Hey guys,
Anyone know of a mod that gets rid of this ridiculous feature where the AI chases you on the campaign map from half the world away? Played as huns and stayed around the steppe area and...
Type: Posts; User: hydra; Keyword(s):
Hey guys,
Anyone know of a mod that gets rid of this ridiculous feature where the AI chases you on the campaign map from half the world away? Played as huns and stayed around the steppe area and...
Hello chaps,
So it seems I'm getting the crash during AI turns still, even after the latest update. Mind you I got up to turn 80+. First time it happened was turn 41 but after a few reloads it...
ive tried that, ive even tried formatting whole computer and still problem :(
Always stops once scotland now, wont even let me do a turn!! :(
thanks for reply. but ive tried that before and still the problem persists. :crying:
Hi,
im playing SS4.0 and i have a problem, once i finish my first turn the game just freezes on scotlands turn. All the animations on the map still work like trees moving etc.
I tried reinstallin...
exactly! and now that you added more units it will be even longer. this is the only key problem.
Rest is perfecto
I've had same problem. To fix it you simply install RTJ onto your desktop, and place the files into sega/medieval 2 total war folder. DO the same with the hotfix. Then it will work.
EDIT: Ramm any...
Can u post a SS so i can see what happens.
noone plays on cheats mate :disgust: :P except u
its just that on vh/vh u get invaded by everyone, all are against u. For example, play as england and expect france, HRE, denmark scotland portugal and moors to attack u .. hard may balance it out a...
Making a faction:
http://www.twcenter.net/forums/showthread.php?t=79274
If you experience some problems like i did then here is a helpful thread
...
awesome info :thumbsup2 big thanks!
Thats great, but few more questions, why are there so many meshes for one unit?
Is there a mesh for weapons too, i.e. longbowmen soldier, with a axe?
And animation, once creating a unit how do i...
so if i wanted i could make a longbowmen sit on a elephant?
So a horse and a soldier on a horse has a separate mesh??
Can anyone explain what it is?
Who cares about history :S Its fun that counts!! im making Greece, Normans, Ireland for myself. Where they in that time?? dont think so but hey, i get the fun out of it and thats all that counts
And about the colour, if i had that horse for lets say a english knight would the colour remain purple? or does it change to whichever faction colour there is.
EDIT: NVM i found the folder with...
ohh no, so this means ill have to change another mount file?? any idea where i can find it? + how does the modeldb find the exact horse i want since there is no information specified on the horse?
hehe, i kno i look like a fool ;) About the horse texture, in the modeldb it dont say the texture, only Primary Pistol, Spear, etc, ???
ahh crap, such a stupid mistake, nope the files where still there :doh::doh:
say hello tooo dragooons ;
http://img182.imageshack.us/img182/3486/untitledkn9.jpg
Hmm, wonder why the horse has...
i placed the patch in unpacker folder ran it, and whoala, installed. Or is it wrong?? :o
Raledil ive also tried what you said, exactly the same screen appears :O
EDIT: hey again, ok i've done what you said, renamed it back to original and made sure that in modeldb the right amount of characters is used so it dont CTD, but the problem remains, i load custom...
11 GR_Dragoons
1 4
53 unit_models/_Units/RN_Half_3Q_Plate/reiters_lod0.mesh 121
53 unit_models/_Units/RN_Half_3Q_Plate/reiters_lod1.mesh 900
53...
No i mean i did that :P except once i did do all these steps my texture file was called "byzantium_GR_Dragoons_sprite" so i renamed it as in modeldb. "byzantium_reiters_sprite" ;) Dont think that...
Damn, i've saved the files, renamed them as in the modeldb and placed them in correct folder, yet there is a problem. Ive changed the 701 to 703 also.
:(
Thanks :) Done!!
EDIT: Fine and working sprites, now of to test once again, lets hope my units appear this time :)
Ok, great! :) My sprites are done, however i got 3 files,
byzantium_GR_Dragoons_sprites.spr
byzantium_GR_Dragoons_sprites_000.tga
byzantium_GR_Dragoons_sprites_001.tga
Ill rename them to the...
Ill try this tutorial
Im stuck on this step;
"4) run the game with this command line (or add to a config): --misc.bypass_sprite_script"
Any ideas :doh:
Nicely spotted, seems without seeing you can spot what i do and dont have. There are no sprites, ill have a close look what sprites actually are, and see what i can make of it. :)
My system.log only gives me this error:
15:03:36.000 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Could that be a mistake with a model file?
EDIT: OK DONE! My unit appears in Custom Battle :)
Now, once i went into battle i got a crash to desktop. before it did i got a glimpse and the screen looked really dark.
Ahh i see, and yes it doesnt :( Not even the icon. Which is why i cant even see my unit in battle mode.
I havnt changed the top 701. By entries do you mean how many lines I add? or how many of those meshes?
And im using a normal medieval2.exe to open game.
Hehe you guys are amazing, fast replies ;)
Relendil to answer your question im doing all of this in m2tw/data folder, not my mod folder, to open the game im not using the mod batch file but normal...
Hey again, dont worry ill figure it out somehow ;)
I do my turn, then once end turn the game just stops at spanish, animation continues (i can see my vanilla generals moving, sea moving, etc) but...
Yes I have, texture is in correct folder, and export_descr_unit has the correct info. Yet my unit does not appear.
Here is the EDU
type GR_Dragoons
dictionary GR_Dragoons ...
Hey again! after getting my Greek problems solved i moved onto a different step, creating new units. I've found a tutorial;
http://forums.totalwar.org/vb/showthread.php?t=75706
but it for some...
Does anyone know where i can get a decent tutorial on creating your own units? Most ive seen just show how to dismount etc, one gave a tutorial with many bugs which just ended up messing up your...