Search:

Type: Posts; User: B-DizL; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.67 seconds.

  1. Re: PASRCM ( People Against Self Rotating Campaign Maps)

    So the map looking like google earth, in other words "real" and being able to rotate to see more detail, again making it seem more real, is LESS immersive for you?

    That makes no sense man.
  2. Re: whoever helps me find a way to play as USA in campaign gets a glorious cookie

    Yeah im going to try out the sound mod this weekend, i think he did manage to fix the sound issues.
  3. Re: whoever helps me find a way to play as USA in campaign gets a glorious cookie

    I have the voices issue too and i dont use any other mods.
  4. Re: whoever helps me find a way to play as USA in campaign gets a glorious cookie

    http://www.twcenter.net/forums/showthread.php?360985-wrong-voices-from-units

    Heres the thread i found, it was Masters of Europe mod that figured out how to fix it.
  5. Re: *HELP*CANNOT DELETE OLD GAME DATA TO PLAY 5.1.4

    Which files specifically are you talking about the keep coming back? Files in the appdata folder? save games?
  6. Re: whoever helps me find a way to play as USA in campaign gets a glorious cookie

    I read another mod fixed the voices issue by recompiling the sound files, or something like that. Its definitely high on my list of things to fix.
  7. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    As Sama said, fair enough. Another major issue was not having enough playtesters.

    The deadline really was the biggest issue, yes deadlines are very important but it caused things to be released...
  8. Replies
    3
    Views
    462

    Re: [HLEP] How to install The Great War 5.1.4?

    How did you get windows 10 already?!

    HannibalSmith is probly right, not sure what changes were made with windows 10 but im pretty sure its too new to work with TGW.
  9. Replies
    1,108
    Views
    117,245

    Sticky: Re: The Great War 5.1 | Bug reports, crashes & solutions.

    Yeah some of those custom maps have really big path finding issues. Especially for tanks.
  10. Replies
    1
    Views
    113

    Missing Flags For Emergents Issue

    Im working on creating a number of emergents for my mod but im having an issue with flags.

    Im using Crimean Khanate for the Ukraine and the rebelling army will has the correct flag but when they...
  11. Replies
    1,108
    Views
    117,245

    Sticky: Re: The Great War 5.1 | Bug reports, crashes & solutions.

    @ Guys having stability issues, its either a bad install or an issue with your computer. Ive played many test campaigns with zero crashes as have many other people. My PC is a beast so that helps but...
  12. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    Yeah this is a big issue for me too and working to solve the issues with the Ottomans ive gone ahead and done pretty much an entire overhaul of the startpos, mostly tweaks and adjustments which we...
  13. Thread: Modding Units

    by B-DizL
    Replies
    11
    Views
    480

    Re: Modding Units

    So the problem isnt knowing how to do it in the first place but the fact that the changes arent saving?

    If thats the case post in the mod forum Sama directed you to and phrase it as a general...
  14. Replies
    3
    Views
    246

    Re: Poland Territory Error

    Due modding limitations we cant make it exactly how it was in reality. I looked into moving the borders around so it works a bit better but its only cosmetic and would cause issues with replenishment...
  15. Replies
    7,740
    Views
    444,073

    Sticky: Re: New Citizens Post Here

    I finally made it, hello hidden underbelly of TWC :D
  16. Replies
    505
    Views
    213,421

    Re: WW1 RESEARCH THREAD **QUOTES NEEDED**

    Thanks guys :D + reps
  17. Replies
    505
    Views
    213,421

    Re: WW1 RESEARCH THREAD **QUOTES NEEDED**

    Awesome thanks +rep

    Moar pleeze!
  18. Thread: Modding Units

    by B-DizL
    Replies
    11
    Views
    480

    Re: Modding Units

    Are you starting a new campaign or using the saved game? How are you changing the rank size?
  19. Replies
    389
    Views
    31,032

    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    Ugh, yeah that is ugly :(

    Wangrin is right, doing it as a unit part is the best way to do it and will make the Tam useful for many different units instead of just the one :D
  20. Replies
    389
    Views
    31,032

    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    Could you post a screen of the vanilla ETW Tam O'Shanter?
  21. Replies
    16
    Views
    750

    Re: Faction unique units

    Its not possible to animate treads in the TW games, so we'll have to stick with the slugs :tongue:

    Heres a helpful site for the Fiat 2000 and some 3000 info too....
  22. Replies
    505
    Views
    213,421

    Re: WW1 RESEARCH THREAD **QUOTES NEEDED**

    Ok now i need qoutes from prominent people involved in the Sinai and Palestine Campaign.
  23. Replies
    16
    Views
    750

    Re: Faction unique units

    Dont do the french tanks, i got them all covered.

