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  1. Thread: Bug report

    by Trym
    Replies
    1,168
    Views
    166,881

    Sticky: Re: Bug report

    I will report that Denmark has no tech tree, not even after I have built Great university in Schlesvig. They are also not able to steal technology.
    This is a pity since they are not able to build...
  2. Thread: .

    by Trym
    Replies
    491
    Views
    814,596

    Re: [SUBMOD] Heirs of Elendil

    The mod is rock stable if you apply the long adress aware. I tried first without it and I got CTD all the time. After I applied it I have had no clars at all.
    I dont remember where I found mine, but...
  3. Thread: .

    by Trym
    Replies
    491
    Views
    814,596

    Re: [SUBMOD] Heirs of Elendil

    OK, I also understand you need to get Fornost and Barrow downs to grow to next level to rebuild/make crypt.
    Another "problem?";
    At about turn 70 I sent out an expedition by sea to help Gondor...
  4. Thread: .

    by Trym
    Replies
    491
    Views
    814,596

    Re: [SUBMOD] Heirs of Elendil

    I am playing ND and have started the Cardolan event. When I press z I get the Cardolan requirements so I expect the script is working. I was wondering how I make the crypt? I have conquered Barrow...
  5. Replies
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    Re: Hey guys! I want to play the mod!

    Hm, try only 1 of the Main 1 Data files. I think it will crash if you use both?
    You select which clans to play with them. I would guess they are the startpos.

    Found this on the Steam page fro...
  6. Replies
    1,542
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    270,125

    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    In Carthaginensis culture seems kinda inverted? I start with approx 100 latin culture, but over time it goes down. I have several buildings that give state influence. Playing as Rome.
  7. Replies
    1,542
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    270,125

    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Also Achaean Peltasts (Native) is missing icon. (after upgrading the Allies of the King building)
  8. Replies
    1,542
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    270,125

    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I found a unit without icon and model.

    Allied Agrianian Peltast (Native)

    It is missing icon both on campaign and battle map. Also the model is not present so I can't see the units. They fight...
  9. Replies
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    17,676

    Re: DO NOT BUY THIS GAME

    O don't agree with the OP at all. I love the game and highly reccomend it. Just put some time into it .....

    Regards

    Trym
  10. Replies
    64
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    32,180

    [Released] Re: All Playable Factions

    Looks like the patch was about the Steam workshop :) It is up now.
  11. Re: I get it CA, the campaign map is beatiful and detailed... but please, let us ZOOM OUT

    I use this one myself:

    http://www.twcenter.net/forums/showthread.php?782074-MOD-Magnar-s-Mods-Campaign-Zoom-Mod-Released

    There is also another one.
  12. Thread: Kingdom creation?

    by Trym
    Replies
    9
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    3,394

    Re: Kingdom creation?

    I became the viking Kingdom of Ireland with Dyflin
  13. Replies
    22
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    10,439

    [Released] Re: [MOD] Minor Town Garrisons

    I really like this mod. I like that the garrisons are small (like 4 basic units), but enough to counter a singel general going wild....
    Its like a mob trying to protect your willage. I would... ...
  14. Replies
    5
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    9,935

    Re: where is the download link please?

    You may also try this for all his mods:

    http://iutlandmods.com
  15. Replies
    24
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    21,524

    [Released] Re: War of Quadruple Alliance v.2.0

    Do you use vanilla or a custom AI in this mod? Campaign and battle AI.

    Regards

    Trym
  16. Replies
    1,812
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    443,322

    Re: Rise of the Republic v 1.1 Preview

    I know how to do that. I was just wondering if the mod has its own custom AI or if I can use any AI? :)
  17. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    Playing as US 1783. Is it correct they cannot recruit any artillery better than 6lbr field gun? No mortars or howitzers whatsoever?

    Also, the tech tree seams incomplete. The economical part of...
  18. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    I play as Hannover and captured Amsterdam. But I am not able to recruit any units there? Not even militia.

    I also captured Hessen in another try as Hannover, but the units I can recruit there are...
  19. Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    I get the CTD R6050 playing as Hannover at turn 11
  20. Replies
    1,812
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    443,322

    Re: Rise of the Republic v 1.1 Preview

    Hi. I am just wonderng which AI you use? Battle and CAI.
    Or can I use any AI mod to run with it.

