Search:

Type: Posts; User: leoni; Keyword(s):

Page 1 of 5 1 2 3 4

Search: Search took 0.25 seconds.

  1. Replies
    12
    Views
    479

    Re: Changes in pike men.

    he guys, i would guess you should check out neos final upload...between many awesome units, you will find a spartan pylos hoplite with and without helm feathers......
  2. Replies
    1,054
    Views
    81,557

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    http://fs1.directupload.net/images/user/150727/e4ujzvhy.png




    http://fs2.directupload.net/images/user/150727/eqk6hkum.png
    http://fs1.directupload.net/images/user/150727/42g8lg7n.png...
  3. Replies
    855
    Views
    166,041

    Sticky: Re: VARIAGMOD: UNITS for RTW - new skins & models

    wonderfull, finally all your great work in one package....what a gift....your are my wishmaster...thousand thankx to you
  4. Thread: Warehouse models

    by leoni
    Replies
    13
    Views
    426

    Re: Warehouse models

    dear nahun, i got a little request...just to push up a existing model-hat a bit more...so i added the basic model and some sample pic in my attachment...hope this means not much work for...
  5. Thread: help is needed

    by leoni
    Replies
    6
    Views
    255

    Re: help is needed

    and again, its a clean installation....since i failed to start moe, even with the core green files, i installed the lordz mod and lme-played it without any problems...
    may i should wait, for the...
  6. Thread: help is needed

    by leoni
    Replies
    6
    Views
    255

    Re: help is needed

    ?????????????????????????????????????????no one, really?????????????????????????????????????????????????????????????????
  7. Thread: Probelm

    by leoni
    Replies
    9
    Views
    268

    Re: Probelm

    and again, the same problem for me....even just the core-green files, did not work for me....sadly...
  8. Thread: help is needed

    by leoni
    Replies
    6
    Views
    255

    help is needed

    dear team or anyone who could help me out....today was my second try to install this work, but i failed again....and no, i m not new to modding or install mods....
    first i made a clean...
  9. Replies
    1,054
    Views
    81,557

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    its a work in progress...not finished yet....
  10. Replies
    1,054
    Views
    81,557

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    s
    http://fs1.directupload.net/images/user/150602/5ip47mzp.png


    http://fs1.directupload.net/images/user/150602/dcjpxdgs.png
    http://fs1.directupload.net/images/user/150602/poidfhkk.png...
  11. Replies
    1,054
    Views
    81,557

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    ...the small building icons are mainly from rs2 and eb1-2, sometimes merged as something new and from web sources...just take whatever i can get....the same for the big pictures....nearly every day,...
  12. Replies
    159
    Views
    13,120

    Re: Europa Barbarorum Bibliography

    found this great stuff, during my research for the seleucid dynastic...
  13. Replies
    1,054
    Views
    81,557

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    i cant stop this...
    http://fs2.directupload.net/images/user/150528/cd93mvid.png


    http://fs2.directupload.net/images/user/150528/m955qbee.png...
  14. Replies
    1,054
    Views
    81,557

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    the only question will be, if the new settlements dont make problems, anything else should be no problem where you have a seperate camp folder....thankx friends, for your attention here...
  15. Replies
    1,054
    Views
    81,557

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    thankx, before someone is argueing....the portraits will be reworked too...21 roman gens are included, mit many sublevels...example...



    The family of the Aemilii

    Aemilii Lepidi

    Aemilii...
  16. Replies
    1,054
    Views
    81,557

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    ...as you will notice, i played-the first time, over 800 turns, without any problem-crash...
    i finished the fixing of romanoi today and will now take care for the eastern and further coding...

    ...
  17. Replies
    250
    Views
    19,027

    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    this movie goes overtime....i need more popcorn...:thumbsup2
  18. Replies
    1,054
    Views
    81,557

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    played 60 years, so far no bugs...have to polish some building connections and will test the dictator trait, before i can go to my last chapter....parthia and armenia....

