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  1. Replies
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    Re: About the beta test version for 0.8

    Argh, noooo. I waited so long for this and now, I can't play/test 0.8 because I don't have access to my PC. Dammit! :(
  2. Re: Divide et Impera - Download link (version 0.75b, updated 10/02/14)

    Well... developers love to prepatch the game for the next patch :)
  3. Re: So I posted some thoughts regarding missile units...

    Perhaps because Selea answered already in another thread? He is tired to read always the same crap over and over again and so he makes his own decisions (how it should be from the beginning).
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    Re: Javelin accuracy revisited!

    Hm, insulting the modmaker in his own forum, because you don't like how he mods his own mod? That's a strange behaviour to say the least.
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    [Released] Re: Expanded Japan mod (83 new regions, 86 new factions)

    Can someone tell me, what Radious mods are compatible with expanded Japan? I don't have a clue which ones are altering the startpos.esf
  6. Re: Divide et Impera - Download link (last version v0.6g2, updated 23/12/13)

    Merry Christmas and a happy new year to all of you. This year, I won't be able to play the new version anymore. But hopefully soon next year :)

    Regards
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    Re: Bug reports

    As Rome:

    Legio 1 commander is a horse unit.
    Legio 2 commander is a triarii unit.

    Main mission as well as bonus missions are screwed up. It says something like "hold 3 provinces" and "Syrian...
  8. Re: Historically plausible development minimod, beta compatible with dei 0.6/patch 8.1

    Actually you don't need the unofficial modmanager. The ingame works like a charm. You only have to change the name of your mod, to load it above DeI. Just put an "a_" in front of the description and...
  9. Re: Historically plausible development minimod: 60 years of testing

    I wouldn't change too much for Rome because of the upcoming change of their roster in the future. Personally I would make it with reform scripts. For example Camillan - Polybian - Marian - Imperial....
  10. Re: Historically plausible development minimod: 60 years of testing

    Nice change list and nice to see the development over the years. If it's going to make in DeI, I wouldn't be disappointed
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    Re: Patch 8 + 8.1 patch notes

    + make Sicily a province and perhaps adding Messina if there is enough space ;)
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    Re: Bug reports

    Since I switched from German localization to English, my Generals have strange names.

    Titus Julius Pulcher - former Lucius Julius Libo
    Gnaeus Cornelius Agrippa Asina - former Gnaeus Cornelius...
  13. Re: Ars Gratia Artis - Complete Battle Overhaul, v2.7.2 - Patch 7 ready (updated 15/11/13)

    Haha, that's why LL's update to Roman Republic take so long... he merged it with this wonderful mod to become a totally new mod what is even focused on realism. An early christmas present for me :)
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    Re: Legionaires Armies Mod (Polybian Romani mini preview) UPD-02.11.2013

    Overall good work with the polybian colours. The Hastati white could be a bit toned down for my taste though :)
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    Re: Legionaires Armies Mod (Arverni release) UPD-22.11.2013

    Haha, I remember the good old dds times in Rome 1. Good time.

    You are right. The roman shields are awful. All red and mostly only one pattern. Where are the green and blue ones. CA never learns,...
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    Re: Legionaires Armies Mod (Arverni release) UPD-22.11.2013

    Little Legionnaire, I had the exact same idea, to recolour the units like they were in Europa Barbarorum. I already started a bit and my first unit were the blue Evocati Cohort. But as soon as I saw...
  17. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Pri: 22 51 7
    Sec: 155 137 84
    Ter: 39 66 82
  18. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Well I actually managed to change a specific unit apart from the faction colour, but I will not upload it, because of Little Legionaires fine work. If he hasn't done such a mod already, I would have...
  19. Re: (Question) Change Color pattern of individuals units

    Can anybody tell me how to add a specific unit in the "unit_variant_tables"? I tried it with the Evocati cohort by addding "Rom_Evocati_Cohort" and some blue colour. Didn't work. unit_variant name...
  20. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    I don't know if it's a dead mod or not, but with the introduction of the Seleucids and their uglish blue colour, I decided to quickly mod their colour myself.

    Well, after I finished them I...
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    Re: Textures and unit details problem gone.

    Wow. Nice... what a performance boost. Thanks for the hint
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    Re: Zeph's Eastern Princesses mod V1.0

    Hey, I have also this weird princess problem where they look like pink roman diplomats (see the attachement).
    I copied all files in the root M2TW directory and copied it also manually but the...
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    Re: EB July Map and Features Preview

    If I see this I think I install EB again :)
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    Inquisitors appear after an event?

    Hi there,

    I want to ask, if it's possible to make Inquisitors available after an event? For example the event of the Dominicans or something else?
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    Sticky: Re: Ultimate Battle AI 1.0

    Because without the projectile file it works fine :thumbsup2
    Well, I just use another one :P
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    Sticky: Re: Ultimate Battle AI 1.0

    No, I use the latest RC EDU.txt with some changed banner entries. To be sure, I tested it with your EDU but it ended again with a CTD. What files could also conflict with the projectile file?
  27. Replies
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    Sticky: Re: Ultimate Battle AI 1.0

    I have a problem.

    I copied the files in my mod (personal) but desc_projectile.txt produce a CTD in the splash screen. Dunno what cause the problem, another desc_projectile.txt does not cause the...
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    Re: Kings Banner

    Great! :)
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    Re: Kings Banner

    Ah lol, I forgot to copy that file :)
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    Re: Kings Banner

    Is there something else to get the various banners by editing the edu? I changed all manually and some (peasant, order knights) are invisible?!?!
  31. Sticky: Re: ★v3.00 DOWNLOAD & FEEDBACK thread for the CNP Mod Add-on v 3.00★

    Nothing, there are only old entries. Game returns to main menu when I want to start a new campaign. I'll try it again from scratch tomorrow. Perhaps I made really a mistake and didn't recognize it.
  32. Sticky: Re: ★v3.00 DOWNLOAD & FEEDBACK thread for the CNP Mod Add-on v 3.00★

    Uhm, is there also an error in the vanilla version? :hmmm:

    I copied all relevant files and text areas in my personal mod but the campaign doesn't start. V2.00 was all fine but 3.00 doesn't start...
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    Re: Byzantine Guard Pikemen

    LAca:

    All I have to say is: awsome, really awsome. One of the best RTW modellers are back for M2TW :)

    Just a little note: Some new face textures would be nice...
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    Re: Bug Reports

    Hmmm, I have no victory conditions in the campaign.
    It seems the Danes have no sounds, or wrong ones that bring the game to CTD.
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    Re: Bug Reports

    Bugs I discovered:

    - pope has no name, in the pope menue
    - CTD when clicking on a danish army/fleet in a HRE campaign
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    Re: burrek's Textures - "The New Thread"...

    I told Whitewolf it some months ago. I think then he released a week or two a seperate model.db file in his thread. But don't ask what page it is :)
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    Re: burrek's Textures - "The New Thread"...

    Yeah, the problem isn't burreks textures or burreks model.db file. It's the one of Whitewolf if you use his one with burreks textures.
    You just need to change lmail_hmail_cross to kmail_kmail_cross....
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    Re: Byzantium Armor Progression

    Ah I see, thanks :smile:
    btw. nice looking general:thumbsup2
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    Re: Byzantium Armor Progression

    Dunno if the problem was posted before - I was too lazy to search the whole 13 pages thread but...
    ...I think there's a bug in the model.db file. If I use this mod with burreks skins and then start...
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    Re: Update on progress of Beta 1.9 B7

    Sounds really interesting. I think I give 1.9 a try :)
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