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  1. Replies
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    Poll: Re: Saka Rauka AAR

    Update - check the first post:
    Added:
    - chapter 12,
    - chapter 13.
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    Poll: Re: Saka Rauka AAR

    Update - check the first post
    Added:
    - chapter 10,
    - chapter 11.

    Just little offtopic, I will update my campaign with more chapters (since I have them already on hard drive) and I want to end...
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    Re: Parthian chronicles so far...

    There's dedicated sub-forum for AARs. :)
    https://www.twcenter.net/forums/forumdisplay.php?2077-EB-Gameplay-Guides-and-AARs
  4. Sticky: Re: Advertising Board - Subscribe to get the latest updates.

    Hi :), here are my Chronicles of Saka Rauka (the Europa Barbarorum II campaign) https://www.twcenter.net/forums/showthread.php?817628-Saka-Rauka-AAR
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    Poll: Re: Saka Rauka AAR

    Update - check the first post
    Added:
    - chapter 9,
    - YT video to chapter 8 (night battle) and 9,
    - new characters.
  6. Replies
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    Poll: Re: Saka Rauka AAR

    Update - check the first post
    Added:
    - chapter 6, 7 and 8 to Book Two,
    - family tree,
    - characters traits,
    - clans description, and
    - maps.
  7. Replies
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    Poll: Re: Saka Rauka AAR

    Update - check the first post
    Added:
    - antract to Book One.


    Roger that. Thank you. :)
  8. Replies
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    Poll: Re: Saka Rauka AAR

    Update - check the first post
    Added:
    - chapter 4, and
    - chapter 5.

    Also, I would like to know your opinion about pictures, bigger or smaller? Check the poll please.
  9. Replies
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    Poll: Re: Saka Rauka AAR

    All previous and next Books and chapters will be stored in first post https://www.twcenter.net/forums/showthread.php?817628-Saka-Rauka-AAR&p=16132004&viewfull=1#post16132004
  10. Replies
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    Poll: Re: Saka Rauka AAR

    Deleted
    Check first post please.
  11. Replies
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    Poll: Re: Saka Rauka AAR

    Dzięki! :)

    Thank you guys for showing support! I appreciative it.
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    Poll: Re: Saka Rauka AAR

    reserved
  13. Replies
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    Poll: Saka Rauka AAR

    Hi!

    I wanted to share my Saka's campaign videos with narration as a imaginated character. My goal is to upload rather short videos with occasional battles.

    First, lower your...
  14. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Is there possibility to decreas units experience? Family members dies, but men in units live forever. :) So, I thought about this possibility, to decreas unit exp after 15 and more years.
  15. Replies
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    Re: Historical Gameplay Let's Plays

    Otherwise:
    Ctrl+G and after: give orders by dragging (highlight group then mouse right-clicking and holding it move your group).
  16. Replies
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    Sticky: Re: Europa Barbarorum Bibliography

    Hi, have someone read this book "Armies of the Thracians and Dacians, 500 BC to AD 150" by Gabriele Esposito? Is it worth? link...
  17. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    My three cents.
    I prefer less movement points. More to say, I would like to play EB with 12-season rather than 4-season campaign (optional, like in DeI for R2). @Sarkiss showed good points. I also...
  18. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    How changing movement points affects the Roman cursus honorum?
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    Re: Ultimate 12 Turns Per Year

    Hi,
    is it compatybile with 1.2.8 beta?
  20. Sticky: Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    Guess nothing to do about it since this seems game engine limits.
    Thank you for clarifying this.
  21. Sticky: Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    I've disabled all ui and green triangles around units when you pick them.
    Yes, I had 20 units under controll and set to manual in pre-battle options. You want to say that I can have more than 20...
  22. Sticky: Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    Why these man can't enter the battlefield?
    365151
    I'm playing the newest version and my Legion used in this battle was a full stack.
  23. Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I'm little confused.
    I need to install:
    1. EBII 2.35A Patch FINAL R1 and EBII v2.35A R2 fix-patch, both?
    2. or do I need only EBII v2.35A R2 fix-patch, without EBII 2.35A Patch FINAL R1?
  24. Replies
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    And the upcoming update is 2.4 version or lower number?
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    Re: Is this mod dead?

    Great news!
  26. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hello :)

    I wanted to ask, is there any reason why units have just few lines of description?
  27. Re: [SUBMOD] Trade regions (acquire them with dipolomat)

    Could someone give me a more specific information or example how this submode works, please? In terms of gameplay not coding.

    Edit: thanks MrTimbe68
    +rep:thumbsup2
  28. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Since there's no response I want to share with you my experience.
    Like you, I also played as SPQR and 12tpy mod.

    I've started two campaigns, both are lost, because CAI flooded me with army stacks...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Hi!
    Propably it was written before, but, can we still say that ai diplomacy behaviour is "at the end, ai will attack you, no matter what you will do, as long you share border with ai faction."?
  30. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    I've started antoher campaign after reading your advices. I took Ertruria, estabilish trade agreements, I even paid to my north neighbors (I'm playing as Rome) to improve relations, and I did it not...
  31. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    The title of this thread says "slower paced dei campaign". How can we compare our experience to this? If we wouldn't recruit units from begging and if we wouldn't hesitate to attack ai first, you...
  32. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    I've just lost my Roman campaign. I played for 62 turns and I did not defeat Epeiros. Is annoying to fight over and over full stacks that cai filed against you. Also was annoying usage by cai the...
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    Re: What's EB team opinion on Imperator: Rome

    I can write in this thread... I didn't know I'm a EB developer. (I think it should be closed thread or interview styled)
    Speaking serious now, I'm playing I:R and I'm enjoying it and I'm looking in...
  34. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Is there any guide for the cursus honorum? I'm playing 12tpy campaign and I don't have suitable persons for offices. I like to play more rpg campaign style, like one can in EB II.
  35. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.4.1 (DeI 1.2.3e) + TURTLE + TURTLE_Parts - NOT COMPATIBLE WITH DeI 1.2.4a

    Thank you :)
  36. Replies
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    Sticky: Re: Europa Barbarorum Bibliography

    Probably most of you already have one but because of the price is worthy to share https://www.pen-and-sword.co.uk/Greece-and-Rome-at-War-Kindle/p/6366
  37. Sticky: Re: [Official Submods] Collection of Official Submods

    Thank you. I'll use this but I assume it is not updated to newest DeI version.
  38. Sticky: Re: [Official Submods] Collection of Official Submods

    Question regarding 12TPY - movement of armies are the same as for 4TPY? I don't see any difference.
    Forgive me my laziness please :) (for not searching through 26 pages the answer).
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    Re: Stronger Garrisons Mini sub mod

    Definitely will try it.:thumbsup2
  40. Re: [Submod] Crimson Tide Blood textures for EBII

    Thank you.
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