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  1. Replies
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    Re: 356 AD Overhaul

    In regards to shields.
    It is generally accepted that by late 4th century shields bore the insignia of the unit the soldier belonged to. Before such practice was adopted they were probably painted...
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    Re: 356 AD Overhaul

    The roman mints active in 356 AD that could be theoretically put in the game (being in provincial capitals).
    Alexandria
    Antiochia
    Byzanthium
    Cyzicus
    Rome
    Sirmium
    Thessalonica
    Triers
    Lugdunum
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    Re: 356 AD Overhaul

    Some comments would be necessary but I do not have much time atm. For example it is assumed that in the east bows were supplied by contractors, hence no centralized factory.

    I might try something...
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    Re: 356 AD Overhaul

    Shields -Treveri, Augustodunum, Aquincum, Carnuntum, Lauriacum, Cremona, Horreum Margi (in Illyria)

    Shields, swords - Ambianum

    Shields, saddle covers and various weapons - Sirmium

    Shields...
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    Re: 356 AD Overhaul

    If you want I can give you a list of the roman state arms factories.
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    Re: 356 AD Overhaul

    What sort of changes does this entail? Stronger starting economy ? Expanded cities ?
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    Re: 356 AD Overhaul

    Are battle mechanics going to be altered?
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    Sticky: Re: Fall of the Eagles Features and Overview

    An infantry-cavalry tracks combination would be OK though as far as I am concerned the existing system is fine too. As long as assembling a combined arms comitatense formation does not require three...
  9. Re: FOTE is far and away the most historical mod BUT... (observations, requests, suggestions)

    Probably the game mechanics are a limit here.
  10. Re: Total War: ATTILA - Casus Belli Roman Legionarii Unit Mod Pack Released

    A fancy old style helmet would be well within the realm of possible. Leather armor seem more debatable, as it was a poorer option, quite frankly a bronze musculata or squamata would be better in...
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    Sticky: Re: Fall of the Eagles Features and Overview

    Unless the notitia dignitatum is bunk it is likely that each regiment had its own symbol. It would have been quite useful to tell apart friends from foes.
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    [Proposal] Christian symbols on roman warship

    Would it be possible to trim down a bit christian symbols on roman warships, let's say instead of crosses everywhere just a few discrete Chi-Ro (or other suitable "cryptic" early christian symbols),...
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    Sticky: Re: Fall of the Eagles Features and Overview

    In essence since they would not have been likely mixed in practice it is probably "better" not to mix them in the game even in a generic unit. Granted, there is no ideal solution as then you then end...
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    Sticky: Re: Fall of the Eagles Features and Overview

    Given that they were likely used for identification purposes the symbols on the shields are probably better left as they are.
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    Re: Concerning missile damage

    Morale was a huge factor on ancient battlefields. Being just a little bit more determined than the opposition might well make the difference between victory and defeat: if a shower of arrows could...
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    Re: Concerning missile damage

    Meh, I like things the way they are. I still take slingers/archers for flavor/realism even if they are not the best bang for the buck. If in real life archers were not very effective against well...
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    Re: Questions about the mod gameplay

    One thing to remember is that our knowledge of the roman army is pretty limited. We have a partial picture of the republican manipular army, some information about later cohortal legion and only a...
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    Re: Chi Rho shields?

    Some of the bodyguard units (Comes or protectors domestici) still have Chi-Ro but generally speaking all the sort of motifs were applied to them anyway. Main issue, if you want to go back to...
  19. [WIP] Re: [WIP] Third Century Mod-"Desperatis Rebus: Delatum Paene Imperium Romanum" Desperatis Rebus: The Official shortened version!