    ...
  19. Replies
    159
    Views
    13,120

    Re: Europa Barbarorum Bibliography

    i searched for some infos about the nesiotic league and found this site as very usefull....about the kyklades at...
  20. Replies
    1,054
    Views
    81,557

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    after i finished the temples, you can build now 15 temples, but not at once....depends on resources, some exclude others...also you have to look, as they provide different bonuses for other...
  21. Replies
    1,054
    Views
    81,557

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    hello again, before i started my roman faction testing, i noticed all that missing descriptions and recoded massivly the building tree...also some here and in the russian forum mentioned, this...
  22. Replies
    159
    Views
    13,120

    Re: Europa Barbarorum Bibliography

    yeah that is true, the whole museum island looks like they found some gold, everwhere they are digging....but the most anyoing for me is, that nearly 2/3 of all artefacts they have, you will not...
  23. Replies
    250
    Views
    19,027

    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    i love your devotion...:thumbsup2
  24. Replies
    159
    Views
    13,120

    Re: Europa Barbarorum Bibliography

    in this military forum, you can find some nice illustrations for nearly all time periods...http://www.militar.org.ua/foro/la-pintura-y-la-guerra-t18709-7305.html
  25. Replies
    159
    Views
    13,120

    Re: Europa Barbarorum Bibliography

    maybe you will like this blog...http://libaniusredux.blogspot.de/2008/04/clepsydra.html
  26. Replies
    159
    Views
    13,120

    Re: Europa Barbarorum Bibliography

    yes, you could find really nice things, during researching stuff for your own mod...http://www.erechtheion.co.uk/
  27. Replies
    159
    Views
    13,120

    Re: Europa Barbarorum Bibliography

    superb...this link will lead you to both...details en masse to read and watch...ancient olympia like never before...http://antikdigital.de/auswahl/auswahl.html
  28. Replies
    159
    Views
    13,120

    Re: Europa Barbarorum Bibliography

    this thread is great, and if you take a break from reading...just check this...https://www.youtube.com/watch?v=KmZ6HegULhk
  29. Replies
    250
    Views
    19,027

    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    absolutly beautifull...
  30. Re: [RS all] - Quintillius' Enhanced UI graphics [v2.0]

    really good, i will use it for my submod too...
  31. Replies
    27
    Views
    2,298

    Re: New Units !! Now Download to!!!

    very good and very fast...thank you sire...
  32. Replies
    27
    Views
    2,298

    Re: New Units

    i think since neos classical units are released, and i got them even before, it should be no problem, if you upload your work with them here too....
    just do it...the time is right...
  33. Replies
    11
    Views
    1,284

    Sticky: Re: Rise of Persia - Recruitment Center

    the strat map textures are defined in the aerial map groundtypes txt main data folder...if your mod is modfoldered, you have to change the path there too....look at mods like rtr, to see how it...
  34. Replies
    250
    Views
    19,027

    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    DVK...your passion is amazing, where others blend themselfes by retexturing newer CA titles, you just still hard working, on that old jewel....i expect another beautyful suprise, for the next prev.
  35. Replies
    11
    Views
    1,284

    Sticky: Re: Rise of Persia - Recruitment Center

    there are too many things, i would like to help....but i have to finish just wwc now...sorry....but mapping is just the one thing...like me or rop we need more modders in many aspekts....all the txt...
  36. Replies
    1,054
    Views
    81,557

    Re: When Worlds Collide/ Hellenistic Twilight WIP

    this year goes just lame, in case of modding for me...just finished the romanoi cursus honorum...had to figure out that consul-dictator stuff...so now you can be elected as consul...later as pro...
  37. Replies
    11
    Views
    1,284

    Sticky: Re: Rise of Persia - Recruitment Center

    dear TWC, i know what you going through, these times are more than hard for rome1 modders....and as head of a project you really have to learn everything by yourself, expect from modelling, you need...
  38. Replies
    8
    Views
    641

    Re: need help with stubborn map

    and again, you just can see the landmass problem....if you wont change a thing and stay with this map, you just can reduce the map size or turn the map to reduce the sea area...faced the same problem...
  39. Re: the Seven Years War mod (originally: asking for permission.)

    hello again, at first i have to say that mainly until my rs2 mod is finished...means within the first half of this year, that is my absolute priority, beside this i could start to work on such map,...
  40. Re: the Seven Years War mod (originally: asking for permission.)

    as i said, the map can be improved in different directions, will upload some sample screens...
    also what should be the concept at all, for buildings, traits...etc...seasons script....i think for...
Results 1 to 40 of 190
Page 1 of 5 1 2 3 4