion

    I can help with anything that requires a bit of writing/editing. I'm part of a writing community, and I help users edit their work sometimes. You know where to find me. :)
  31. Re: Correct me if I'm wrong, but desert attrition is unavoidable correct?

    It might come from the users of DeI being spread out in a number of places. They have Discord, Steam, TWC, (in my case) YouTube, and I think Reddit? Checking all of those is a ridiculously laborious...
  32. Re: Negative bonus from buildings too high?

    High-tier buildings are really situation dependent, and imo intended to be late game options for the player. No, you absolutely don't need a tier IV anything in most regions. But there are situations...
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    Re: The AI and fleets

    I think what he's saying is just supporting the overall consensus of the thread. For some factions, the changes seem to really help, and for others there is perhaps some more work to be done.
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    Re: Happy 2019 From The DEI Team!

    May this year be exponentially better for us all!
  35. Re: [PREVIEW] General 1.2.4 Overview Video!

    Uhhhh not sure tbh. Here's a screencap of my output settings: https://imgur.com/a/yi7wHFF
    I doubt it's a refresh thing, as I just a 32 inch 1366x768 TV for recording because I'm lazy and I like big...
  36. Re: How "obsolete" were Hoplites in the DEI timeframe?

    Oh man, this is a great thread. Gotta bookmark it to read it later on :D
  37. Re: [PREVIEW] General 1.2.4 Overview Video!

    Sarkiss - Just FYI, the video was definitely recorded in 1080p, not 1440p, and it ended up in vp9. I can't even select that as an option in my R2 game because my monitor doesn't go that high, heh. So...
  38. Re: [PREVIEW] General 1.2.4 Overview Video!

    I'm not an expert, but pretty sure there are a few things involved. First off, I use OBS but none of the presets - I record my vids w/ a bitrate between 23k-30k. That gets rid of most pixellation for...
  39. Re: [PREVIEW] General 1.2.4 Overview Video!

    That's awesome! I'll PM you if I do :)
  40. Re: How to maintain high nobles population?

    Back your pleb army up with a proper army, and do a night battle so the proper army can't help. Just let the general retreat at some point and he'll be fine because the AI will then have to fight...
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