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  1. Replies
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    Re: Rome 2: Total War Preset - Ad Finitum

    Hi,

    Do you mind sharing your tweaked version of the preset ?
    I tried Slypear preset (the 2 versions) and i can't reasonably achieved that color tone or lighting on Londinium.

    thanks
  2. Thread: User Presets

    by le_fred
    Replies
    240
    Views
    213,466

    Sticky: Re: User Presets

    Ahah, well you can see i've just started playing Attila !
    I have thousands of hours on Total War and still, i am discovering stuff i thought i knew didn't exist in the previous games.

    My bad and...
  3. Replies
    485
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    88,143

    Re: Screenshot Thread

    Petellius,

    What GEMFX preset do you use for your screenshots on page 2 ? default or custom ?
    Can you share it ?

    thanks
  4. Re: Better Aggresive CAI for Rome 2 V 3.0 Official Release - Patch 17

    Ahhh, so hard waiting for your update to play a current DeI campaign with your mod...
  5. Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.04]

    Does this mod work with current version of DeI ?

    thanks
  6. Thread: User Presets

    by le_fred
    Replies
    240
    Views
    213,466

    Sticky: Re: User Presets

    @ Helmersen

    I love your 3 movies, very nicely done and immersive !
    How did you manage to have arrows trails to be gone in your Attila battle movie ?
    It looks much better than with trails...
    ...
  7. Replies
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    7,634

    Re: Enhanced Dust Mod (total war persia )

    You're welcome, this mod of yours is really needed, it is giving so much vibrance to the game :)

    I should mention also that i am using GEMFX, so it is probably pushing the dark and contrast a bit...
  8. Replies
    121
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    57,701

    Sticky: Re: User Pictures & Videos

    Slypear preset without lensflare, dirt lens and blur.
    ROME 2, DeI
    Great preset mate, thanks !!


    http://imageshack.com/a/img912/1618/9eIzJX.jpg

    http://imageshack.com/a/img537/5913/fXO78L.jpg...
  9. Replies
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    7,634

    Re: Enhanced Dust Mod (total war persia )

    Hi Aztec,

    I think the effect is too strong in game, it looks like units are vehicles with exhaustion pipe and the dust is dark like coal.
    I suggest you make is lighter or more grey / brown than...
  10. Replies
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    12,779

    Re: Darker/better tree LODs UPDATE Final

    Does it still work with patch 17 for you guys ?

    thanks
  11. Replies
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    7,397

    Re: Darker unit LOD MOD UPDATE DEI and Vanilla

    I have issues making it work for patch 17, can anyone confirm ?

    thanks
  12. Replies
    134
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    77,228

    Re: Enhanced Particles

    I read on Steam workshop comments for that mod that the mod was quite difficult to patch (or impossible ?)
    Can someone confirm ?

    thanks

    regards
  13. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 10.02.2014 for Patch 9.1)

    Any plans of update to post patch 17 ?
  14. Replies
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    77,228

    Re: Enhanced Particles

    It is really a must have mod - difficult to get back.
    I hope Sheridan can fix it some day !

    "My kingdom for some dust !"
  15. Re: LOD increase, no soldier fading, and other graphic tweak (updated for build 15666)

    Is there a way to fix what was working without introducing a new feature - as CA would certainly not - ?

    thanks
  16. Re: LOD increase, no soldier fading, and other graphic tweak (updated for build 15666)

    The mod doesn't seem to work with patch 17.
    Does anybody has a fix or a working version ?

    thanks
  17. Replies
    134
    Views
    77,228

    Re: Enhanced Particles

    This mod doesn't seem to work with patch 17.
    It used to work perfectly before but i can't make to work.
    Does anyone experience the same issue ?

    thanks
  18. Re: Total War: WARHAMMER - Battle of Black Fire Pass Walkthrough released!

    - Looks fun to watch, but i am not sure it is interesting to play... (-)
    - A lot of cool fantasy units (+)
    - Very fantasy tones and colors make the graphic look lower quality (more a Blizzard...
  19. Replies
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    Re: Darth mod ACC not working

    You can get the mod separately from Demokritos thread directly, and turn it off in DMS launcher.
    That's what i've always done anyway. It works.

    thanks
  20. Re: [PREVIEW] Divide et Impera 1.1 Overview

    DeI is a AAA production: "Awesome, Awesome, Awesome".

