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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    How annoying, especially after getting to 1479! I don’t have my PC back yet, it should be this week, but without it I can’t check on the event thing. From memory though, I don’t think that date has...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    That is most likely to be the SweetFX shader package I included with Patch #2, a few other members have also had problems. Go to the Medieval II Total War folder in the Patch and you will see the...
  3. Thread: Skynet AI

    by Point Blank
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    Sticky: [Resource] Re: Skynet AI

    That makes sense, thanks. Might use some of his hidden AI traits, perhaps at a lesser level though. Look forward to trying Skynet this week :)
  4. Thread: Skynet AI

    by Point Blank
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    Sticky: [Resource] Re: Skynet AI

    Hi z3n,

    Just wondering if you have any comments on this AI:
    http://www.twcenter.net/forums/showthread.php?594662-(05-04-2016)-My-new-and-improved-AI-errr-3-0
    Especially his recommendations (as...
  5. Re: (05/04/2016) My new and improved AI errr 3.0

    This looks very interesting, I particularly like your recommendations for the AI such as the hidden traits for their generals. I will make your AI another option in the upcoming RRRC update; you will...
  6. Re: [SS 6.4] God's Justice (Crusader States AAR, with BGR IV and more!)

    I just put this into the main RRRC thread:
    I absolutely recommend this AAR, it is easily the best one I have ever seen and is quite compulsive reading :smile::...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    This looks good, GEM, ‘GEM - Graphics Enhancement Mod is a new shader collection (GEM) and a new injector (GEMFX) I implemented which also utilizes the SweetFX shader stack and is inspired by...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Glad you approve :P
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Italy was probably the main arena for warfare between the great powers during the Late Era, so it’s good to depict it with as much fidelity as possible.
    Florence was in constant conflict with Venice...
  10. Re: [SS 6.4] God's Justice (Crusader States AAR, with BGR IV and more!)

    Another fantastic chapter! You have an impressive talent. If you do another AAR, and I hope you do :), you might want to consider using one of the new mini-campaigns (especially The Italian Wars...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    COMPLETE FACTION LIST FOR LATE ERA 1370 GRAND CAMPAIGN
    ——————————————————————————————-——-
    Naples: fortified roger
    England: fortified henry
    France: balanced smith
    Burgundy: fortified smith...
  12. Re: [SS 6.4] God's Justice (Crusader States AAR, with BGR IV and more!)

    Haha maybe I should look into that :P

    I read your chapters only, all the speculation in the comments made my head explode!

    Yes the number of changes and updates is in the new RRRC version is...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Ok will keep Longer Assimilation as optional. I think KER might do something similar so the combination might be rather extreme; will look at reducing the LA effect in that case.

    Yes been...
  14. Re: [SS 6.4] God's Justice (Crusader States AAR, with BGR IV and more!)

    Absolutely outstanding AAR, easily the best I have ever read, thank you very much! Read every chapter in a single sitting :)
    If you might be interested, I have released the new version of Real...
  15. Thread: Skynet AI

    by Point Blank
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    Sticky: [Resource] Re: Skynet AI

    Its no problem to make them start in a particular formation, but yes the marching can mess it up, though isn’t the marching formation they use the one defined in the EDU?

    I see you recommend...
  16. Thread: Skynet AI

    by Point Blank
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    Sticky: [Resource] Re: Skynet AI

    Double post
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Damn, that is pretty impressive. I mean, it could just be some coincidental confluence of events, but at this point that seems unlikely; the behavior appears to be consistently different from any...
  18. Sticky: Re: Suggestions for the next version of Battle for the Baltic

    Its included in RRRC if that’s any help.
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Hey, that’s good news - I haven’t yet been able to try it myself but it does sound promising. Yes Venice is usually pretty easy, the attacks you are undergoing are far from the usual :) Let me know...
  20. Thread: Skynet AI

    by Point Blank
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    Sticky: [Resource] Re: Skynet AI

    z3n,

    How do you think your BattleAI compares to Germanicus’ ReallyBadAI? Would it be worthwhile or possible to attempt to merge them? Also, does the Formation selection varying by faction in...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    According to Gigantus the Campaign AI can be dynamically varied per faction, driven from the campaign script, so that is very interesting. This forum has some fascinating stuff too:...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Wonder if the campaign AI and/or scripting could be modified depending on the traits of faction leaders, ie more or less aggressive etc? That would be pretty cool. Will ask Gigantus.

    Have decided...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Yes, that is easy to do via replacement rates, pool sizes and AI recruit priorities. They could also be restricted to be only recruiitable in Rome. Maybe the Campaign AI of the Papal States could be...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    The included Historical Battle of Flodden is a lot of fun and the Scotland AI does a very good job of attacking.
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Oops yes Scotland will be there, of course.
    Otherwise things depend on the faction limit, looks like we could probably fit Moscow in.
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    PROVISIONAL FACTION LIST FOR LATE ERA 1370 GRAND CAMPAIGN
    ———————————————————————————————————
    England
    Scotland
    France
    Burgundy, similar roster to France
    Portugal
    Castille
    Aragon
    Marinids,...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    From memory, crossbow types in RC are:
    wooden crossbow, used mostly by peasant militia etc
    light crossbow, also used by mounted troops I think
    composite crossbow
    heavy composite crossbow
    steel...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    That’s fine will push them down to Fortresses. Will check their recruit_priority_offset so maybe the AI finds them more desirable, and take a look at their recruitment bonuses/ penalties in RR as...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Will do after my PC comes back - again. Now the CPU is a problem, damnit.
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Cheers mate, wish my dysfunctional PC did too :D
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Patch #2 has been re-uploaded with a new link
    https://mega.nz/#!yep2kKiA!qgzCoMFCCcGyvW2Vtbxzg1GhdnbfG9cwNJO_-23THsM
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Yes no kidding. Anyway I just got it back so fingers crossed I can get on with things.
    EDIT: Nope, its still randomly turning off. This is ridiculous.

    Next Patch/Update (#3)
    -many units will...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    It shouldn't need the kingdoms.exe file because the Setup.exe program in RRRC_Ultimate calls Medieval II Total War\kingdoms.exe. In fact to include it in a mod actually violates the Terms of Service...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Haha Alex Jones, legend.
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    The file that actually runs the game is RRRC_Ultimate\Setup.exe, and that runs Medieval II Total War\kingdoms.exe. That mechanism is unchanged from SS6.4.
    A few other people have had trouble with...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Yes there is a problem with the Moors. It will be probably just one of their units having a mismatched animation; since there are so many new animations I’m not surprised there are one or two still...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    You should try ReShade instead, it better than SweetFx but requires a bit of configuration.
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    It isn’t?? Its supposed to be available for 30 days on that site. Getting my PC back tomorrow can re-upload it.

    EDIT: looks like its expired yes.
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    Re: Historial Battles Crash

    Will look into it, that is a weird place to crash. It’s the Fatimids, Moors etc right?
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Ok good. I am going to put a bunch of those submods into the default setup so the number of selectables will be a lot less.
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