    Milkshape is rather good, if you do a search you might be able to find some freeware 3d modelling programs.
  24. Replies
    16
    Views
    750

    Re: Faction unique units

    Ok cool, just to let you know ive already completed some work on the MK4 male and female and the French tanks.

    The 2 italian tanks would be a good place to start or maybe some of the late era...
  25. Replies
    16
    Views
    750

    Re: Faction unique units

    As per King Samas suggestion I am transferring all future work to creating steam-punk robot trolls :surprise:

    EDIT: I went through some old stuff and found my planned list of tanks i wanted to do...
  26. Replies
    389
    Views
    31,032

    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    @ Wangrin Did you make the model of the Tam O'Shanter he is using?
  27. Replies
    16
    Views
    750

    Re: Faction unique units

    Thank you for wanting to help, however coming up with lists of units to make is good and all but i already have about 30 models id like to do but dont have time including roughly 10 new tanks. Due to...
  28. Replies
    505
    Views
    213,421

    Re: WW1 RESEARCH THREAD **POPULATIONS NEEDED**

    Thanks man +rep
  29. Replies
    389
    Views
    31,032

    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    I would highly recommend against that. The reason being it will make the game slow down when ever those units are in view.

    Just think, if every man in the unit (more than 100 usually) has the...
  30. Replies
    389
    Views
    31,032

    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    @ Malcolm: Quick question, have you gotten the actual other LODs of the Tam from ETW or are you going to copy just the LOD 1 and use it as the other LODs?
  31. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    So the artillery, machine guns and tanks arent doing it for you huh?
  32. Replies
    389
    Views
    31,032

    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    EDIT: This might be a bit different because its coming from ETW but this is how its done with a brand new model.

    Q1. Now delete the cossack cap so just the Tam O'Shanter is left, select the Tam...
  33. Sticky: [Tutorial] Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Hey guys, i have a strange issue with trying to change the populations of regions in the startpos.

    Im trying to match roughly the populations of countries in 1914. Through research ive decided to...
  34. Replies
    505
    Views
    213,421

    Re: WW1 RESEARCH THREAD **POPULATIONS NEEDED**

    Hey Guys, Ive been doing some ESF editing lately and among the changes Im making I would like to add accurate populations for the major powers.

    Ive found alot of overall populations but i need a...
  35. Replies
    389
    Views
    31,032

    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    @Malcolm, awesome thanks :)

    @Wangrin, great walkthrough + rep
  36. Replies
    64
    Views
    4,752

    Re: Bran Mac Born's Campaign AI for The Great War

    Have you ever managed to get the AI to use the trade nodes?

    It would be seriously awesome if they did and would give much more of a reason to have naval battles galore :D
  37. Replies
    389
    Views
    31,032

    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    @Malcolm, thats very nice work getting that into NTW :thumbsup2 +rep

    I was wondering if it would be possible if I could use that in my mod, The Great War mod, when you are finished with it. Im not...
  38. Replies
    57
    Views
    2,980

    Sticky: Re: If you have a mod and need help - ask here

    Hello, I am a mod member of The Great War mod and I'm working on a new expansion for it and would like some new loading screens made. I would like them to be in the same style as the current loading...
  39. Replies
    94
    Views
    9,658

    [Resource] Re: The NTW Script-o-Rama (Updated 27/03/2011)

    When editing the scripting.lua file is it best to save it as a txt first then edit it then save it as .lua or does that not matter?

    Ive been editing it just by opening it as a lua and changing...
  40. Replies
    167
    Views
    13,621

    Re: [WIP] The Spanish Civil War

    Honestly the biggest motivator for the entire team was Rome 2 coming out. We thought if we released after Rome 2 no one would pay attention to our mod so we pushed really had to get released like 2-3...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4