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  1. Replies
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    Re: Populares and Optimates

    Sounds pretty awesome if integration is possible.
  2. Re: Special training buildings + army traditions + unit experience + general's abilities traits + agent support = insanely overpowered pikemen?

    Please care not to shaft those that play with house rules and 'historic' army compositions, rabble rabble rabble.
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    Re: City Incomes Are Too Low .

    Something to consider for your next campaign;

    Generals and Diplomats have the talents to reduce EM by 6% max.
    Water tanks and Academy's give newly recruited generals and diplomats +4 stars (-4%...
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    Re: Longbeards DLC Coming February 26th

    I'll probably pick it up during the summer sale for 75% off, learned that lesson after Empire ;/
  5. Replies
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    Re: Longbeards DLC Coming February 26th

    Don't just stand there guys! Lift up those toga's and bend over!
  6. Thread: Segmantata

    by Drowsy
    Replies
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    492

    Re: Segmantata

    Very informative, never knew all this.


    However, Emperor Drowsinius Augustus was always a bit mad, some say OCD other say it was the weed. Regardless, he passed the 'lex generica' without much...
  7. Thread: Segmantata

    by Drowsy
    Replies
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    492

    Re: Segmantata

    I would not even consider it inaccurate - If the prime reason is army effectiveness/well being and money/materials/greed are not a factor as they where in the days of old because the player simply...
  8. Thread: Segmantata

    by Drowsy
    Replies
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    492

    Re: Segmantata

    Haha, almost missed it :)
  9. Thread: DeI and ATTILA

    by Drowsy
    Replies
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    7,167

    Re: DeI and ATTILA

    Wow that sounds awesome, together with the thought that maybe somewhere along the line we get to play Rome 2 in the Attila game, aka R2 as it should have been.

    If only humans could successfully...
  10. Thread: DeI and ATTILA

    by Drowsy
    Replies
    118
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    7,167

    Re: DeI and ATTILA

    Given CA/Sega track record that's not really surprising and became evident in the user reviews; Empire being terrible at release, Napoleon a huge improvement at release, same with our (beloved, yet...
  11. Thread: DeI and ATTILA

    by Drowsy
    Replies
    118
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    7,167

    Re: DeI and ATTILA

    From what i understand (or have interpreted, right or wrong) the only reason Attila is a big deal is because i think CA mentioned improved modding tools, no?
  12. Thread: DeI and ATTILA

    by Drowsy
    Replies
    118
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    7,167

    Re: DeI and ATTILA

    Would it be possible to use the Atilla game as a base and bring the wonderful world of DeI R2 to Atilla? Meaning a campaign start around the time of the Punic wars?

    Like a best of both worlds. How...
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    Sticky: Re: [Important] Divide et Impera FAQ

    That explains it thank you everyone!
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    Re: Raiding does not affect AI?

    Just did a few turn as Rome on N/N and raiding certainly had an impact, Sicily rebelled pretty fast.
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    477

    Re: Client States/Satrapies Bug?

    Anything is possible after the first turn when basically history as we 'know' it alters. :)


    -- I've had factions ruling territory's the size of Anatolia ask for protection in return for gold and...
  16. Replies
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    Re: Client States/Satrapies Bug?

    Yes and yes :)
  17. Replies
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    Sticky: Re: [Important] Divide et Impera FAQ

    Question;

    I'm about 350 turns into my grand campaign and i haven't had any 'event' happen in about 150-200 turns, events like long lost son, or paying random money to pirates etc. Is this a...
  18. Re: [Experimental] More challenging, BAI friendly battles - 09.02.2015

    Give me back my legions :fear:
  19. Replies
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    Re: Greetings and first impressions

    I like to use a double or triple line, and cycle the tired/fresh units in and out of the fray, together with some light flanking this means u'll win most battles but still take +/- 800-900 (+ another...
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    Re: Not launching after update

    Never hurts to be cautious regardless, but i doubt it's some elaborate ploy :)
  21. Replies
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    Re: Downloading 21.1 MB on steam?

