First of all, thank you a lot for this great mod and for all the time you have invested gentlemen!! I have a question, why is the recomended difficulty for campaign normal/normal?
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First of all, thank you a lot for this great mod and for all the time you have invested gentlemen!! I have a question, why is the recomended difficulty for campaign normal/normal?
Thanks and glad to hear!!! I would like to try if it werent for the fact that i know nothing at all of the topic..
this is the best mod i have played of medieval ever!!! its really amazing and thanks a lot to those great italians that made it possible!! However, it appears that the mod stopped development, or at...
what is the reccomended difficulty for campaign and battle AI?
And if i would like to play vanilla NTW3 campaign, difficulty would also be the same?, Hard/very hard, because as i said i read in a previous version of NTW3 that the difficulty had to be...
Thank you very much sir!! one more question, what about the recomended difficulty for the campaign? and whats the difference between classic and regimental battles? are only the factions or also...
What is the difficulty i should put to the Battle difficulty, in the vanilla NTW3 is supposedly normal because of how the AI is made, is this still the case for this mod?
Nice, i will be eagerly awaiting then :)
Esxuse me, i didnt unserstand what you meant by giving out larger areas from rome to other factions, does that mean that rome will have the mayority of the map on this alpha or what?
Hi, great work with the faction man!! I specially like the new varangian guard, my only doubt about them is, weren't they supposed to have shields?
Hi, great work with the faction man!! I specially like the new varangian guard, my only doubt about them is, weren't they supposed to have shields?
Ok, good to know the progress of the mod. When that closed testing begins, is there any way to participate?
Have you started that closed testing?
Thanks for the info then, im just wondering if late castillians should be wearing those helmets as well, I have seen them quite a lot in documentals and historical series, its like very...
So they do not correspond with castille?
HI, very nice work with this faction!! I only have a question /suggestion about rodeleros, shouldnt be wearing this kind of helmets as well? These are aragonese peones, late period
for the ones who have pirated copies i understand you, here in Latin America is very expensive to buy in dollars or euros and i used to have a pirated copy as well, but mods in attila are required to...
I dont understand why some units with visors in their helmets have them up, i mean, those were made to protect the soldier, therefore they should be closed in the field of battle, cant you change...
I want to report a problem i have seen: civilised factions like greeks and cartaginians(and its even ironic in this last one), have roman voicework, like for example when you click them to a location...
Great!!Thank you Causeless, looking forward to it then. Will the patch be in Mod DB?
I just want to report a problem i have seen: elephants are imune to javelins, which should kill them, its true they can whistand some hits in real life and in vanilla game(i didnt even tested it with...
Thats great!!! thank you Petellius:thumbsup2. Now I got really hyped. And thanks to all who worked in this marvel, we will be waiting paciently as always, is the least we can do, as you give your...
How can i do to have 40 unit saves?
well, really i think that it may be better not to have those units sounds, with the sounds of firing i will not be possible to listen anyway
The strange thing is that the only faction whose unit sounds work for me are the ottomans, and i have heard with the turkish that i can understand that line infantry says "revolutionary guard",...
Hey Dresden, can you put a link where you show all building chains?, because i get lost with all the building options we have in the mod, or if it already exist, can you pass the link?
Bloody hell:bored:, thank you, so, any other idea apart from uninstalling, checking files or a sound submod(wich i have never used), maybe the sounds in my game arent well connected, or something...
I' ve never used a sound sub mod, and all NTW3 sounds work fine in my computer too, but the UNIT sounds, as you said they are supposed to be vanilla ones and the only ones who work are the ottomans,...
i have never installed a napoleon sound mod, i have uninstalled the game before and checked infinite times, i know it will use vanilla sound files, but i think they are not propperly assigned to...
because i have also done what you have said, and in my vanilla napoleon(not vanilla NTW3) the units have their sounds, for that I think they just didnt do it, unless you or other players have it, if...
do you have the unit sounds in NTW3?
Thats a thing I've already done several times in the past, and it didn't worked.
Then you will probably have to reinstall the original NTW game to restore the sound files ~Lord Davn
I dont know if it is an accident or not, that the units dont say a word when you select them or issue them orders, I think it takes some life from the game, this is the only thing I complain from...
Yes of course they are great peopole helping the community and making the miracle of turning rome 2 into a playable and historically accurate game, uncountable thanks for the mod and for those...
one last thing: I think battles would be more realistic if non formation keeping units fight more disorganised, not maintaining those battlelines that should only be kept by formation keeping units,...
hahaha, thanks, i didnt know i could do that.
Great work gentlemen!!!, you have made and still making a great work with the balancing and polishing of the mod, i dont have any complaints about it, but i only would ask you a favour:
have you...
can someone tell me whats is that of making a back of the file and how to do that?
I dont know if i am the only fool who has this problem, when i use the fulcum formation for roman units, it says that it changes to pila as primary weapon to attack cavalry, but they just use sword...
the only mods i use(all compatible with DeI) are the english unit names, bullgod icons and now im trying one of barbarian unit spacing that is compatible up to my version 96e , but i have tryed with...