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    Way to remove rebellion spawns altogether?

    Would just like rebellions to affect the economy.
  2. Where to change money taken from town conquest when first conquered?

    Is this in campaign variables?
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    What value turns a feature off?

    If I make a new Pack File and want to turn a feature off that the original data file has what value do I use in the new file so that it overrides and turns that feature off?
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    What value turns a feature off?

    If I make a new Pack File and want to turn a feature off that the original data file has what value do I use in the new file so that it overrides and turns that feature off?
  5. Re: Fort and City Machine Gun Towers are Insane. Easier to just auto-resolve and avoid casualties. Where is the fun in that?

    I took Syracuse within the first few turns so I only had a ram and ladders no catapults or anything. Coming back after a long break and everything is so different so I am learning all over again!...
  6. Re: Fort and City Machine Gun Towers are Insane. Easier to just auto-resolve and avoid casualties. Where is the fun in that?

    Attacked Syracuse with Carthage early on so had no artillery just ladders and a ram. Highly outnumbered them with good troops and they only had some archers and javelines. But all of my troops just...
  7. Re: Why are there no recruiting restrictions in DEI? You can recruit an indefinite number of units in one turn as long as you have the money and pop?

    Thanks guys I see now. Still up to 9 units a turn with centers is a lot. Wish there was a way to mimic longer training times...
  8. Fort and City Machine Gun Towers are Insane. Easier to just auto-resolve and avoid casualties. Where is the fun in that?

    You cannot even get to the enemy to have combat?
  9. Why are there no recruiting restrictions in DEI? You can recruit an indefinite number of units in one turn as long as you have the money and pop?

    Coming back to this great mod after a hiatus and just trying to figure things out. Have recruiting points been removed? Should not time to train be reflected? Since you start with a ton of money is...
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    How to mod units Legendary Lords come with?

    Where can this be found?
  11. [Tutorial] For everyone that cannot get your mod to load without crashing this is what you do!

    Under each entry you have to rename the core_data part. So for under kv_rules rename core_data to 1_core_data works!! Finally!!!
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    Re: Game crashes with separate Mod Pack

    Ok its not kv_rules you have to rename it is the core_data part. So 1_core_data works!! Finally!
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    Re: Game crashes with separate Mod Pack

    Is it working in game for you?
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    Re: Game crashes with separate Mod Pack

    Ha not hitting delete just renaming like he said. Dresden can you edit the building costs and get it to work? Crashes for me if I make a costs mod.
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    Re: Game crashes with separate Mod Pack

    Does not work for me as it does not show up in game? And after renaming when I click on data_core nothing is there?
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    Re: Game crashes with separate Mod Pack

    The only way I can get it to work is to load the entire data file and mod that. If I try and do it piecemeal it crashes. Also have to load as movie file to get it to show up in game. Takes longer to...
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    Re: New launcher with mod load order support !

    Aaaaahhhh finally load order!!!!
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    Re: Starvation and Disease after capturing towns

    Thanks a lot to catch up on! And my generals are getting assassinated like crazy! What is up with that?
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    Re: Starvation and Disease after capturing towns

    But what if you are not allowed to build supply wagons? And why build any other agricultural building other than the ones that give you supply lines?
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    Starvation and Disease after capturing towns

    Returning to mod to try new beta and whenever I capture a town I get starvation and disease on my units and cannot replenish them. What do I do to replenish them now?
  21. Re: Watching the first Lets Plays: Did they get rid of town battles and make them field battles?

    Your joking right? A cheat against the AI to lure them to get stuck in a corridor and let them bang their head against the wall while you charge the rear and rinse and repeat over and over is fun??...
  22. Re: Watching the first Lets Plays: Did they get rid of town battles and make them field battles?

    Exactly!!!
  23. Re: Watching the first Lets Plays: Did they get rid of town battles and make them field battles?

    Another thing I hope they got rid of is fort battles! Those are even worse!!!
  24. Re: Watching the first Lets Plays: Did they get rid of town battles and make them field battles?

    I agree that cities are too close and they look to be even closer in Warhammer unfortunately!
  25. Re: Watching the first Lets Plays: Did they get rid of town battles and make them field battles?

    THIS! This applies to so many things in strategy games and I love it when Devs realize this. Micro sucks. Rinse and repeat boring town battles suck. Place units in corridor to block. Hold. Wait unit...
  26. Watching the first Lets Plays: Did they get rid of town battles and make them field battles?

    If so yay thank you!!! Town battles sucked!!!
  27. For Dresden - How would I turn off the Roman Italy defense of invasion spam in the editor?

    Where can this be turned off? Thanks!
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    Re: Another DEI and modding question for Dresden

    Thanks Dresden!
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    Re: Another DEI and modding question for Dresden

    Yeah I looked in there and could not find it
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    Re: Another DEI and modding question for Dresden

    Anybody know?
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    Re: Another DEI and modding question for Dresden

    Also while I am asking where is the public order penalty for raiding, slaves, and cultural differences located?
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    Re: Another DEI and modding question for Dresden

    Thank you I checked out the guide but I do not see anything that tells you how to keep the party balanced? -20 and there are rebellions every turn. Whack a mole :( I am using the hardcore mod that...
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    Another DEI and modding question for Dresden

    I am playing as Carthage and having a lot of fun. My main problem seems to be public order where I have total control of the Senate and a faction negative trait of -20 because of this. How is this...
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    Re: I can't believe it

    Here here! DEI turned this game into a masterpiece!
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    Re: Normal DeI VS Ancient Empires DeI

    Will DEI ever be ported over to the Augustus map?
  36. Re: Better Aggresive CAI for Rome 2 V 3.4 (Fix) Official Release - Patch 17

    Do you need to do this before every reform or just on the first turn?
  37. Re: Better Aggresive CAI for Rome 2 V 3.4 (Fix) Official Release - Patch 17

    Reforms not working in DEI: http://www.twcenter.net/forums/showthread.php?704593-Roman-reforms
  38. Sticky: Re: [Official Submod] Divide et Impera Hardcore Submod

    Do most of these changes apply to the AI as well?
  39. Thread: Roman reforms

    by auboy
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    Re: Roman reforms

    Good to know I was also using the Better Aggressive AI mod. Uninstalling now...
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    Re: Modding question for Dresden

    Ah I see now thank you! Interesting that is strange!
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