    Regards

    Trym
  21. Replies
    79
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    40,326

    Re: North and south 2 RAH Edition campaign map Release

    Bug?

    You proberly know this already, but when I try to play as union a small army and an agent are placed in the sea to the west on the map.
    Just beside a small fleet. I can't move or do anything...
  22. Replies
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    48,579

    Sticky: Re: Bug reports and Technical help

    Sorry, I checked with my old version again and its no sea trade there either.....
    That is very strange though. There was trade down the norwegian coast down through the english channel long before...
  23. Replies
    243
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    48,579

    Sticky: Re: Bug reports and Technical help

    Hi, I might have found an error. Have you disabled sea trading? Or do you need some higher level harbour to start trading?
    In my settlement trade screen I find no trade info about sea trade, not...
  24. [Released] Re: Expanded FOTS map with Korea, Outer Manchuria and Far East Russia

    Ok, I try a vanilla run then :)

    Thank you for all your good work! Its really appreciated.
  25. [Released] Re: Expanded FOTS map with Korea, Outer Manchuria and Far East Russia

    I have tried your map a little, and it looks good so far :) Have not experienced any crashes yet.
    I have played with vanilla game and this map.

    Is it possible to combine this with your TotalFotS...
  26. Replies
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    274,580

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Maybe square formation+trade ships only? :) Rest standard Imperial destroyer values.
    And maybe a way to get generals to be able to build forts. (eventually show me how to do it, I think its related...
  27. Re: [MOD] Hispania in the Middle Ages - (Updated 21.09.2016)

    Hi, I am a little confused :)
    How many parts do Ihave to download to get it to work properly?

    Regards Trym
  28. Re: [Release] Sebidee's Charlemagne Expanded - Unit Roster Overhaul

    Thanks for clearifying :)
    Then I wish for minor factions unlocks as you expand your mod, (Bavaria, Croatia, Slavs etc) I love your mod so far btw :)
  29. Re: [Release] Sebidee's Charlemagne Expanded - Unit Roster Overhaul

    Does this mod alter the startpos?

    Regards

    Trym
  30. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    I have got it to work through my steam installation :)
    Problem solved. Tried though my normal installation first, but it must be broken somehow. Tx for your patience.
  31. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    I tried again from scratch up to patch 1-4 and patch 5. Absolutly everything works. Campaign, custom battles, siege battles etc. Started as Gondor this time.
    Also ran the cleaner.
    But still no...
  32. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    Thank you for fast response. :)

    I will try to reinstall from scratch then. 3.0, 3,2, MOS 1,7, patch 1-4 + 5.

    Do you reccomend with or without the enhanced version btw? I dl that one on Moddb.
  33. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    I mean I tried first with the 1-4 + 5 patch. And tried as FPoE, and then I tried with the enhanced patch and started as FPoE again, No change :)
  34. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    Question about scripts at start:
    How do I know if any scripts are present and running? I get no selection questions at start? Or are all the scripts pre-selected?
    Or does the scripts kick in after...
  35. Replies
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    77,377

    Sticky: Re: [Anatolian Principalities] 1.0 Download Links

    Cancel that message... It was mediafire that didnt work. Now it works.
  36. Replies
    105
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    77,377

    Sticky: Re: [Anatolian Principalities] 1.0 Download Links

    I cant dl part 6 either. All the rest was ok.

    Regards

    Trym
  37. Replies
    35
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    9,362

    Re: Armenia and Suebi playable with working politics

    It was the steam version I used. Tried it earlier today.
    Never tried it before. Now I use latest 4 tpy version from page 1 here.
    Works perfectly :) I hope Clovis is able to get kids. Didnt get...
  38. Replies
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    9,362

    Re: Armenia and Suebi playable with working politics

    I used the Steam version, seams it was 12. But I will try the latest one here :)
  39. Replies
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    9,362

    Re: Armenia and Suebi playable with working politics

    I tried this and it works :)
    But it seams that in change from 4 turns per year to 12? It doesnt say anywhere though, maybe its one of my other mods....
    Would it be possible to make a 4 turns per...
  40. Thread: Bug report

    by Trym
    Replies
    1,168
    Views
    166,881

    Sticky: Re: Bug report

    Actually I can't recruit anything in Norway at all? Should at least be able to recruit the norwegian milita and maybe the Liv regiment. Not even if I make a fort it seams. I can recruit in Denmark...
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