Type: Posts; User: Hazbones; Keyword(s):
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July 10, 2016, 05:53 AM
If CA reverts back to pre-Rome II TW games then I may start playing again. I was so disappointed with Rome II I played for about a week then it went on a shelf and never picked it up again. Never...
How do you do this exactly? It's not so easy to tell where to add the entries.
June 18, 2015, 04:59 AM
Make sure the index number for all levels of the building are unique.
June 10, 2015, 03:13 AM
I never bought Fots simply due to all of the capture points and other Arcadia etc. that eventually made their way into Rome 2 (which I also skipped for the same reason).
Having played both vanilla...
Look for all tables with "agent" in the title for starts. You can also use the BOB tool to look at the column heads within each table to see how they all relate to one another. Make sure there are no...
Would it be easier to just clone an agent from the vanilla game and change the model to the one used by the ROTS? I'm just speaking out loud since I'm not at my home puter to check myself.
[Released] Re: Master Of Strategy V2 Beta
How do you plan to integrate your Edo castle battle map into the campaign? Did someone figure how to assign custom maps into the campaign game?
April 24, 2015, 03:35 AM
I am a little confused...
So if I do this:
Change the files with the new ones for your battle map
...does that mean that I have only 1 castle...
April 23, 2015, 06:15 AM
No modding for Warhammer... well, I guess that makes 2... oops, I mean 3 titles in a row counting WH that I won't be playing. Come on CA, make something good like you used to. I WANT to give you my...
April 23, 2015, 03:42 AM
Not giving up, just took a break to play other games and give my brain a rest.
I am back on it now chipping away.
April 07, 2015, 09:19 AM
Here, try this:
Use PFM to open up the MBS_base_tweak_TROM pack
Open in the projectile_explosions table
Look in the "key" column for the "shogun_fire_stone" entry...
Look across the...
April 06, 2015, 07:14 AM
Yes, that is the projectile bug, it is a remnant of the TROM mod. I fixed it in my v.06 but have not released it. You can try to fix it yourself, just look in the projectiles table and look for the...
January 06, 2015, 02:16 AM
Did you actually see the AI army run through your army's ZOC? If not then it appears that the magic transports are the reason the AI can bypass your armies or as mentioned above, you were sabotaged.
November 21, 2014, 11:12 PM
Still working on the new building icons. Daily life has been real busy so I have not had much time to mod. It's moving along gradually though.
October 29, 2014, 06:05 AM
From reading the article it was not clear if these were standard crossbows or something large like a ballista type contraption. Both hand-held and siege-type were used by the Japanese but it did not...
October 28, 2014, 07:59 AM
Yes, the modded castles were an Addin with the previous versions of MBS and still will be with the next one. If someone doesn't want them, they can just leave them off.
I wanted to use the...
October 26, 2014, 05:45 AM
As for the clan colors, units will eventually have the same colors but only the "late" versions of each unit. This is done to match history as the daimyo did not make uniform colors until the later...
October 26, 2014, 01:36 AM
The next version I am working on is using the Expanded Map mod so it will take some time to create.
I don't have a list of the minor mods I want to use yet but if you have suggestions please let me...
October 24, 2014, 06:55 AM
Thanks, I have created all of the units myself just using the tools CA gave us.
I think there is a lighting mod in there too but I didn't remember who's it was that I incorporated.
Making all of...
October 20, 2014, 07:00 AM
The base of the current mod is TROM. This means that the CAI, BAI, Techs, Buildings and general game mechanics were all from TROM. Everything to do with the units, tweaking the resources, and...
Open the data pack and look under the ui directory. You'll be looking for a resources folder. The icons are in there.
September 01, 2014, 07:25 AM
The Murakami's range covered most of southern Honshu and all of Shikoku and Kyushu. The Noshima and Kurushima Murakami branches sided with the Mori and had many victories as part of the Mori army....
September 01, 2014, 07:21 AM
Noshima was the primary castle island with 3 rings; Primary (hon-maru) where the main structure stood, 2nd ring (ni-no-maru), and 3rd ring (san-no-maru). Below these defensive rings was a large...
September 01, 2014, 07:19 AM
Not to worry, we boarded a boat from Ohshima Island and traveled about 5~10 minutes out into the straits to Noshima Island. This was the home of the 3rd and final branch of the Murakami Pirate...
September 01, 2014, 07:16 AM
The Murakami Clan had 3 branches and each was named after the island they inhabited. The Innoshima Murakami, Kurushima Murakami, and the Noshima Murakami.
The main Innoshima branch wanted to...
August 31, 2014, 08:57 AM
I just got back from my 2-day trip hunting down the Murakami Pirates of Shikoku and learned a lot about the clan as well as the places where they fortified and called "home".
The Murakami Clan...
July 05, 2014, 05:07 AM
I am modding Shogun 2 buildings and noticed that in the building_culture_variants table the "artpiece" column controls the model you see on the campaign map. If you change the vanilla Shogun castle...
July 03, 2014, 04:37 AM
The addins are optional and do things that pretty up the game such as; Remove Realm Divide, Changing the General's pictures, Unit speed reduction, Expanding the deployment zones, changing the look of...
July 03, 2014, 12:00 AM
Shogun 2 was updated twice I think since my last update so yes, there are bugs or things that don't work as they should just so you know...
The next update will be a while since I am working on a...
July 02, 2014, 08:30 AM
Shortly after I released the last update I changed jobs and moved to Japan (not related to playing/modding Shogun 2), my wife is Japanese so we moved closer to her family.
Moving and starting a new...
June 23, 2014, 03:24 AM
Sticky: [Tool] Re: PFM 3.2 - DB schema improvements
Attached is the tsv that is acting funny.
The file has nothing in the Commodity column but when I import it, the table automatically fills in all blank cells with "Default".
June 22, 2014, 01:24 AM
Sticky: [Tool] Re: PFM 3.2 - DB schema improvements
Using PFM 3.20 modding the Building_Levels table in Shogun 2.
I used the Export feature to create a TSV file of the table. I edited the TSV in Excel then Imported the saved TSV back...
June 20, 2014, 09:46 AM
I will have a better progression of all units in my next release. The new building chain I am now working on will greatly help in the progression as well as the new tech tree I have in store.
June 16, 2014, 09:57 AM
Can you upload your mod to a different website? Mega is not allowing me to download for some reason.
Sticky: Re: Morning Sun Preview: 6/11/14
Just noticed that none of the screen shots of units or map work.
The writeup sounds interesting though.
June 11, 2014, 02:05 PM
Thanks for the report. The general's skill tree is a relic from TROM which my mod is based on. I don't even know if the original TROM still has this same bug but it would be interesting to check....
June 06, 2014, 11:48 PM
Yup, all on the West side of Japan. I was probably a zombie by the time I got to those provinces and left something out. I'll make a note of the problems. If you find more please let me know.
June 06, 2014, 07:10 AM
Ok, I'll take a look to fix for my next release.
Can you tell me which region(s) this problem occurs?
June 05, 2014, 01:10 AM
I couldn't get over how bad the sieges were nor the sucky tech tree and so stopped playing. It worked out though, giving me more time to work on this mod. :-)