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    Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    First, love love this mod!!!! Better then sliced bread. Had some thoughts as I'm trying to learn scripting in Attila, maybe ransoming lords/knights after battles? I know you already get some...
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    I can say the team is working as much as they can afford to to get things polished up and get a release. As Forest Gump said "Life is like a box of chocolates, you never know what you are gonna get"...
  3. Thread: No Sounds

    by leadhead
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    Re: No Sounds

    GOT enhanced, in its OP have very precise instructions on how to install its unique music. I've never done it so I can't say how to do it, or if GOT has its own installer to put files in the proper...
  4. Re: [RELEASED SUBMOD] Fire and Blood [UPDATE - 0.9 STABILITY TEST VERSION RELEASED 12/6/15 ]

    Aging is controlled by the campaign script where turns per year (tpy) are handled by descr_strat with .1 for 10 tpy or .25 for 4 tpy etc. Realistically ypt are nothing more than showing the player...
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    Re: How to change character aging?

    it is not too hard to change turns per year, tpy, but aging isn't as easy as updating the descr_strat. Aging depends on seasons which there are tutorials and existing scripts dealing with this...
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    The current team is working to get a fully functional mod out dealing with the events shortly after Ned Starks execution, once the base mod is out all the ideas that have been brought forth will...
  7. Re: Blood & Roses; A Campaign Mod for the War of the Roses Era

    If no one is working on this and as it would save tremendous amounts of time are the mod leaders willing to let someone take this on and finish it? I'm not sure if my envisioning will line up with...
  8. Re: Blood & Roses; A Campaign Mod for the War of the Roses Era

    Is this mod still in development? Reason I'm asking as it's an interesting time frame for a mod and I started working on a mod for this theatre based off the vanilla british Isles campaign map and...
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    Looking good Soul, keep up the good work. Promise that all can be done is being done with the resources that are available people. Ya'll won't be disappointed, I swears.
  10. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    Wow, spot on...Thought it to be a silly idea but D&D ran the hell out of it and almost word for word A Man nailed it.
  11. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    Can't disagree with that, lore wise i can assume them to be in furs, leathers, stolen mail or plate, or bronze armor for the Thens. They are, book-wise know to carry wicker shields with hides...
  12. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    Careful with the nay-saying on House Frey, may just have to add their 57th general to the game.
  13. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    Rather disappointed, Ian McShane shouldn't die in his first episode no matter what D&D were trying to do, most likely cutting POV's
    Another question is how are House Glover's men armored in plate...
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    Very good idea, problem is to implement this, which if we were to apply to desertion while in a crusade as it's applied in M2TW, would be adding at best guess couple thousand lines lines of code in...
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    12 tpy, no war hounds or the like
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    I believe that there already is a supply line script in place, not 100% what it's affects are if it's weakened though.
  17. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    I do rather enjoy Brienne and Tormand little love interest. I'd enjoy that greatly, works for both of them. Doesn't help story line but I'd like Brienne getting a lil
  18. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    ?

    "beyond"? I rather enjoy your theories as they hold water
  19. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    When she was carried off on Drogon's back from the fighting pits she took a hit of drogon's fire and her skin was blistered, hair was burnt and cloths were burnt. A person could say well that just...
  20. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    I want to believe that this is a ruse from the umbers but I'm willing to bet it's just how the show is going to handle the North. Jon/Free Folk vs Bolton/karstark/umber. Feel bad that it's not...
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    Re: [RELEASE] Westeros: Total War v0.53

    and all submods don't require v0.53 as a base to run off as many people think. lot's to choose from and all are fun to play
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    Re: [Submod] AOPK 3.0: The Kings Beyond the Wall

    About the heir passing to "pure" family members, M2TW always gives the heir title to the general who has the highest amount of authority. This can be overcome with scripting but it can get...
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    Re: [RELEASE] Westeros: Total War v0.53

    anything dealing with .53 mod isn't being worked on by the 1.0 team as their mod is a complete rewrite of total war. If you want to find a fix best bet is to play a submod which are all partly based...
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    Re: [Submod Realeased]The Old Gods

    I've updated the OP with installation instructions but if you're getting to the campaign selection or custom battles screen it should be installed correctly. I've looked at TDF's error log he...
  25. Thread: neighbors

    by leadhead
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    Re: neighbors

    this could work but I've spent the last hr writing code with that condition and making it refire is not gonna be real easy and you'd have to do it for each faction . way longer script but maybe...
  26. Thread: neighbors

    by leadhead
    Replies
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    635

    Re: neighbors

    The getting the Mongols to ask for taxes to be paid is fairly easy to script if your conditions were met, could be super long script as it'd need to be done for each settlement not sure how this...
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    Re: [HS] The Old Gods - New submod

    here's the ship fix, http://www.mediafire.com/download/0pv1p58q5uaflij/Ship_Fix.zip, looking at the EDB ships should take 10 turns or 5 turns depending where they are recruited. Confused why they...
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    Re: [HS] The Old Gods - New submod

    I enjoy seeing comments on creating a good submod for hotseating, I created Vale and Greyjoy to be AI controlled without thinking of hotseats, they get help AI wise from Arryn's and Hoare's while...
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    Sticky: Re: [QUESTIONS] FAQ and Your Own

    Longest script I've seen = everything you'll want. Kilic wrote a great script with all the input from everyone over the years of development. To give away the possibilities would ruin the secrets. ...
  30. Re: [Public Participation] List of Generals in Westeros with Lore Traits.

    I'm betting there won't be any generic portraits for any generals in the game, starting or coming of age.
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    Re: [Submod Realeased]The Old Gods

    I agree with ya Korps, I had plans to try and clean up the UI but I'm not the best and artwork type things and just ran outta time to work on it and wasn't sure I could improve it too much more with...
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    Re: [Submod Realeased]The Old Gods

    cool, yeah the screwed up faces has to do with my lack of ability at modeling, hear and WOTN. From what I understand it's common for newbies at models, but that's a world I fear I'll never be...
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    [Tutorial] Re: A Guide to Modding Character Names in M2TW

    or Jon 998th commander of the night's watch? :) Kidding of course. There's a chance that a new general to that faction could end up with the same name. Best option is to leave Jon in names.txt as...
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    Re: Secondary weapon triggers.

    If you figure that out you'll have to write a tut on it. Interesting concept with thinking, well axe stuck in someones head need a 2nd weapon but I do believe it's all distance based though I am no...
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    Re: [SUBMOD] Westeros Realms Mod - Work restarts

    all unit ownership is set in export_desc_unit, skins for units is in the battle_models.moddb and recruiting weather they are normal units recruited everywhere or AOR unit is set in...
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    Re: [HS] The Old Gods - NEW SUBMOD - SPOTS OPEN

    I have re-uploaded a new link and should be good to go. I think script wise that it should be hotseat compatible but I was new to that concept of scripting but from what I've been taught it should...
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    Re: [Submod Realeased]The Old Gods

    I've reuploaded to mediafire.com and tested a download on it and played that version without issue. Proper download link is in the OP and should work.
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    Re: [Submod Realeased]The Old Gods

    So it seems that the submod has been deleted from moddb, trying to figure out why it was removed. I'll start looking into other sites to host the submod if I can't figure out what I did wrong.
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    Re: [Submod Realeased]The Old Gods

    I've uploaded the submod and put the download link in the OP. Think I finished all the description/text based issues and from what I've experienced it's a stable submod. I'm not very good at...
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    Re: [Submod-WIP]The Old Gods

    As always my response is it's 90% done, but atm my modding time is being directed elsewhere "Doing what little I can, what little I could do and whispered 1.0"
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