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    Sticky: Re: The Official WIP Screenshot Thread

    :D So very true.
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    Re: Ask Your Questions Here!

    A black steed's head.

    @ Thangaror: I'm afraid this whole aspect is hardcoded. Settlement level and wall level determine how long a settlement can withstand a siege.
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    Re: Legal question about mod

    We used a bunch of vanilla MTW/VI files in Viking Invasion II without problems. Using files from TW games in TW mods is considered ok.
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    Re: Wessex starting money

    That's intended. It's hard (as it should be), but not impossible.

    Perhaps this thread might be helpful: http://www.twcenter.net/forums/showthread.php?232458
  5. Thread: [Preview] Units

    by Aradan
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    Sticky: Re: [Preview] Units

    Very nice!
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    Re: How to edit menu background?

    Firts of, check this thread: http://www.twcenter.net/forums/showthread.php?96361-Modding-Rome-LNT

    Secondly, once you'v read the above:
    1. Disabling the animation: Either add " -nm" to your...
  7. Re: [Unofficial Mod Overview] for the upcoming 'Dominion of Men' release [WIP]

    Yes, it's hardcoded. However Dwarves and Elves don't have a public order problem, especially in their own provinces.
  8. Re: [Unofficial Mod Overview] for the upcoming 'Dominion of Men' release [WIP]

    No, they cannot be recruited by other factions.
  9. Re: [Unofficial Mod Overview] for the upcoming 'Dominion of Men' release

    Nope, that's not it. What you're describing is the Industry buildings. Provincial Policies are buildings simulating the province's development being geared towards military, finances, or -for...
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    Re: Unit Experience thresholds/stat increase

    All of that is hardcoded in RTW.
  11. Sticky: Re: Installation Instructions, Technical Issues and Support

    Ok, so there are no other BI-based mods to see if this problem occurs there as well.

    RTW being Gold Edition doesn't necessarily mean BI is patched to 1.6, some are 1.3(RTW)/1.4(BI). If you launch...
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    Re: Ask Your Questions Here!

    Apart from everything else, It's not possible to disband a unit through a script.
  13. Sticky: Re: Installation Instructions, Technical Issues and Support

    Do you have other BI-based mods installed?
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    Re: Ask Your Questions Here!

    I kinda like that helmet... What's wrong with it?

    Do you equate darts with short javelins? if so, I'm not sure we have any units with javelins that short... Maybe the Druedain.

    Most polearms do...
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    Re: DESCR_MERCENARIES question

    Minimum recruitment time = div(max pool size/maximum replenishment rate) + 1 = div(1/0.60) + 1 = 1 + 1 = 2
    Maximum recruitment time = div(max pool size/minimum replenishment rate) + 1 = div(1/0.36)...
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    Re: {SMT_Turns_Until_Surrender}

    Hardcoded, depends on settlement level and wall level.
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    Re: DoM Faction Previews

    We can take LotRTW's models, but using them is not that simple. TATW's no, we can't take them.
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    Re: DoM Faction Previews

    Aglarond is gone as a settlement (has been converted to a wonder), the caves belong to the Westfold province.

    The major houses of Rohan are the Houses Eorl, Elfhelm and Erkenbrand (Eorlings),...
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    Re: Problem with mercenary mounts

    If you make the armenian light cav use the merc cav .dds, does it crash? That is, is it a problem with the texture itself or the DMB entry/line?
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    Re: Problem with mercenary mounts

    Can you try 2 things (not at the same time)?

    1. If you change the EDU entry so that the unit instead of "alan_merc_cav" uses another (similar) DMB entry, one that is already used without any...
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    Re: Problem with mercenary mounts

    Do you use -show_err?
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    Re: Ask Your Questions Here!

    The particular subject is still under discussion and tweaking, but the Cult will generally be a problem, whether the faction espouses it or not. It will give benefits, sure, but it will be harder to...
  23. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    The house traits in TNS were limited only to a few per faction, and since FMs need to be connected to the leader in order to show up in the family tree, most FMs had to belong to the royal house as...
  24. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    No worries, provinces will get lords of appropriate houses, we have a whole new bunch of them, for all factions.
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    Re: VI2 - Dominion of Britannia Released

    It simply means that after upgrading VI2 to VI2-DoB, you won't be able to play VI2 in its vanilla (pre-DoB) form. It's the same mod, same shortcut etc, just with extra stuff added in, and you won't...
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    Re: removing settlement evolving restrictions

    In export_descr_buildings the government buildings will probably have conditions like "and hidden_resource large_city" or something like that. Just remove that bit.
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    Sticky: Re: The Official WIP Screenshot Thread

    Not sure why it has to be on the ridge of the hill... It starts at the 6th level and the tombs etc side is on the same height as the city's 5th level.

    I could be wrong, I don't have the game open...
  28. Sticky: Re: Installation Instructions, Technical Issues and Support

    This problem usually indicates a RTW that does not have Barbarian Invasion installed.
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    Re: DoM Faction Previews

    Yes, but the customisation ends there, when the campaign begins.
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    Re: DoM Faction Previews

    I remember answering that very question not a week ago...

    DoM has no launcher. It has a campaign script (runs once and finishes before the campaign starts) that sets the 'basis' so we can have...
  31. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    Having earlier releases as provincial campaigns is something we have considered, but only after the first release.
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    Re: DoM Faction Previews

    Yes, they are playable.

    EDIT: Ninja'd.
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    Sticky: Re: The Official WIP Screenshot Thread

    What I was implying above is that we have already come up with it. Othram is indestructible, while all other walls in the mod are not.

    RTW can do quite a few things that M2TW cannot, though in...
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    Sticky: Re: The Official WIP Screenshot Thread

    "Nothing is impossible to him who will try."

    - Alexander Aradan the Great



    (Oh, the modesty...)
  35. Sticky: Re: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

    The feature was mainly disabled in order to make the 'proper' hording ability of the eastern factions more special and distinct. Apart from that, hordes are spawned with 0-exp units, while units...
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    Sticky: Re: The Official WIP Screenshot Thread

    A White Tree will be added as soon as we have a suitable model/texture.
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    Sticky: Re: The Official WIP Screenshot Thread

    The wall is supposed to be black (like Orthanc), that's how it's described in the books.
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    Re: A very strange, inconsistent CTD...

    I don't think there can be a "bad install of sprites". If something is wrong with a sprite, it's wrong with the file itself and the way it was generated. So, yes, if you do manage to pin the error...
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    Re: A very strange, inconsistent CTD...

    Inconsistent CTDs during battle are usually related to faulty sprites. If you globally replace "model_sprite" with ";model_sprite" in DMB, do you still get CTDs?
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