    What about the buildings in the tactical map? The western empire cities seem all pretty run down, while at least some of the byzantine ones look kinda OK if I am not mistaken, could the latter be...
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    Re: Ideas for Different Mod Time Periods

    A mod set during the principate, say Trajan or Marcus Aurelius, would be nice. Most of Rome 2 mods focus on the republican period, while Attila covers the late empire and there is next to nothing in...
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    Re: Pax Romana - Imperial Age Mod

    If I try to increase unit size, via campaign multiplier in startpos or some mod doubling unit sizes, the game crashes when loading a campaign battle. The only other mod I use is strongerwalls...
  22. Thread: About rebels

    by marcello
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    Re: About rebels

    There were actually several revolts during the revolutionary/napoleonic wars. For example in 1799 Cardinal Ruffo raised a rebel army of probably about twenty thousands to eject the french from...
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    Re: Realism Core v5 for LME4

    I don't know. Personally now that I have a rig that can handle a division on a 1:1 scale I treat the game as a napoleonic eye candy experience. What you suggest is more like a wargame style solution...
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    Re: Increasing Units Size

    Unit size can be altered using the campaign unit multiplier. However it should be noted that the game was designed with 160 men as the largest units size so there are a number of issues with unit...
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    Re: Realism Core v5 for LME4

    I will try it. IMHO the relationship between artillery batteries and infantry should be that a battery no larger than the nominal strength of 6-8 pieces should be matched to an infantry battalion of...
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    Re: Other Napoleonic Wars games or mods?

    Well, there is no way to represent a full napoleonic battle, with say 100k troops on each side, in shiny 3D graphics. It takes a good rig to play a divisional size battle in NTW.
    So if you want ...
  27. Re: How many rounds of ammo did Austrian troops carry?

    At that time live fire practice was often pretty limited. Powder was not only expensive but its primary ingredient, saltpetre, was also a long lead time item. While it could be extracted from the...
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    Re: Did Hungarian Hussars shot from horseback?

    It depends on your philosophy. There are recorded instances of dragoons, armed with long muskets, delivering volley from horseback with devastating effects. How often did it happen? Probably once in...
  29. Thread: Suggestions

    by marcello
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    Sticky: Re: Suggestions

    Since this is the only major ongoing mod left I thought it might be worthwhile re-post this:

    The standard game uses shells which have effects comparable to modern artillery, with large craters and...
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    Re: Did Hungarian Hussars shot from horseback?

    Napoleon rationale, which he detailed in a letter sent to general Clarke in 12 November 1811, for arming most or all cavalry with long firearms was that cavalry should be able to defend itself if...
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    Re: Did Hungarian Hussars shot from horseback?

    For what it is worth even the french cuirassiers were supposed to be issued a mousqueton and a brace of pistols.
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    Sticky: Re: [ACW] Feedback & Discussion Thread

    I would have to recheck the Hardee but I doubt that anything resembling the TW drill was in place and actually widely used. If any fire & advance was done I would guess it would be done by wings. ...
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    [Proposal] Re: Carronade Brig

    Would that program also replace the long gun graphics with the carronade one?
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    [Proposal] Carronade Brig

    Unlike on frigates arming brigs and corvettes with carronades was a common practice in this period. While replacing a 18 pdr on a frigate with a carronade was a trade-off of debatable merit replacing...
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    Re: Realism Core v5 for LME4

    I will have to check and research further but it might be a good idea to give lighter field howitzers strategic mobility similar to the lighter guns, such as 4 pdr or such.

    EDIT

    For the...
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    Re: Realism Core v5 for LME4

    http://s23.postimg.org/nfa4oa96j/Shell_effects.png

    This was the theory. It may well possible that a very lucky shot might kill more, I have read about an instance of a shell generating about 30...
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    Re: Realism Core v5 for LME4

    Guns, round shot and cannister are OK, it is the shells for howitzers and such that have issues. I have only tested the Gribeauval howitzer with this particular mod but the issue has been around...
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    Re: Realism Core v5 for LME4

    Have you considered a tweak to howitzers?
    The game uses shells which have effects comparable to modern artillery, with large craters and the ability to cause several tens of casualties with a direct...
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    Re: Walled cities in the Napoleonic era

    Gunpowder caused a block obsolescence of medieval fortifications, relatively thin free standing walls being hard pressed to resist and support artillery. However once the necessary counters were...
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    Re: Some observations on artillery

    It has occurred to me that it might be useful to make the 6 pdr available from the same buildings that recruit the volounteer infantry. Historically these were the guns that were available in the...
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