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    Re: Things I'd like to see

    Nonnos, actually, Majority of casualties taken in battle were caused once one of the sides routed and run away.. other side just slaughtered whoever they caught... most of the time of actual battle,...
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    Re: Fatality of Pike vs Pike combat

    Thrusting with 5-6m long pike was practically impossible for long time.. guy holding it would have enough after just few minutes.. rest of the time, he would just hold it to relieve his muscles just...
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    Re: Things I'd like to see

    building_factionwide_effects table is disabled in Rome 2..
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    Re: Things I'd like to see

    Yes, that is already in our mod.. we have used fortify stance for this.
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    Re: Things I'd like to see

    Yup. This game doesn't count with standing armies doing policing in the cities. Which is main reason why we went with negative public order with army in the city... it was a natural progression of...
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    Re: Total War: ROME II Emperor Edition announced

    Tweaks are better than ton of ridiculous units made out of some crazy dreams.. i take TWEAKS...
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    Re: How did pikemen hold their pikes?

    MOVIES...
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    Re: Things I'd like to see

    there was such value in ETW/NTW, but its not in R2TW. Entire setup is different that is why we decided to penalize for having army inside of city. Units you mention are not recruitable, as they are...
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    Re: How did pikemen hold their pikes?

    no. Stressed horse for rider is the MOST IMPORTANT THING... stressed horse would panic and drop you in a whim...
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    Re: How did pikemen hold their pikes?

    There are plenty of things wrong with that idea... first i don't think horse would like to have something like that around it... second, as i said, enemy can dig a ditch (just a shallow one, no need...
  11. Re: Are navies still useless vs transports or is it just me?

    Regarding Veneti, Caesar didnt had heavy ships, just some Biremes, so ramming heavy hulls of Veneti ships was pointless... it would be completely different situation with Quinqueremes in his fleet......
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    Re: Things I'd like to see

    we are working on an update right now, hoping to release it this weekend or early on Monday.
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    I dont think so. They will most likely just...

    I dont think so. They will most likely just expand what already exists.. so you will have 3 families, which will contest for power. Each family as potential opponent. I just hope they also fix...
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    Re: Things I'd like to see

    we don't have any insider, and i already tried to give such suggestions to them, even opened threads in support forum about it... all i got from them was a note, everything works as designed, and it...
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    Re: Total War: ROME II Emperor Edition announced

    regarding new civil war, or actually the old one. We need to give credit to CA.. If you look at it how it works - suddenly unidentified armies appear in your province and start taking over...
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    Re: Things I'd like to see

    Yeah, i would like that too, problem is game code doesn't allow it. Such things are hardcoded and we have to operate around it if possible. In this case, it is beyond our ability to change such...
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    Re: Total War: ROME II Emperor Edition announced

    no need for family tree if factions start make sense.. Main problem of R2 is that faction members make no impact at all.. with new civil war mechanics this whole aspect will make a lot more sense....
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    Re: The Augustus Campaign Map:

    considering they practically released Alpha version last year i wouldn't be so surprised this is authentic picture... lol
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    Re: Total War: ROME II Emperor Edition announced

    Still Velites during Civil War? They were disbanded by Gaius Marius (or actually even before that)... CA should spend a bit more time researching the Late Republican unit roster... What about...
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    Re: The Augustus Campaign Map:

    You can see Arretium on that picture.. there is no such city in current Grand Campaign... instead there is Velrathi.. Anyway, strange thing is Mark Anthony is star1 general... at that point, he was...
  21. Re: Land and Sea - When has this ever happened to you?

    lol, using Troy? Really? Thats like using Trafalgar as an example of a WW2 naval battle...
  22. Empreror Edition and the way it will impact R2TR

    As you might know, Emperor Edition will be released by CA soon, while it should contain a lot of changes to base mechanics. This means we will be not able to create a compatible version anytime soon....
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    Re: Things I'd like to see

    Regarding Experience, last few weeks i have been slowly working towards new experience system. In next version for example we will increase experience requirements for a level from linear to...
  24. Thread: ZOR/A

    by JaM
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    Re: ZOR/A

    Right now it is still work in progress. Only Italian units have adjusted ZoR. Early Republican units are only available from Rome, later reformed units are available from Italy. You can also get...
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    Re: Things I'd like to see

    I think we could simply just remove any chance for Agents to prevent reinforcements, while also reduce amount of Action points they can deduce from army (let say 25% with Success roll and 50% with...
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    Re: Things I'd like to see

    We already greatly reduced agent change of success in R2TR - while in vanilla, every successful Agent action prevented the reinforce, in R2TR Agent has to achieve critical success, while chance for...
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    Re: Things I'd like to see

    full article:

    http://romanarmy.info/fighting1/fighting1.html


    here is a link for his work, it is in russian, but you can use google translate:
    ...
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    Re: Things I'd like to see

    Some good ideas there. For example, i will do something about that javelin range in next update. I'll just remove range value from infantry and cavalry stats, as it it practically irrelevant anyway,...
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    Re: Things I'd like to see

    thanks for feedback. Some of it im afraid we cannot do anything about it, as it is core game issue, anyway i respond to those we actually can adjust.

    Missiles. Majority of Melee infantry that is...
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    Sticky: Re: Land and Sea - When has this ever happened to you?

    more I look into files, more i think this is a scam game... They practically just simplified everything they did for Shogun2 to be able to release it quickly.. Instead of implementing new features...
  31. Re: Rome II Total Realism - Beta Feedback and Suggestions

    New Carthaginian Marines - Heavier Citizen Infantry together with Sailors and armed Rowers:

    http://imageshack.com/a/img661/6380/paKbTi.jpg
  32. Re: Rome II Total Realism - Beta Feedback and Suggestions

    yes, not sure exactly what happened, but file i edited didnt got into our last update. it will be changed in this weekend update.
  33. Re: Rome II Total Realism - Beta Feedback and Suggestions

    New Socii Navales, with small marine detachment besides some of armed Rowers (our new crew will be always mixed composition of Marines and Sailors/Rowers):
    ...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    will take a while, at this point im trying to prepare for exam (CCNP Networking) which i planned for next wednesday, so my free time is pretty much occupied..
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    Re: Was Alexander history's G.O.A.T?

    Definitely Napoleon. that guy was a genius. Caesar was ok, but he won a lot of battles thanks to initiative of his Legates. But that was nature of their tactics. Hannibal, Scipio Africanus, Pyrrhus...
  36. Re: Rome II Total Realism - Beta Feedback and Suggestions

    It is a bit different now. Principes with 0 Exp have practically identical stats to Hastati. Triarii are a bit different as they have different weapon, but again, they are no longer Elites at 0exp,...
  37. Re: Rome II Total Realism (Main) CCXVIII.BC Announcement.

    This mod is already released in beta stage..
  38. Re: Rome II Total Realism - Beta Feedback and Suggestions

    not a single guess? lol, ok i will tell you. these are our new Roman Marines, or Socii Navales. Guys at front are lighter equipped, while guys in back are heavier Marines. These guys will replace...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    yeah, character traits might get updated, i was doing some rework on this for R2 lately, so might do the same to ER/NER in near future.
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    Re: linothorax armor project

    We are not discussing Chinese, but Ancient Greek and Romans... and their TACTICS REQUIREMENT was for unrestricted movement, so they would be able to throw heavy javelins... So please stop diverging...
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