Search:

Type: Posts; User: T-Duke; Keyword(s):

Page 1 of 6 1 2 3 4

Search: Search took 0.11 seconds.

  1. Thread: Battle Speed?

    by T-Duke
    Replies
    17
    Views
    460

    Re: Battle Speed?

    Another problem (not depending on the mod) is that ai armies rushing and running from too much far , that's ugly to see, makes the battle even faster and moreover it's like ai doesn't suffer too much...
  2. Thread: Battle Speed?

    by T-Duke
    Replies
    17
    Views
    460

    Re: Battle Speed?

    Agree something looks weird now and battle are too fast with easy routing infantry ;)
  3. Thread: Battle Speed?

    by T-Duke
    Replies
    17
    Views
    460

    Re: Battle Speed?

    Anyway a little slower won't be bad for sure, moreover as to morale I see skirmishers hold too much vs cavalry, even the best shock cavalry sometimes seems to be underpowered...
  4. Thread: Battle Speed?

    by T-Duke
    Replies
    17
    Views
    460

    Re: Battle Speed?

    Personally I think overall battle speed is quite good but morale needs some adjustments, 2-3 tier units still routs too quick imho.
  5. Replies
    66
    Views
    2,238

    Re: Why does every Total War game needs Mods?

    But only TW games NEED mods to be playable in a decent way.
  6. Replies
    34
    Views
    1,148

    Re: PETITION : Give us a Map Editor

    This... maybe in couple of years from release, maybe. They learn "the lesson" from Med II and its amazing mods like SS or The Third Age.
  7. Replies
    48
    Views
    2,535

    Re: Is ROME II forgotten or it's just me?

    Can't really find one mate. Rome II is, after Empire, the greatest CA flop.
  8. Re: [Submod] Lower Campaign Army Movement Includes new units file

    Yes I opened it with PFM and it doesn't touch units strings so it should be compatible with every other mods... the question is : 1) does it work? does it work also for the ai? and as to ships?
    ...
  9. Thread: AI Omnipotence

    by T-Duke
    Replies
    6
    Views
    1,104

    Re: AI Omnipotence

    Mhh same here... maybe it would be better post on general forum to see how much is "shared" this impression
    :hmm:
  10. Replies
    135
    Views
    4,123

    Sticky: Re: Bug Reports & Technical Issues

    Mhh before patching I didn't have that issue (all northern factions have their specific general unit) maybe a CA bug with the new patch :hmm:
  11. Re: [Submod] Lower Campaign Army Movement Includes new units file

    Thank you very much ! :thumbsup2
  12. Replies
    135
    Views
    4,123

    Sticky: Re: Bug Reports & Technical Issues

    Starting over with the Geats and generals have german noble lords as bodyguards...
  13. Replies
    238
    Views
    7,096

    Sticky: Re: Feedback, Suggestions and Requests

    I know there's already a submod but it would be nice have an armies's movement reduction on campaing of 20-25 % by default.
  14. Re: [Submod] Lower Campaign Army Movement Includes new units file

    Longing for the update :)
    Ps what about a 25% overall reduction?
  15. Replies
    107
    Views
    8,148

    Re: I think I'm done with Total War

    Although I think Attila is one of the best TW, with great "modding potential" I have to agree with every single word of the op. I find particulary very disturbing AI's spamming armies even on hard...
  16. Re: Longbeards and Total War: ATTILA Update out now!

    I swear I would buy immediately "testing our product/patch before release it" DLC. :yes:
  17. Replies
    3
    Views
    263

    Re: Specific faction mission rewards

    and here is:

    http://www.twcenter.net/forums/showthread.php?682484-More-rewarded-missions&p=14392995#post14392995

    :)
  18. Replies
    0
    Views
    252

    More rewarded missions

    I decide to increase a bit the reward for every specific faction missions.

    -The 5-chapter accomplishment progression change from: 2000/4000/6000/8000/10000 $ to 3000/5000/7000/9000/12000
    -Every...
  19. Replies
    3
    Views
    263

    Re: Specific faction mission rewards

    Ok... I find it in data-->Campaings-->Main_attila_ Factions-->missions.txt
    I'm gonna mod it my self or let me know if someone is interested.
  20. Re: What is the logic in vassals going to war with you during a civil war?!