    I think i'll avoid this one until more info is available :)
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    Re: Optimal buildings

    Krixux recognizes your needs.
  23. Re: Roma best time to begin war with Syracuse/Carthage?

    Keep in mind u also give Carthage a decent income if u trade with them, gold they will invest and later on use it to kill our proud Roman sons. Surely the gods won't take kindly to this, never mind...
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    Re: Razing a settlement and building slots

    Hopefully this should be a thing of the past with the upcoming manpower mod, when looting, razing and sacking destroy's manpower/growth completely until Roma can liberate the region with brotherly...
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    Re: Favourite/Most played faction??

    1. Roman Republic
    2. Roman Empire
    3. Roman Rebels

    Never played any other factions :)
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    Re: No reforms ( as Seleucids )

    So, i don't know much about anything technical etc. In R1 which was also heavily scripted if modded the rule was to close the game completely and then load your save game, instead of reloading while...
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    Re: Greek/Macedonian start pos

    Careful what you wish for :P I still have Roma Surrectum nightmares about that purple blop that hit the baltic coast in 50 turns.
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    Re: Slavery not authentic.

    "Members have to have 25 posts and been registered for at least one week in order to edit their posts. This was introduced to prevent spam advertising accounts from editing their posts"

    This...
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    Re: carthage underpowered

    I find it pretty random. If Syracuse declares on Carthage on turn 1 the Carthage AI handles it much better and directs their armies to face the treat, which 9 out of 10 times ends in swift defeat for...
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    Re: Logistics and Logistic units?

    I like the idea of armies unable to move during the winter months and unless fortified suffer attrition. What about making the movement of an army cost gold? Unit upkeep is nice and all, but the men...
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    Re: Greek/Macedonian start pos

    Not totally sure what changed, but since 1.04 Epirus is doing a lot better, surviving longer and sometimes even dominating. Prior to this Athens or Sparta would always destroy Epirus in the first 20...
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    Re: Strange freezes when clicking on world map

    Happened to me as well when using the patches prior to the release of 1.04. What 'fixed' it for me seems unrelated; I'm now running R2 in windowed mode and using a program called 'gamers window...
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    Re: New cultures do not appear in DEI 1.04

    There is nothing confusing about religion, Roman law say it's scientifically proven :laughter:
  34. Replies
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    Re: Slavery not authentic.

    With proper research & infrastructure, low taxes and i.e. a level 3 slave town in Thrace your whole empire can easily handle 30-40% slaves with (A LOT of) room to spare. You have the time, we start...
  35. Re: [FIX] DeI Fix for late game crashes on AI turns

    I've attached a save game. Crashes everytime the turn is ended. (320762)

    Mods;

    - _divide_et_impera_release.pack - 1.04 Feb 3
    - music_rtw.pack

    Spy is wounded and to be recovered when the...
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    Re: Mod summit and DEI

    True to that. Also notice the recent BAI experimental topic on the forum. They apparently fixed part of the BAI problem by deactivating or reducing the effect of a new feature added and promoted for...
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    Re: Ai is again passive

    I totally love it, i can actually leave some provinces empty and design other provinces so they train/reduce the upkeep costs of legions stationed there.

    I still remember expecting a DOW ala...
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    Re: Mod summit and DEI

    Does anyone know the logic behind this, are they not done milking R2? I thought the 300 DLC was the last 'expansion' for R2?
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    Re: Best Recruiting Provinces?

    During the early game i like Magna Grecia, makes it very easy to recruit a full legion fast to be sent to Greece, Gaul, Spain or Africa. Later on when these territory's are secured i like to use...
  40. Re: cities not getting ballista and scorpion defences ?

    What use is a moddable Attila? Like Napoleon it will just be less (smaller campaign map) sold as more, and zero integration with the Rome 2 GC.
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