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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    good call, i will adjust it for next version.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    you need the PFM editor, and open the ER_Main pack with it. you can find the file in DB folder then.
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    Re: JaM's Combat Overhaul

    mediafire link provided with first post
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    Re: JaM's Combat Overhaul

    shortly - projectiles and unit speeds are similar to what we had with R2TR mod. Armor plays much much bigger role (it is completely insignificant in vanilla Attila), shields as well protect more....
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    Re: JaM's Combat Overhaul

    had no idea about that :) ok i will post the direct link soon
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    probably simplest would be to edit campaign_difficulty_handicap_effects and increase the values for agent_cap_gentleman
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    it is up to you, but i went a bit different way with this.. schools have high research bonus, plus, limitation of 3 agents per research is gone (you can have up to 12 of them researching in single...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    yes, it is correct. and if you read the change log more carefully, you would notice line infantry range now should be 65 ;)
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    JaM's Combat Overhaul

    Those who played R2TR know what to expect. Focus is on making battlefield more realistic experience. At this point, only core changes are present, Unit stats will come later.

    CHanges so far:

    -...
  10. Thread: R2TW: Attila

    by JaM
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    Re: R2TW: Attila

    i had my peek at it, and must say it is plain crazy how combat model is made in vanilla Attila... armor plays absolutely no role at all, most ranged weapons have huge AP values (ignore armor), while...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Ok, here is the way how ER technology is implemented in NER:

    - Infantry Muskets are 10% more reliable, and 10 points more accurate. No change to default rate of fire has been made, so it stays at...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    yeah, i did no changes to rockets.. didnt touched them at all.. will do for next version
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    it wont be huge increase, just +10 to musket accuracy(thats the bonus you can get in ER from Musket tech development). Impact wont be big, but noticeable at short distance.
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    while checking the file i probably discovered the reason why it seems NER having less accurate infantry compared to ER. With ER, initial low accuracy is supposed to represent low technological...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    guys, thanks for feedback, i will make some adjustments based on it in next version ;)
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Mod is is 3:1 scale, so single casualty represents 3 dead.
  17. Thread: not working

    by JaM
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    Re: not working

    then you must have done something wrong. Pack file should be in data folder, campaign folder should overwrite the existing one.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    yeah, sorry, i will need to rework the tech tree for eastern factions completely, as there is no point having same tech tree as western nations.
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Actually, historically Russian troops suffered same way as French from winter condition in 1813 campaign. They were just able to replenish troops faster due to much larger reserves available.
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    Re: a little mythbusting about Roman Armor

    Actually, not really. Slaves with ironworking experience were quite costly.. Plus, working on mail required a lot of skill considering how precious work was required. if you realize that rings were...
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    Re: Make War Not Love competition (Round 2)

    hmm, i never played Company of Heroes 2, but i might try it this weekend..
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    NER_Main.pack is the only pack now. everything is integrated into it for easier handling. You need to remove any old NER files you might had, and only use that single NER_Main pack. Also, this pack...
  23. Thread: not working

    by JaM
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    Re: not working

    everything got integrated into single pack for simpler handling ;)
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    [MOVED TO VOTE] Re: [Amendment] TWC Milestone Award

    yeah, i like that.. nobody ever called me Granda! and i'm way too young for that to change anytime soon :D But i could grow a long beard to honor the Mathusalem Award :)



    (btw, Am I...
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    Re: Native American unit stats

    throwing axe has range 10. You might refer to units with natives who's icon shows them with axe in hand, but these are no longer axe throwers, but warriors. Native warriors are shock infantry, they...
  26. Sticky: Re: [Release Announcement] R2TR CLXXII BC version 2.1 has been released!

    We use new entity classes that are not present in vanilla so you wont be able to change them to vanilla values because there are none there.. plus, unit balance is made towards unit speed, lighter...
  27. Sticky: Re: [Release Announcement] R2TR CLXXII BC version 2.1 has been released!

    battle entities, yet i think changing those, will result in broken balance so it is not recommended.
  28. Sticky: Re: [Release Announcement] R2TR CLXXII BC version 2.1 has been released!

    Because it is not question of equipment, but question of tactical options. Slow speed is added as a limitation, that forces you to use units the way they were supposed to be used - heavy infantry...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Hessians are now restricted to Hessen.. so practically you need to own the province to be able to recruit them. British king was also king of Hanover, and Duke of Brunswick, while 12.000 Hessian...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    some bonuses are invisible, or are applied to particular group of citizen ( i don't remember what bonus it gave exactly, will have to check if everything is ok or not)
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    should be compatible, only DB changes, no startpos changes this time.
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    3.1 released, i will update the post with full change log later
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    i've did some adjustments to all movement rates actually, There was some unintentional movement point stacking for French, as they received movement bonus from units, but also as General Traits,...
  34. Re: Rome II Total Realism - Beta Feedback and Suggestions

    there is no such version. R2TR is overhaul mod.
  35. Re: Rome II Total Realism - Beta Feedback and Suggestions

    not sure what you mean... there is no standalone version, just STEAM version
  36. Re: Rome II Total Realism - Beta Feedback and Suggestions

    there is none. you just need to activate it via mod manager.
  37. Re: Rome II Total Realism - Beta Feedback and Suggestions

    it is on STEAM only right now.
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    [Resource] Re: The NTW Script-o-Rama (Updated 27/03/2011)

    hey guys, im a bit new in this.. whats the story behind .luac files? i know i can open lua in text editor, but what i need for luac?
  39. Re: Naval battles in Rome 2 can be very broken (video)

    in terms of budget? none.. they even took some away from naval battle and spent it on advertizing... at least the state of naval combat in Rome 2 clearly shows so..


    Anyway to be less cryptic...
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    [Resource] Re: The NTW Script-o-Rama (Updated 27/03/2011)

    Not sure if it will work (need to test it out) but there is a casualty morale penalty in kv_morale table, that checks army losses... if you increase that penalty high enough, all units will break if...
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