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    Sticky: Re: [Preview] Valinor's Host

    Congratulations to the team. Great work.
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    Re: Vertex weighting issue (pics included!)

    Did you edit the graph ? the quiver needs to be attached to bone though it usually does not need weighting.
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    Sticky: Re: - The Tavern -

    Leather looks great on Kate Beckinsale in Underworld. A girl in black tight leather shooting semi-automatics like there is no tomorrow, awakes strong feelings in me.;)
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    Sticky: Re: - The Tavern -

    They are not, and you have a good thread about it in the Workshop by Rarity. How to port the MTW2 models to RTW.
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    Sticky: Re: - The Tavern -

    And throug the medieval times, Elite Cavalry persisted in wearing mail complemented with padding, Late eastern Roman used mail, lammelar complemented with quilted, padded or leather... whatever is...
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    Sticky: Re: - The Tavern -

    Arrow test:
    Even a mesh of iron has been tested against the arrows.This is an original piece of the fifteenth century, 4-in-1, low-carbon steel hardened by quenching (maybe 200 KJ/m2, but with...
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    Sticky: Re: - The Library -

    That sounds very interesting...:yes:
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    Re: Which IB is The Perfect one?

    EoR is in beta stage so i think they will solve the problems and it will be ok.
    For Units are nicely done, i played a bit today and you can actually see clothing under the mail. The detail level is...
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    Re: Which IB is The Perfect one?

    Nicely put Demagogos.:thumbsup2

    Just to add. Traits and Ancilliaries in SAI are great and the named Legions are unique for the mod, making it very imersive.
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    Re: Which IB is The Perfect one?

    Download link available on this thread...http://www.youtube.com/watch?v=QbCrFp69ZAI

    Right now if i had to choose i would go for SAI. Fortunately i don't have to...
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    Sticky: Re: - The Tavern -

    The truth revealed:
    it is the very principle of being directly controlled by some one else as property, even with the illusion of actual choice.:(
  12. Re: Making a New Texture and Assigning it to a model

    Texturing is one thing, modelling another. You need 3DsMax to change models. If for example the helmet model is different you get the same helmet with a different texture. You also need to use the...
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    Re: The pain of a roman civil war with an AI

    DVK and the RS2 team have worked extensively on this also, you may ask for some pointers, and how about increasing cavalry costs ? and army scripting, have you considered that ?
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    Sticky: Re: - The Tavern -

    I think that, acording to Procopius, Belisarius considered the Goths as having no response to mounted archers. Belisarius Bucellari and Hunnic cavalry were used to great effect both in the African...
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    Sticky: Re: - The Tavern -

    Dream on.:thumbsup2
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    Re: The pain of a roman civil war with an AI

    Can't the roman AI recruitment be scripted as in the barbarian factions?
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    Sticky: Re: - The Tavern -

    You need to be religious to believe there is a hell, so i guess you quite safe...unless you believe when some one says you are going to burn in hell if you don't believe, because then you have become...
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    Re: Zhayedan = Immortals, word in origin?

    I am actually reading a serious book where the word "Zhayedan" appears on context, and Gäiten cited Kaveh Farrokh, who is a credited writer. So how can that be called lack of research?
  19. Re: Making a New Texture and Assigning it to a model

    I usually create layers over the original. On those i will make my modifications and i will create as many as i need. If i make a mistake all i need is to delete the layer in question. Ex. For a Late...
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    Sticky: Re: Post Your Empires/Pics here!

    I have just don't expect it soon.:laughter:
  21. Re: Making a New Texture and Assigning it to a model

    You can had torso or head in the same way you change a shield. As long s they respect the dimensions of what you are working over.
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    Sticky: Re: Post Your Empires/Pics here!

    Hello Rio, just want to show off my texture work based on the AR units that make part of your mod. I am slowly building a pack based on the shields of the Notitia Dignitatum and have them released as...
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    Sticky: Re: Somnium Apostatae Iuliani Discussion

    There. Because 3rd century looks on 4rth Century mods are hard to find. Like the rest of us...wait for RO.
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    Sticky: Re: Somnium Apostatae Iuliani Discussion

    Legio Palatinae: Herculiani Juniores and Jovianii Juniores. Comitatenses : V Macedonica. And they look cool and i will conquer the world with them, though maybe not the whole world.
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    Sticky: Re: Somnium Apostatae Iuliani Discussion

    I must correct myself. What i meant was that if you take out the helmet and put a Ridge, Intercisa or Spanghelm instead you end up with what can easily look like an IV/V Century infantryman. As to...
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    Sticky: Re: Somnium Apostatae Iuliani Discussion

    Scale armor is similar, shield is similar, helmet is similar. The second pic could perfectly be a 3ºrd or 4º Century infantryman, helmet apart.
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    Re: Roman troops of Third Century

    Like....a long time ago?:laughter:
  28. Sticky: Re: [Preview]The Roman Empire Part II-Tagmatic Units.

    This units and pics are breathtaking, congratulations team. Since i started following the TGC, i have purchased the Strategikon of Maurice, and an Osprey book dedicated to the Tagmata with wonderful...
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    Sticky: Re: Somnium Apostatae Iuliani Discussion

    As Diocle said, open preferences.txt, look for the line MINIMAL UI:TRUE and change it to MINIMAL UI:FALSE. That should do it.
    If you want to keep the minimal UI you can change battle speed with...
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    Re: Advice on Carthage

    I have played Carthage in 2.5 taking Hannibal to Sicily, and having a blast at it, crushing two or three armies along the way south ( one of them in an ambush, it was a killer.). After establishing...
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    Sticky: Re: - The Tavern -

    Or suffered from the same disease that led to the fall of the West ? Constant usurpers, civil wars, weakening of border armies in favor of a smaller central army that could be used against usurpers,...
  32. Re: Carthage: From macedonian style phalanx to hoplites

    The usual animation for underhand spear is fs_spearman. short_pike is an attribute that can be used or not but it does not exactly change the hand position of the spear. It can also be used...
  33. Re: Carthage: From macedonian style phalanx to hoplites

    Edit the EDU. You have a great tutorial for that in the workshop section by Aradan. One of the lines of each unit refers to spacing between men.
    Then it's just a question of try and error.
  34. Re: Carthage: From macedonian style phalanx to hoplites

    There is no hard evidence that the Carthagineans ever adopted the Phalangites Phalanx. Polybius who wrote about the Macedonian phalanx and the Legion, claimed the army of Hannibal was as different of...
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    Re: Played first couple hundred years

    Post battle CTD, end of turn CTD ? Anyway i always save frequently in any mod. I will keep a few Faction_year save as well as pre-battle save. Most CTD can be bypassed like that, though once in a...
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    Re: Played first couple hundred years

    I cannot help you on CTD, however reduce highest to high, since highest makes the game engine use unit textures and CAS files at long distance instead of using the sprites.
    Edit: Regarding CTD open...
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    Sticky: Re: - The Tavern -

    Has anyone tried East of Rome: The Danube Limes ? It's a Justinian Mod.
  38. Re: Do you know 'Vici.org'? Classical antiquity nearby.

    Amazing Diocle, such a nice discovery, thanks. Apparently i have a ruin of a temple dedicated to the Emperor just a few km to the shore. Who would have thought.
    +Rep.
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    Sticky: Re: - The Tavern -

    I believe some texts about the campaigns of Philip, give that impression, yes.
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    Sticky: Re: - The Tavern -

    I am with Wulfgar on this. With Alexander and Philip the phalangite phalanx was at it's prime. From then on it was downhill. But the manipular system took on the phalanx over and over, mostly...
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