    Vannila lazy and ridiculous settings. Use mods ;)
  21. Replies
    3
    Views
    263

    Specific faction mission rewards

    I find (playing on hard) 1000 "$" really not much appealing for the just 5 fixed campaign missions, I would therefore appreciate a lot if Radious would up (doubled?) this value, or at least, someone...
  22. Re: Rally Point 25 - Gate Smashing and ATTILA Recap

    Actually I miss the logic of this Rally Point... if any ;)
  23. Re: [Submod] Lower Campaign Army Movement Includes new units file

    Good job. Would be possible specific value based on seasons like on Jin's mod?
  24. Re: Viking Raiders (Norsemen DLC factions trait) no longer about raiding/sacking/looting?

    Thanks a lot Radious. Making each faction more specific is a good key for longevity and game appealing :thumbsup2
  25. Re: Viking Raiders (Norsemen DLC factions trait) no longer about raiding/sacking/looting?

    Completely agree. :yes:
  26. Thread: annoying..

    by T-Duke
    Replies
    3
    Views
    460

    Re: annoying..

    I think the "large empire" diplomacy malus should be adjust better . The ai spamming armies is a well known issue for every TW, it's very disturbing just playing on hard facing one-region faction...
  27. Replies
    56
    Views
    1,885

    Re: Are female soldiers in every single faction?

    Same here and to tell you the truth I don't dislike this feature. I love women :tongue:
  28. Re: UPDATE: Torches Where we're going we don't need torches!

    Well done CA, another good step toward the right direction. Attila became every day more interesting and appealing. :yes:



    :laughter: :thumbsup2
  29. Replies
    38
    Views
    5,584

    Re: More Meaningful Seasons

    Mhh using The Geats and it appears clearly my armies suffering winter attrition in my own land... :(
  30. Replies
    73
    Views
    3,646

    Re: [MOD] Jin-'s reduced campaign movement range

    Thanks a lot m8, well done! Question: How this mod work togheter with Dresden's "more meaningful season"? :hmm:
  31. Re: Confessions of a Roman campaigner: I'm playing on Normal now.

    Problems not only playing romans . Main issue it's again about ai cheating spam army (or "weird bonus" if you prefer)... I'm playing with the Geats, hard livel (TW player since first Shogun...) what...
  32. Replies
    187
    Views
    23,050

    Sticky: [Tool] Re: PFM 3.5.1 - Attila support

    and here...
  33. Replies
    28
    Views
    1,526

    Re: Rome II beating Shogun 2 launch

    Pre-sales were huge for Rome II and there was a lot of hype considering the time frame is one of most loved (if not the most) on the contrary, Sengoku Jidai era fency less peole. But sales numbers...
  34. Replies
    38
    Views
    1,935

    Poll: Re: Moving Attila features to Rome 2

    This . Apart from some other weird dlc of course. I understand most of you prefer the Rome 2 time frame (personally I prefer Late Empire era) but you have to make your minds Rome it's an abort, an...
  35. Replies
    6
    Views
    296

    Re: [Request] Reduced movement in Campaign map

    Agree , expecially for land movement :yes:
  36. Replies
    6
    Views
    488

    Re: So, What Is 'Leonard' ?

    :laughter: Anyway was Lawrence ;)
  37. Replies
    266
    Views
    37,229

    Poll: Re: Your impressions

    Amd Fx 6300/ 8 gb ram/ Ati 7850 so a decent configuration but definitely not the state of the art, I can play at 1680*1050 with MLAA , SSO, DoF on and all other settings on high except for shadows,...
  38. Re: Is it just me or is the game progresses really slow? High Unit Upkeep and Conversion costs

    This :thumbsup2
  39. Replies
    15
    Views
    1,643

    Re: Is the game broken?

    Well obviously there are bugs (I' m also experiencing some freeze on end turn) but actually I think it's probably one of the best vanilla release for the saga. For once I have to say "well done " CA .
  40. Replies
    17
    Views
    3,993

    Re: [MOD] Sanitation Mods

    Good idea, well done m8.
Results 1 to 40 of 207
Page 1 of 6 1 2 3 4