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  1. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    dont take me wrong guys... I NEVER meant to be offensive, I just cant loose the opportunity of making a joke. :laughter:

    By the way... did anyone understand what the hell he meant?
  2. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    http://i3.kym-cdn.com/photos/images/newsfeed/000/228/791/632.gif
  3. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    yes it is like that. IT IS IMPOSSIBLE TO HAVE MORE unique upgrades, that discussion is pointless. :thumbsup2
  4. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    the "restoring" feature to be like osgiliaths is not possible anymore, there is engine limits that compromises this functionality.
  5. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    you can but that involves a painfull hardwork process, its explained in my tutorials about pkg files.
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    Re: Orc Raids (Idea/Proposal)

    So no one interested in making this script? I would like to add it to 4.8.
  7. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    ( ͡° ͜ʖ ͡°)
  8. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    1) yes.
    2) they are the vanilla ones made by king kong.

    you cannot have only the settlements.


    For bug fixing, read the 4.8 changelog
  9. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    Imladris has some AI problems but it works generally well. I dont belive there is any way to make it perfect as ot even vanilla med2 settlements are.
  10. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    My skin is so burned now that Im almost turning afro. 2 weeks on construction site gave me some burns in my skin.
    Hope to get some time to play that weekend, and glad to see no more bugs were...
  11. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    http://angryjogger.com/wp-content/uploads/2012/07/angry-growling-dog.jpg
  12. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    The latest version of RBAI is compatible with my mod except for the descr_geography.db file, wich contains a lot of changes as described in the changelogs of this thread.
    I dont recomend mixing...
  13. Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    ADDED THE FAQ TO THE FIRST POST.
  14. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Who the hell said something about offense?



    Does anyone know how to help him? The sub-mod seems to be ok. Someone?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Hi guys... whats up here? (All I see is wilddog throwing technical stuff through the air as always... :laughter::laughter::laughter::laughter:... No one manages to understand more than 10% of what he...
  16. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Nothing wrong in your log.

    Nothing wrong with my submod.

    Its about your pc/os and the changes you make in the mod by yourself so I cannot help much. Other members can ngive you suggestions...
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    Sticky: Re: Screenshots

    Its interesting how I made weathertop so unpretentiously but seems to be the most favourite settlement of all for the coomunity.
  18. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    my pc loads the game in like 30 seconds. this is more related with each PC/OS performance, not the submod.

    All the other problems you tell are vanilla problems, not mine.
    Actually, I included the...
  19. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    There is no "bugs" The only bugs found until now are the ones related in 4.8 changelog.
    I dont know what do you mean with "heavy".
    The sub-mod is stable and functional.
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    oh my god... wilddog making jokes... times are changing...
  21. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    I forgot to change it.



    Its a bug.



    Great walls? What is this?
  22. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    The intaller will not launch the game, you must launch it normally by clicking on TATW icon.




    tHE LOG IS OK, i DONT KNOW WHAT IS HAPPENING, but it is something up yo your pc/os, not a problem...
  23. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    uploaded on mediafire. try now guys.
  24. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Torrent will not work as it would be encessary lots of seeders for a decent downloading rate.

    The file has more than 1 gb so I dont know any other storage service that allows it for free.

    Open...
  25. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    well it seems ok to me here, can someone more try it and tell the result?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Never talk about "ideas" with wilddog, he does not understand people like us who throw words through the air... everything for him is a techincal matter, Im starting to think he is actually not a...
  27. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Yes, yes my precious...








    A lot of confusing information here.
  28. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    4.7 is out
  29. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    no... there was many problems in it, with walls and all...

    sorry. the settlement itself is awesome, but my obsession with functionality goes beyond and Im not modding anymore so I will not "fix"...
  30. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Ok Im uploading 4.7 now.



    NO I WILL NOT WORK IN MORE CUSTOM SETTLEMENTS NEITHER FOR TATW OR ANY OTHER MOD.
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    Re: Orc Raids (Idea/Proposal)

    ok the concept is ready now and posted in the first post of this thread, any coder interested in it please post the code.
    It is simple stuff to be done, I guess.
  32. Re: [TATW 3.2] Bree custom settlement by Devils_Advocate RELEASED!

    took it, time to study about implementing it on my sub-mod.

    But I need to do some tests and ry the functionality.
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    yes yes yes... I forgot about walls/gates, the collisions must point correctly.

    as for other generic objects without animation, you can do as I said before, at least I did like that and never got...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Yes you do, you can take 3d models from other settlements but not their collisions so you must assign new ones, but remember you only really need the collision for objects that could be hit by...
  35. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    It is made to be like that and it cannot be different.



    Sorry for this, I have already fixed the CTDs but Im still ading some more stuff, I could release it right now but I prefeer to wait a...
  36. New WETA site with LOTS of images/concept.

    enjoy:

    http://wetaworkshop.com/projects/the-hobbit-an-unexpected-journey-2012/
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    Re: Something I did in real life...

    In a printing company of course.
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    Re: The Hobbit Trilogy 2012-2014 (First movie spoilers on the last pages)

    hahaha leo is going to add the goats, yes, my precious...
  39. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    the trailer is out and dwarves rides rams, lol.

    https://www.youtube.com/watch?v=ZSzeFFsKEt4#t=83
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    yes there is a lot of parts that are not med2, I guess, but there is clearly bits of it.
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