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  1. Poll: [Released] Re: Succession - A Total War: Empire Revival Mod

    discovered this mod today. Played a few custom battles to see how the AI works, and also played around with the campaign just to see some things. well I must say i think this is a vry good mod so...
  2. Re: How to change the unit cap limit in a army

    Gosh I know this is from 7 yars ago, BUT: any chance you could mention which file and which column edits the unit cap per army? no guide on this is to be found at the link you provided.
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    Sticky: Re: Subs Power 1.5 (updated 10/01)

    highly doubt ill get a response here, but i noticed that after enabling Whites of Their Eyes, it doesnt actually shut off if you disable it. i disabled it in the launcher and everything is still as...
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    Re: Help! CTD on Startup screen

    I am having this issue too. It was working, and then I uninstalled ID and tried TAR 3. after uninstalling TAR 3 I tried ID again and got a CTD on the start up. I verified ETW files through steam ....
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    Re: "fog" like screens during battles

    bumped, as i have had this issue too. At first I just imagined it was just REALLY foggy or my general had decided to attack at night... but, it looks off and it effects game play.
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    Sticky: Re: EB Finale; Part 1

    the file for the EB Finale 1 patch is empty. I downloaded it and when i went to extract it it tells me there is nothing inside of it :( wanted to try this mod, but I suppose with old games and...
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    wow. after reading this list I guess im confised as to why any of these options were removed in the first place. definitely going to try and download a few of these if the links still work
  8. Sticky: Re: TECHNICAL ISSUE {{v2.2.1b}} In game issues READ OP FIRST

    so i figured i would post this here JUST IN CASE IT IS A BUG...


    I noticed playing that the late era British units are LOWER Quality in their stats than the early british units.

    for example:...
  9. Re: Great Britain - Information & Discussion

    I dont know if this is the right place to put this, but:

    I noticed playing the latest edition (not RotR, but regular 2.2.1b) that the late era british units are LOWER Quality in their stats than...
  10. Re: [RS 2.1] New roman legion id cards for unit slots rome 0turn and 1turn

    Any possibility of a re upload of the file ?
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    Preferences: "MORALE"

    Hello, sorry, but I couldnt find a dedicated thread explaining all the launcher preferences. the one i have question about is "morale". what changes if a un-tick (deselect) this option?
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    Sticky: Re: Preview - Strat map models

    this is amazing work. just wondering if perhaps a strat model for monasteries is also part of the game plan...cant forget about the monks, especially in Old Albion! i remember seeing monasteries on...
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    [Released] Re: Seven Year's war mod (sponge)

    that all looks really cool.
  14. Sticky: Re: IMPERIAL DESTROYER 5.0 [DOWNLOAD AND INSTALLATION]

    alternate links for the new drum marches would be great, the MEGA link does not load.
  15. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    i did, its in there right where it should be. and i start it up in mod manager as well, with the other packs. either way, i have forts.
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    Re: Status with this mod?

    oh right, sorry i missed that.
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    all of these download links lead to a blank page for me. any possibility we could have alternative download options?
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    Re: Status with this mod?

    two years later, i figured i would re-ask the question; any recent news to share on this mod's status? still in progress? or is it postponed? cancelled even?
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    Re: Le Longue Carabine

    they do appear overpowered
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    Re: Imperial Splendour confusion.

    is that why the british army jumps from th early skins to the late skins and skips the middle era skins...?
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    Re: [GUIDE] How to enable forts in I.S

    now see i have the exact opposite problem; in my game, the forts are still there...
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    Re: Great Britain, missing string.

    i have this issue, but it does not effect alliance making for me
  23. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    i cannot figure out why, but the "no forts' pack appears not to actually remove forts. its starting up with the rest of the packs but when i play sieges there are indeed forts. or i am...
  24. Re: Regiments of American Revolutionary War 1775 -1783

    oh hello again. ok cool.
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    [Released] Re: Seven Year's war mod (sponge)

    any working mod links?
  26. [Beta] Re: Nec Pluribus Impar : SYW French Mod - EDIT 2012-02-05 NPIv0.3.0 released

    ok wait a minute, the unit names appear for you! haha, how did you fix that?
  27. Re: Regiments of American Revolutionary War 1775 -1783

    those 60th grenadiers and lights; where can i find those. i have the middle company, as part of the ToonTotalWar pack for TAR, you had notified me of these units beofre, but i cant figure out which...
  28. [Beta] Re: Nec Pluribus Impar : SYW French Mod - EDIT 2015-12-31 NPIv0.4.0beta released

    my nest question is: what other unit packs is this one compatible with, if any? I have AUM and TTW's British mod pack (for TAR, but im using it anyweay :P)

    i searched the word "compatible" in the...
  29. [Beta] Re: Nec Pluribus Impar : SYW French Mod - EDIT 2015-12-31 NPIv0.4.0beta released

    im confused i do not see the 0.4.0 beta download link. is 0.3.0 the latest version again?
  30. [Released] Re: Regiments of American Revolutionary War 1775 -1783

    Do my next question is; which file governs spacing and volley fire?

    So I can avoid installing it and just have the units themselves. If that's even possible.
  31. [Released] Re: Regiments of American Revolutionary War 1775 -1783

    Ok so I answered my own question by downloading the mod and I LOVE these units.

    my new question is this: since these units have different spacing and range and lethality and morale, and fire full...
  32. Re: [RELEASED] Goutlard's musket reload speed and bullet physics submods

    yeah but that was during the french and indian war, during the AWI, british regulars were trained to ram only. I think general Wolfe even, during the FIW made sure to get the troops out of the habit...
  33. [Released] Re: Regiments of American Revolutionary War 1775 -1783

    does this work with AUM?

    or for that matter does it work without Darth Mod? can i use it stand alone?
  34. [Released] Re: War-torn Battle Flags for JFC's Empire Total Flags

    would be awesome to see this re-uploaded
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    Sticky: Re: SS Screenshot Thread

    i just realized that a lot of screenies from years past have been lost becasue imageshack, which we all seemed to use regularly in the past, lost our saved images, so many pages of this thread are...
  36. Re: Stainless Steel 7.0 Preview I: Gameplay Features

    Oh this is kindof sad
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    [Released] Re: Battle Music Changer

    would be nice if someone re-uploaded these files...but if not, its not the end of the world
  38. [Released] Re: Some Animation Mods (and some other things)

    i second all these. new links please!
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    [Released] Re: Pom's Mods..new links.

    game front is considered malicious, re upload them as file attachments, that might work better.

    REALLY want to use your 60th royal american
  40. [Proposal] Re: Royal Americans (60th Foot)-French and Indian War

    yes i found them in there, at least it says on that thread that they are in there...

    unfortunately there is no active (or safe) link for that mod pack.
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