In regards to shields.
It is generally accepted that by late 4th century shields bore the insignia of the unit the soldier belonged to. Before such practice was adopted they were probably painted...
Type: Posts; User: marcello; Keyword(s):
In regards to shields.
It is generally accepted that by late 4th century shields bore the insignia of the unit the soldier belonged to. Before such practice was adopted they were probably painted...
The roman mints active in 356 AD that could be theoretically put in the game (being in provincial capitals).
Alexandria
Antiochia
Byzanthium
Cyzicus
Rome
Sirmium
Thessalonica
Triers
Lugdunum
Some comments would be necessary but I do not have much time atm. For example it is assumed that in the east bows were supplied by contractors, hence no centralized factory.
I might try something...
Shields -Treveri, Augustodunum, Aquincum, Carnuntum, Lauriacum, Cremona, Horreum Margi (in Illyria)
Shields, swords - Ambianum
Shields, saddle covers and various weapons - Sirmium
Shields...
If you want I can give you a list of the roman state arms factories.
What sort of changes does this entail? Stronger starting economy ? Expanded cities ?
Are battle mechanics going to be altered?
An infantry-cavalry tracks combination would be OK though as far as I am concerned the existing system is fine too. As long as assembling a combined arms comitatense formation does not require three...
Probably the game mechanics are a limit here.
A fancy old style helmet would be well within the realm of possible. Leather armor seem more debatable, as it was a poorer option, quite frankly a bronze musculata or squamata would be better in...
Unless the notitia dignitatum is bunk it is likely that each regiment had its own symbol. It would have been quite useful to tell apart friends from foes.
Would it be possible to trim down a bit christian symbols on roman warships, let's say instead of crosses everywhere just a few discrete Chi-Ro (or other suitable "cryptic" early christian symbols),...
In essence since they would not have been likely mixed in practice it is probably "better" not to mix them in the game even in a generic unit. Granted, there is no ideal solution as then you then end...
Given that they were likely used for identification purposes the symbols on the shields are probably better left as they are.
Morale was a huge factor on ancient battlefields. Being just a little bit more determined than the opposition might well make the difference between victory and defeat: if a shower of arrows could...
Meh, I like things the way they are. I still take slingers/archers for flavor/realism even if they are not the best bang for the buck. If in real life archers were not very effective against well...
One thing to remember is that our knowledge of the roman army is pretty limited. We have a partial picture of the republican manipular army, some information about later cohortal legion and only a...
Some of the bodyguard units (Comes or protectors domestici) still have Chi-Ro but generally speaking all the sort of motifs were applied to them anyway. Main issue, if you want to go back to...
What about the buildings in the tactical map? The western empire cities seem all pretty run down, while at least some of the byzantine ones look kinda OK if I am not mistaken, could the latter be...
A mod set during the principate, say Trajan or Marcus Aurelius, would be nice. Most of Rome 2 mods focus on the republican period, while Attila covers the late empire and there is next to nothing in...
If I try to increase unit size, via campaign multiplier in startpos or some mod doubling unit sizes, the game crashes when loading a campaign battle. The only other mod I use is strongerwalls...
There were actually several revolts during the revolutionary/napoleonic wars. For example in 1799 Cardinal Ruffo raised a rebel army of probably about twenty thousands to eject the french from...
I don't know. Personally now that I have a rig that can handle a division on a 1:1 scale I treat the game as a napoleonic eye candy experience. What you suggest is more like a wargame style solution...
Unit size can be altered using the campaign unit multiplier. However it should be noted that the game was designed with 160 men as the largest units size so there are a number of issues with unit...
I will try it. IMHO the relationship between artillery batteries and infantry should be that a battery no larger than the nominal strength of 6-8 pieces should be matched to an infantry battalion of...
Well, there is no way to represent a full napoleonic battle, with say 100k troops on each side, in shiny 3D graphics. It takes a good rig to play a divisional size battle in NTW.
So if you want ...
At that time live fire practice was often pretty limited. Powder was not only expensive but its primary ingredient, saltpetre, was also a long lead time item. While it could be extracted from the...
It depends on your philosophy. There are recorded instances of dragoons, armed with long muskets, delivering volley from horseback with devastating effects. How often did it happen? Probably once in...
Since this is the only major ongoing mod left I thought it might be worthwhile re-post this:
The standard game uses shells which have effects comparable to modern artillery, with large craters and...
Napoleon rationale, which he detailed in a letter sent to general Clarke in 12 November 1811, for arming most or all cavalry with long firearms was that cavalry should be able to defend itself if...
For what it is worth even the french cuirassiers were supposed to be issued a mousqueton and a brace of pistols.
I would have to recheck the Hardee but I doubt that anything resembling the TW drill was in place and actually widely used. If any fire & advance was done I would guess it would be done by wings. ...
Would that program also replace the long gun graphics with the carronade one?
Unlike on frigates arming brigs and corvettes with carronades was a common practice in this period. While replacing a 18 pdr on a frigate with a carronade was a trade-off of debatable merit replacing...
I will have to check and research further but it might be a good idea to give lighter field howitzers strategic mobility similar to the lighter guns, such as 4 pdr or such.
EDIT
For the...
http://s23.postimg.org/nfa4oa96j/Shell_effects.png
This was the theory. It may well possible that a very lucky shot might kill more, I have read about an instance of a shell generating about 30...
Guns, round shot and cannister are OK, it is the shells for howitzers and such that have issues. I have only tested the Gribeauval howitzer with this particular mod but the issue has been around...
Have you considered a tweak to howitzers?
The game uses shells which have effects comparable to modern artillery, with large craters and the ability to cause several tens of casualties with a direct...
Gunpowder caused a block obsolescence of medieval fortifications, relatively thin free standing walls being hard pressed to resist and support artillery. However once the necessary counters were...
It has occurred to me that it might be useful to make the 6 pdr available from the same buildings that recruit the volounteer infantry. Historically these were the guns that were available in the...