    Guys, you have surpassed yourselves. Splendid news :)
  21. Replies
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    6,235

    Re: DEI + Better Aggresive CAI + KAM's BAI

    I have noticed that using CAI mod + Dei, it is very hard to get allies due to hatred towards the player if you choose DeI with hard CAI.
    I recommend normal or hard setting for the CAI mod + DeI in...
  22. Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    I was looking for a good reason to play a new Seleucid DeI campaign.
    Thanks Sir Junaidi83, you gave me that reason with v2.9 :)
  23. Replies
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    Sticky: Re: "Le Fred's" Epic Stories!

    I was blown away yesterday when i realized that the thread had reached 30,000+ views !!

    A big big big thanks for all of those who enjoyed the read and of course Shogun 2 :)

    Cheers,
  24. Replies
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    Sticky: Re: [PREVIEW] TWZone and THFE Productions Play Ancient Empires

    Amazing previews, it should be stickied !

    One of the best videos and battles i have seen recently for Total war.

    Keep up the great work guys !

    thks
  25. Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    Ok, my feedback after two full campaigns, normal version on normal DeI campaigns
    (i had my butt kicked big time with normal mod on hard DeI campaign, i couldn't find any ally so i got wiped from...
  26. Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    9- I meant Hoplites.

    btw, big thanks for the previous detailed reply KAM !
  27. Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    Hi,

    I was playing a campaign with Arverni faction with KAM experimental pack (which is really nice in providing an interesting and fluid experienc), and after reaching Imperium level 5, the...
  28. Replies
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    Re: Unit clan colours and archer damage

    1- can you be more specific ? what do you mean by almost have no difference ?
    2- you can boost ranged attack in the DMS launcher, in the sub menus before you start the game on steam. if you want to...
  29. Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    Hi,

    can you briefly explain what you have changed for the imperium mechanism ?
    playing a DeI mod game, i struggle to increase my level of imperium and therefore i can't trigger reforms yet.

    i...
  30. [Released] Re: S2:TW GEM - Graphic Enhancement Mod (Version 2.0)

    It works very well indeed, with custom settings you can get a very good balanced result between sharpness, lighting and colors.
  31. [Beta] Re: Shogun 2 Overhaul Project (Performance/HD Texture/High End Models/Game Engine/Enhanced Rendering Quality) Project Version: 10.0

    OK, here is what I install myself (no guarantee this is the optimal way to do, but it's the way i played for the last 2 years with great results).
    If you want to know how it looks, click on my...
  32. [Beta] Re: Shogun 2 Overhaul Project (Performance/HD Texture/High End Models/Game Engine/Enhanced Rendering Quality) Project Version: 10.0

    All the latest versions for SGB mods:

    - Performance
    - Texture
    - Overhaul
    - dll
    - Blood

    http://www.mediafire.com/download/of829ki061t8ka9/Superghostboy.rar
  33. Re: Compatibility with mods that change animations ?

    Fantastic news ! ;)
    You guys rock (and so does your mod) !

    thanks
  34. Compatibility with mods that change animations ?

    Hi,

    I have been playing with DeI for a long time and i'd like to mix it with some animation mods available:

    https://steamcommunity.com/sharedfiles/filedetails/?id=390721834&searchtext=animation...
  35. [Beta] Re: Shogun 2 Overhaul Project (Performance/HD Texture/High End Models/Game Engine/Enhanced Rendering Quality) Project Version: 10.0

    I was thinking about putting the mod on Steam, but i have no idea if i am allowed to do so as i am not the mod author.
  36. Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    Hello,

    Just a quick email to report that the aggressive artillery mod for DeI is causing a crash when i launch the game.
    The mod works without this sub mod otherwise.

    I have not checked with...
  37. [Beta] Re: Shogun 2 Overhaul Project (Performance/HD Texture/High End Models/Game Engine/Enhanced Rendering Quality) Project Version: 10.0

    I will post it tonight

    thks
  38. Re: ANNOUNCEMENT: Divide et Impera Official Partnership

    AE and DeI teams working together is such an amazing news, congratz for the decision, it it for the best of both games, mods and players.

    Well done !
  39. Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    Did you fix the edicts issue in the current version ?
  40. Replies
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    [Proposal] Re: Better blood mod file - no geyser of blood

    THANK YOU !

    It is working, finally ! :))
    I struggled several hours with a lot of files and packs from other mods but none of them was as good or working as the original !

    Those files are a...
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